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Saber locking woryy (from uk article)


UberChild

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Hmm ive just read the pc gamer article and i have one worry about the saber fighting.. im mainly talkin about how this will affect the multiplayer aspect of the game.. i quote the uk pc gamer atricle..

 

"In these situations (when the sabers lock) movement stops and whoever hits the firebutton fast enough wins the 'lock', gaining a momentary advantage over their stumbling partner.."

 

does this mean that saber fighting might turn into a button mashing contest when these locks happen.. and how is ping/lag gonna affect this..

 

also one other worry.. it specifically says supported resolutions of 640x480 up to 1280x1024.. ive heard this somewhere else ont he forums.. but didnt realise this was a specific statement.. this is the 1st quake 3 engine game i know of that wont support 1600x1200.. i hope this isnt true.. has anyone else heard confirmation if this is true or not.. :confused:

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The "button mashing" you refer to was a prominent feature in the excellent Bushido Blade series (in case you aren't familiar, a one on one blade-based fighting game, with full 3d movement on the PSX). Once you locked blades, it was a contest of button tapping to see who came out on top (if you won, you'd shove your opponent back and off balance, sometimes even knocking them over).

 

Of course, this goes back earlier to wrestling games, where button mashing determined who came out on top in a grapple.

 

It's meant to simulate the struggle and tension, but who knows how well it will work out in an FPS. I imagine in a low lag situation, it should be perfectly fine. Although use of rapid-fire joystick buttons would definately give an advantage in this area.

 

The only real drawback I can see if this were included in the multiplayer game, would be if you were having a saber duel with someone, and your blades locked, but you wanted to disengage (say you saw somebody sneaking up behind you) or otherwise be left vulnerable. Could you do so?

 

That's one thing I'm wondering about.. is JK2 going to end up being bogged down in user scripts that take the challenge out of a lot of the "special techniques" or not?

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From what i've read the pc-gamer uk reveiwed the pre-beta release...so I doubt there will be a lot of struggle in winning saber-locks in the final game.

 

This is the problem in reveiwing unfinished games....a lot of the features don't get fair reviews.

 

I've believe no one would want to replace their mouse due the button smashing to win saber-locks.;)

 

Qel

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I doubt this will be a problem. All Raven has to do is make it so the sabers only lock for a second or so (instead of Bushido Blade 2, you were locked until someone wins). They could make it so if both people were hitting the fire button just as fast at the end of the second, that they are both pushed back alittle. Then it would be more a match of reaction time than button mashing.

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I'm sure that whatever they end up doing will be the right thing to do for this game to turn out to be an excellent single AND multiplayer game. I, personally, am not worried one bit by the PC Gamer UK article... they aren't even rating a finished product. I am 1000% ( Yes, that's not a typo... I'm one thousand percent ) sure that Jedi Outcast will be a great game. I will still manage to have loads of fun with it... even if a few really cool features are omitted or messed with to make them not as cool as they may have been. ( I haven't heard anything like that happening... but even if it did, it'd still be ok. )

 

Oh, and by the way... yes... this is my first POST on these boards.... but I've been viewing them since about when this forum was created... I am very excited about Jedi Outcast as well as many of you. I'm just saying this so you don't have to give me a huge welcome... I know the ropes.

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I dont like the button mashing idea, and hopefully the lag will add a randomizing effect or something, or maybe there will be a random factor implemented into the button mashing game just for the purposes of getting around lag. I dont know how thats going to work but I was wondering how are the saber locks initiated???

 

 

On the topic Kurgan brought up about disengaging the saber locks......

 

Force push at its highest level can disengage saber locks is what I heard from some official source a week or so ago, cant remember where though. Anyway it says that you can disengage saber locks or force push more than one enemy at a time (like in the phantom menace) with force push maxed out. I dont see why it has to be maxed to its highest level but I guess we'll see when it all comes out wont we.

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I think that the "saber lock" will be something that basically happens when two light saber weilding players run into eachother face to face and each swing at the same time. At that point I think the "saber lock" would be initiated and it would only last for a moment or two until one person force pushed their opponent back or they used their strength/momentum/whatever to physically shove the other person back a few feet. I think it'll happen quickly so people won't have to worry about being in a vulnerable position to other players.

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It doesn't mean repeatedly bashing the button. Its the first guy to press fire once the sabers lock. The sabers lock for a very short time, once they lock the player who presses fire first will gain a slight advantage with a nice animation. If your fast enough, you can Force Push out of a saber lock as well, a very cool effect similar to what Darth Maul did to Obi-Wan in Ep 1.

 

That line in the article was misleading, I hope this clears it up.

 

Another point, the finished version will be no different to the one PC Gamer reviewed. All Raven are doing at the moment is fixing a few minor bugs and generally streamlining the code. LEC were happy to give PCG:UK that version to review, which means there content that the game in its current state is as good as its going to get.

 

PC Gamer Uk is the finest games magazine on the planet, ignore the criticism and go and buy it, people.

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we dont know exactly how It will work, I wont believe everything said in PCG UK if they call review a preview made with an old beta version

about the gamepads, Its not something to care about at all

the really few people that would use gamepads would have a huge disadvantage while aiming and moving

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im really looking forward to saber locking in multiplayer, maybe it will be a way to stop people from running around at 100mph. And on the subject of force push I just feel the need to express how excited I am about it and all the rest of the neutral powers (WE LOVES US SOME NEUTRAL FORCE POWERS).

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This sounds really bad...

 

I'm sure some one could write a script or something to make the "fire" button repeat at speeds not human could move thier finger at.

 

I definately agree with the idea of making JK2 into a "button smashing" game is utterly revolting. This has better NOT make it into MP.

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1. How else would you do a saber lock? There's really no other way than button mashing. Who can press the button harder? Well that isn't possible. It's not a button mashing fest, only one situation calls for rapid button pressing.

 

2. It's doubtful the game will even have joystick support, so rapid fire buttons aren't a problem.

 

3. As for lag, since the sabers would lock for a specified time everytime (may be different each time), the button tap recording can simply be done locally, then when the time is up it syncs it over the network, compares data and whoever got more clicks in X seconds wins. It's that simple.

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