BlackDragon Posted March 11, 2002 Share Posted March 11, 2002 OK, I'm being pessimistic now. I've just been looking through the inventory list for the first time and thought there were definitely some cool things - like the inquisitor droid etc. But... Ammo recharger? Shield power recharger? Like ST:VEF? WTF? Does that mean that it's going to be a hunt for those damn terminals again? Not a case of cracking open a few crates to find a Shield recharge or ammo container (unless it's for a non energy weapon based weapon?) And I've been thinking about the stun baton too. If that's your default weapon and you can't use just your fists, I guess that means that there'll be no "stripped of weapons" scene and no barehand combat with krayt dragon/rancor/jawa? I wonder if, like EF, it'll be run up the corridor, go into room, shoot badguys, run up corridor, go into room, shoot badguys, face problem which NPC team mate explains how to easily solve, run up corridor (ad nauseam!) until, suddenly, the games over. Really quickly! Bet there's no level hub system either! (And yet, despite all this, I'll still buy the game as soon as it comes out, even though I just know I'll be disappointed with it!) Dragon (in a dark and dangerous mood!) Link to comment Share on other sites More sharing options...
Darth Lunatic Posted March 11, 2002 Share Posted March 11, 2002 I don't like the terminals either. Too elite forceish. I never saw weapon recharge terminals in any of the movies? The problems you list is what we all fear. That is, what if this game is just the same as every other game in it's category (like elite force). I would also like to fist fight a rancor or kell dragon again. But the stupid stun baton has to prevent that!! Link to comment Share on other sites More sharing options...
Bowen Posted March 11, 2002 Share Posted March 11, 2002 You've got to remember that Raven did EF too and that's they have been working on this game just barely a year. Look at all they've done in this amount of time. Also...in MP in EF....you do have stimpacks to pick up and superhealth packs. I think MP will have some differences that the SP part of the game. Remember JK1 had 21 levels. JKII has 24 massive levels, so I don't think the game will be over quickly, unlike a cool but short game: Medal of Honor. Link to comment Share on other sites More sharing options...
Desslock Posted March 11, 2002 Share Posted March 11, 2002 Does that mean that it's going to be a hunt for those damn terminals again? Not a case of cracking open a few crates to find a Shield recharge or ammo container (unless it's for a non energy weapon based weapon?) [/Quote] Jeez I figured we were all sick of crate bashing by now On a serious note though: Cracking crates with a stun baton or your lightsaber wouldn't feel right, because realistically, the items inside would break if your saber passed through them. Realistically speaking of course. With these little rechargers, we dont have to harm any crates or find any spinning powerups just laying around like they dont belong there. Could you imagine the look on a Stormtroopers face when he looked in the cargo room after your crate bashing annihilated every crate in there? And I've been thinking about the stun baton too. If that's your default weapon and you can't use just your fists, I guess that means that there'll be no "stripped of weapons" scene and no barehand combat with krayt dragon/rancor/jawa? [/Quote] Is this like, a required part of any Star Wars story? I wonder if, like EF, it'll be run up the corridor, go into room, shoot badguys, run up corridor, go into room, shoot badguys, face problem which NPC team mate explains how to easily solve, run up corridor (ad nauseam!) until, suddenly, the games over. Really quickly! [/Quote] No, its more along the lines of run up corridor, slice enemies to pieces, run down another corridor, slice some more enemies, keep running, keep slicing, solving problem, get cool weapon, slice more enemies, move on, slice more enemies, keep going, keep slicing, level over. Link to comment Share on other sites More sharing options...
Cracken Posted March 11, 2002 Share Posted March 11, 2002 Originally posted by BlackDragon I wonder if, like EF, it'll be run up the corridor, go into room, shoot badguys, run up corridor, go into room, shoot badguys, face problem which NPC team mate explains how to easily solve, run up corridor (ad nauseam!) until, suddenly, the games over. Really quickly! Congrats, you've just described the formula for every First-Person Shooter in existence. Link to comment Share on other sites More sharing options...
BlackDragon Posted March 11, 2002 Author Share Posted March 11, 2002 Cracken: Congrats, you've just described the formula for every First-Person Shooter in existence. Fair point. Except... EF was much more this way than just about any other FPS I've played. The others actually had the original-and-oh-so-revolutionary idea of actually having bad guys in the corridors too! Desslock: realistically, the items inside would break if your saber passed through them. Not with my l33t jedi skillz!!! I can give a Bith a short back and sides from 10 paces! Personally (and it is a personal preference) I prefer crates to rechargers, unless there is a point to recharging. Stationary battery chargers I can understand, rather than picking up batteries from Gonks etc. Shield recharge - well, if it was like <whisper>Half-Life</whisper> HEV rechargers then yes. But that suited (no pun intended) the environment you were in. Deus Ex did the same thing (but not as well) having standardised Med-bots and Welding bots all over the place. But having standard recharge units on all planets and ships in the SW universe (like the ST:VEF game) seems ridiculous (if, indeed, they do it that way!). It doesn't allow for the different races and cultures or the different themes of the levels. Of course - all this is pessimistic assumption as I haven't obviously played the game yet and they may do it really well. And even if they don't do crates, I prefer ammo packs to recharging. Bowen: Also...in MP in EF....you do have stimpacks to pick up and superhealth packs. I think MP will have some differences that the SP part of the game. True. Unfortunate thing is, I'm going to be buying it for the SP part of the game coz I don't got a fast enough connection to play online and bots only keep me amused for so long. This is why I'm also disappointed by the likelihood that we're not going to be able to properly mod the SP game and only able to change MP game modes. Dragon - who hopes to be wrong and very pleasantly surprised by the final game! Link to comment Share on other sites More sharing options...
Hoowl Posted March 11, 2002 Share Posted March 11, 2002 I think every one has finished wowing about the light saber and force powers and is now trying to find fault with the game before it has even been released! The health and shield rechargers worked fine in half life and i see no reason why it won't fit in in JO. Anyway I think bacta tanks are still included. Surely it makes more sence that you recharge at a recharge point than you find a few shield power-ups just randomly scattered around a level? I think there will be a lot of 'run down corrider, shoot people. Run down corrider shoot people' but its not meant to be a revolutionary new FPS, the light saber battles with the different opponents and the engrossing storyline are the major inovations in this game and i'm confident they will ensure that it is far from boring. Link to comment Share on other sites More sharing options...
Desslock Posted March 11, 2002 Share Posted March 11, 2002 Not with my l33t jedi skillz!!! I can give a Bith a short back and sides from 10 paces! Personally (and it is a personal preference) I prefer crates to rechargers, unless there is a point to recharging. Stationary battery chargers I can understand, rather than picking up batteries from Gonks etc. Shield recharge - well, if it was like <whisper>Half-Life</whisper> HEV rechargers then yes. But that suited (no pun intended) the environment you were in. Deus Ex did the same thing (but not as well) having standardised Med-bots and Welding bots all over the place. But having standard recharge units on all planets and ships in the SW universe (like the ST:VEF game) seems ridiculous (if, indeed, they do it that way!). It doesn't allow for the different races and cultures or the different themes of the levels. Of course - all this is pessimistic assumption as I haven't obviously played the game yet and they may do it really well. And even if they don't do crates, I prefer ammo packs to recharging. [/Quote] There will more than likely be some ammo pickups for the weapons that use physical ammo and not energy. There will more than likely be health packs, as bacta tanks will probably be fairly rare I hope. I can honestly say I dont see anything wrong with Recharging stations in SP. I dont want to be able to run over to a shield charger in the middle of a battle and instantly recharge my shields.. they need to make the process last a bit long than EF did. That would 'balance' it out a little in the NPC's favor. And who's to say recharges arn't suited to some of the environments your going to be in? Link to comment Share on other sites More sharing options...
Locke101 Posted March 11, 2002 Share Posted March 11, 2002 Personally, i think that JKII won't be like Elite Force. Why? Because since Lucasarts has a say in what goes on with the game they will most likely make sure that some part of the original JK will be in the game. However, it is a more like a FPS then Jedi Knight was and so there will most likly be scenes with just running around and killing. And like they said there will sometimes stealth will be required then anything else. Link to comment Share on other sites More sharing options...
BrainStorm Posted March 11, 2002 Share Posted March 11, 2002 I always laughed at the little bacta pickups. Whadya have to do? Dump em' on your head?!?! Link to comment Share on other sites More sharing options...
Pedro The Hutt Posted March 11, 2002 Share Posted March 11, 2002 Naw you splash a little on each injured spot on your body. But anyways, I'm not being very pessimistic, recharge stations seem to work methinks, would be faster and easier for a Stormtrooper than having to do it manually. (I'd like to see you guys try to change the energy pack of a rifle within a minute with such a helmet on) So I don't mind it alot personally. And we'll probably have to do without those anyways on the swamp-ish levels. (and thus resort to stealing stuff from Swamptroopers) So you lads shouldn't be so worried ^_^" Like it's been said before, LEC is keeping an eye on Raven to make sure that the game remains true to the SW universe. Link to comment Share on other sites More sharing options...
Guest X-Vector Posted March 11, 2002 Share Posted March 11, 2002 The recharge stations aren't the only features that Raven have lifted over from EF to JO. There are at least two weapons in JO that are replicas of the EF originals, namely the det pack and the disruptor rifle (= EF's phaser rifle). Then there's still the resemblance in (a part of) the gameworld architecture and rendering engine. Hopefully JO will still feel more like JK, but you can't deny the obvious links to Raven's previous scifi FPS work. Link to comment Share on other sites More sharing options...
Agen Posted March 11, 2002 Share Posted March 11, 2002 And where have we seen recharge stations in any fo the chats or any info. i'm sure i've been waiting for the game longer than msot but in everything i've seen they said it's similar to jedi knight. And Bacta Tanks were the 8th wonder of the world.. Great little things Link to comment Share on other sites More sharing options...
txa1265 Posted March 11, 2002 Share Posted March 11, 2002 I remember a quote somewhere chat/interview/preview/who knows anymore?!? that took a shot at huge crates with one small thing in them We have been conditioned to them ... they are no more or less rediculous than universal charging stations. Esp. if you think about the unified republic as an origin. So long as there is a balance - who says there can't be both charge-up stations and health-packs? I'm sure it will work fine. I have also seen in the screens (also trailer) something about picking up ammo packs. Link to comment Share on other sites More sharing options...
Agen Posted March 11, 2002 Share Posted March 11, 2002 yes but no sign of opwer up stations (like h-l) Link to comment Share on other sites More sharing options...
nu||ifier Posted March 11, 2002 Share Posted March 11, 2002 Elite Force Multiplayer is one of the best multiplayer games around, although the numbers of people playing are nowhere near the same as CS or Q3, Ut etc etc... The game is fast paced - but not to crazy like Q3, it has acrobatics and excellent 1 on 1 combat modes - If JO is like EF MP the we will all be laughing... especially when you take into account there will be more moves and laser swords too I just hope that JO has good taunts like EF Link to comment Share on other sites More sharing options...
Zodiac Posted March 11, 2002 Share Posted March 11, 2002 I've never played EF, so it'll all be a big surprise for me. Link to comment Share on other sites More sharing options...
BrainStorm Posted March 11, 2002 Share Posted March 11, 2002 Let me check my EP1 Visual Dictionary... Yep, most of the lightsabres in there have charging ports. I guess ya gotta plug em' in somewhere. Link to comment Share on other sites More sharing options...
Agen Posted March 11, 2002 Share Posted March 11, 2002 where the sun don't shine? Link to comment Share on other sites More sharing options...
Rat Boy Posted March 11, 2002 Share Posted March 11, 2002 Well, when the Empire needed to cut costs, they switched to cheaper power supplies and batteries from SuperVolt, so that's why you need to recharge your stuff every 5 minutes. As to why they're REALLY in the game, I just assumed it was something left over from Q3A, but now I'm not so sure. Be worried if Jar Jar Binks spontaneously shows up to offer essential advice, a la Neelix from EF. Link to comment Share on other sites More sharing options...
Cracken Posted March 11, 2002 Share Posted March 11, 2002 It's funny how everyone talks about how "unrealistic" charging stations, etc. are in relation to the SW universe, but you fail to realize one thing: how many "personal shields" are there? How many blaster hits can a person survive? One, two, tops? This game is no more the Rainbow Six of SW than EF was the R6 of Star Trek. Link to comment Share on other sites More sharing options...
BlackDragon Posted March 12, 2002 Author Share Posted March 12, 2002 It's funny how everyone talks about how "unrealistic" charging stations, etc. are in relation to the SW universe, Yeah - too true mate! I've been thinking about this a little more (so sue me - I'm bored!) and have decided that I have given a name to my pain and that is weapon rechargers. Shield rechargers aren't too bad - I never had a problem with them in H-L or DX. But weapons rechargers I do have an issue with. What's my beef? I suppose that I find a game more exciting when you've had a difficult and ammo heavy run through some rooms, wasting everyone in site, and you're down to your last couple of shots. You need to find some ammo. You see a bad guy, take him down with one shot and find he only has four rounds left. Each shot is going to count so better use them wisely. How exciting is that? On the other hand, imagine being down to your last couple of shots and you find a weapon recharger which all but tops up your energy levels. It ain't anything to do with realism as such (if it was, I would actually be having a go at the whole FPS carrying twenty seven different types of weapons thing and be demanding a DX or RPG style inventory system!) it's just to do with gameplay. I can almost guarantee that any levels I build will not be featuring the weapons recharger unless absolutely necessary. (Of course, when it turns out that Raven use them so judiciously that they actually turn out to enhance the game, I will be the first to admit I was wrong. Because that's how big I am! ) Link to comment Share on other sites More sharing options...
IES_Horn_SWS Posted March 12, 2002 Share Posted March 12, 2002 Originally posted by Cracken How many blaster hits can a person survive? One, two, tops? Jedi can survive many hits from a blaster. Look at Vision of the Future . Luke took on Chiss weapons and got pounded, but he survived. I think the game needs a "Jedi Trance" so you can heal, not like JKI's "Force Heal"; that was lame. Link to comment Share on other sites More sharing options...
Agen Posted March 12, 2002 Share Posted March 12, 2002 Originally posted by IES_Horn_SWS Jedi can survive many hits from a blaster. Look at Vision of the Future . Luke took on Chiss weapons and got pounded, but he survived. I think the game needs a "Jedi Trance" so you can heal, not like JKI's "Force Heal"; that was lame. Shaddup! And welcome, have a newbie's spoon replica gift Link to comment Share on other sites More sharing options...
ryudom Posted March 12, 2002 Share Posted March 12, 2002 weapon chargers don't bother me that much, unless its the only way to charge your weapons. if you can still pick up clips from dead people, and the charging stations aren't too frequant or nessecary, it won't really matter. most of the time i'll probably using the lightsaber anyway right? and most weapons won't be able to use the chargers- i.e. thermal detonators, rail guns (or the equivalent), you can't charge the bullet guns, you'll have to pick up clips. anyway you get the point, i hope Link to comment Share on other sites More sharing options...
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