Gungan_Reble Posted November 19, 2001 Share Posted November 19, 2001 The Trade/Fed like the Hun's in AoKTC don't need Housing how mutch of an advantage do you think this give's them if any, in AOKTC I think it gave the huns an advantage early to mid game, is it the same for the Trade/Fed in SWGB ??? Link to comment Share on other sites More sharing options...
safire Posted November 21, 2001 Share Posted November 21, 2001 in normal games, the need to not build any prefab shelters does help in the short and long run. But do realize that you start with less carbon and you collect carbon slower than everyone else. So, the best is to have more workers collecting carbon than you would with another race. You can justify this since you don't need to have the 50 carbon to build each shelter. Also have a few more workers farming to offset the extra food cost for the additional workers. Link to comment Share on other sites More sharing options...
Gungan_Reble Posted November 21, 2001 Author Share Posted November 21, 2001 safire Thank's for your reply I was begining to think no one had playd the trade/fed's lol Link to comment Share on other sites More sharing options...
redfirebird97 Posted November 21, 2001 Share Posted November 21, 2001 I just played the with the trade feds last night and i think they will be my civ forever. no prefabs means more workers which means more resources which means more tech levels & troops. i put a pretty good raid on the computer with just 10 troops after about 10 mins of playing and destroyed about 1/2 their civ. i like them alot. later Link to comment Share on other sites More sharing options...
Gungan_Reble Posted November 21, 2001 Author Share Posted November 21, 2001 Originally posted by redfirebird97 I just played the with the trade feds last night and i think they will be my civ forever. no prefabs means more workers which means more resources which means more tech levels & troops. i put a pretty good raid on the computer with just 10 troops after about 10 mins of playing and destroyed about 1/2 their civ. i like them alot. later Hey red, that's good to hear man glad you are enjoying the game Link to comment Share on other sites More sharing options...
chrisw_30 Posted November 23, 2001 Share Posted November 23, 2001 Not having to build houses is a big advantage as if you are a rusher (which i am not) you dont have to spend time wasting carbon on shelters..meaning you can churn out the troops rapidly Link to comment Share on other sites More sharing options...
Paragon_Leon Posted November 23, 2001 Share Posted November 23, 2001 TF are comparable to Huns in AOK.. They have less wood (carbon) to start with, sort of as a compensation for the head start. Some people use houses as a wall.. not having them can be a big disadvantage that way. I'll see if TF are as good a rush-civ as they are claimed to be.. will be playing them this weekend. Link to comment Share on other sites More sharing options...
darthfergie Posted November 23, 2001 Share Posted November 23, 2001 Well, House walls arn't that big a factor anymore because of the Air units...with the drop and smack tactic, walls don't matter much at all... TF are just a bit...weakish for me...their Unique Unit just isn't all that good until you get to Tech 4 and you can research Hvy. Droidekas...until then they just seem like expensive repeater troopers or strike Mechs... Link to comment Share on other sites More sharing options...
Guest ReaperFett Posted November 23, 2001 Share Posted November 23, 2001 walls do matter. A secondary perimeter around a few buildings will safen them. AA guns can cause problems with the drop tactic Link to comment Share on other sites More sharing options...
Gungan_Reble Posted November 25, 2001 Author Share Posted November 25, 2001 Thank's for all the reply's guy's now I have the game ive tried the T/F's & you are right fergie,they are a lot like playing Hun's in AOK Link to comment Share on other sites More sharing options...
Oversight99 Posted December 4, 2001 Share Posted December 4, 2001 From what I have seen, the TF has a HUGE advantage in deathmatch mode... especially when "Post TL 4" is selected. In normal games, I've found that the TF is mostly well balanced. Oversight99 Link to comment Share on other sites More sharing options...
Guest Supreme Warlord Posted December 4, 2001 Share Posted December 4, 2001 Trade Federation is one of the best Civ i ahve seen so far. Their Destroyer Droids totally kicks butt. Nobody can stand up to it. Cant believe they dissed my favorite civs... Link to comment Share on other sites More sharing options...
captain_drake Posted December 5, 2001 Share Posted December 5, 2001 they are one of the best in the game and the no houses have an advantage you don't have to waste carbon on bulding them:holosid: Link to comment Share on other sites More sharing options...
Gungan_Reble Posted December 7, 2001 Author Share Posted December 7, 2001 Thank's again for the reply's guy's ime ddoing a course down in manchester at the moment so I am only getting home for the weekends and canot post that regular at the moment Link to comment Share on other sites More sharing options...
zzzzz Posted December 17, 2001 Share Posted December 17, 2001 you guys are so gullible what do you mean its an advantage for the trade federation dont you think that hurts not to be able to collect carbon slower then any other civ it is hard to get an army going : Link to comment Share on other sites More sharing options...
Chessack Posted December 17, 2001 Share Posted December 17, 2001 The game is really well balanced. As such, for each advantage there is a corresponding disadvantage. The Trade Federation needs not build any houses. This helps, especially if you are a beginner, you don't keep getting the 'you need more houses' error message -- heheh, even us veterans screw up and see that sometimes . However, you also collect carbon more slowly. This counter-acts the advantage. Similarly, the Trade Federation has good unique units and good mechs, but they are weak on Sith/Jedi power, and very, very weak on air power. Hence, as someone who *loves* to use air power and Jedi/Sith power, the Trade Federation is rather far down my list of preferred civilizations. But that's all a matter of taste. In any event, no prefabs helps in some ways and the disadvantage hurts in others. In all, it's balanced quite well, and you can win (or lose) with any of the 6 civilizations. Link to comment Share on other sites More sharing options...
Natopo Posted December 31, 2001 Share Posted December 31, 2001 Well the TF are my favorite Civ. I don't care about mining disadvantages. If you have on ethen just build a bunch of workers. that's what I say. Note: there is no way to make me stop playing as TF. Link to comment Share on other sites More sharing options...
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