sights0d Posted May 3, 2002 Posted May 3, 2002 I really miss the grappling hook from Jedi Knight II: Dark Forces. Is there anyone out there working on it yet? I've noticed that they are used in Episode I. I have the feeling that we don't have the editing tools to work on one yet, but it would be nice to go swinging again. While I'm about it: Is it possible to have more than one line going at a time? I'd love to go swinging like spiderman.
arthoz Posted May 3, 2002 Posted May 3, 2002 why didn't I ask this? its been in my mind for quite for a few weeks now hope anyone is making it/planning on making it..
toolboi Posted May 3, 2002 Posted May 3, 2002 Jedi knight 2: Dark Forces? I dont know, as much as I love the idea of a good grappling hook, they always end up feeling like some sort of teleporter.
VEGETA2K1 Posted May 3, 2002 Posted May 3, 2002 maybe its lie the original quake3 engine, its in there, but you gotta code it out?(enable it with dsource) sinc,e all sp maps are comp9iled and what not u cant add a grapling hook to the level.. dont think it coluld be done in sp, but once mp source gets relased, its only a mayter of mintues before some1 does make one ^_^ (i think the grapling hook was first "mod" for quake3... cant remember..)
Ten Tigers Posted May 3, 2002 Posted May 3, 2002 Base it after the Q2 grapple. The best grappling hook ever. It is like you are actually on a rope/line/whatever. you can swing in circles, around corners, extend/retract cord length, and it will hurt really bad if you make too big of a swing and hit something, or even land after swinging a far distance. I just hate grappling hooks that are like tractor beams. They just pull you in a strait line.
__CKY__ Posted May 4, 2002 Posted May 4, 2002 i cant ait for the grapple hook its fun to swing around and hide and surprise people
mrlove Posted May 4, 2002 Posted May 4, 2002 wouldnt that destroy this game? imagine everyone using this hook thing... heh cya starwars and welcome spiderman.
Blackclaw Posted May 4, 2002 Posted May 4, 2002 Originally posted by mrlove wouldnt that destroy this game? imagine everyone using this hook thing... heh cya starwars and welcome spiderman. Didn't Luke use one in the original Star Wars? I don't think it would disrupt game balance. Once spotted, someone just hanging on a grappling hook is sniper bait.
VEGETA2K1 Posted May 4, 2002 Posted May 4, 2002 luke didnt exactly use a grapling hook.. just a peice of rope that he had with him, and threw it manualy.. but its basicaly same idea,,.. but i would love to be swinging saround swinging my light saber. (though. .this would be hard due to grapling hopok woulfd be considerd a weopon.. unless.. its a mod that allows use of 2 wepaons at once..)
omses Posted May 4, 2002 Posted May 4, 2002 it seems for like the guns and grappling hook, work together better, and im pretty sure luke had a grappling hook OF some kind, because it has a metal end and gets caught on the other side. i would consider that a grappling hook.
MMP Posted May 4, 2002 Posted May 4, 2002 A Spiderman mod would be awesome. Just imagine swining through Nar Shadda
TheMadDoofer Posted May 4, 2002 Posted May 4, 2002 It would beat the crap out of those annoying jumping puzzles! Btw, this is my 200th post.
Ten Tigers Posted May 5, 2002 Posted May 5, 2002 Actually he did more than throw it manualy. In Empire Strikes Back, Luke distinctively use a grappling gun to reach the AT-AT so he could sabatoge it.
Evan Nash Posted May 5, 2002 Posted May 5, 2002 Grappling hooks are for *******. Can't force jump high enough? =)
sights0d Posted May 6, 2002 Author Posted May 6, 2002 Actually... Remember that they use them in episode 1 to get to the upper level of the palace towards the end of the movie to get to the viceroy.
sights0d Posted May 6, 2002 Author Posted May 6, 2002 Also, remember that there was a really cool grap in Unreal Tourney. I used it to MESS FOLKS UP!!! You could bind it to a key and still use another weapon. In fact, you could USE it as a weapon, and it did damage over time.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.