Saberdude99 Posted February 22, 2003 Share Posted February 22, 2003 OOOOO awesome. Ide say the second one ive been looking for one of those for ever and there arent any out there like it. Link to comment Share on other sites More sharing options...
Rebel_Spy Posted February 23, 2003 Share Posted February 23, 2003 it's looking good. I really like both, release whichever you want, ...or maybe both! Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 17, 2003 Share Posted March 17, 2003 Can someone show me what the problem is here is it the shader? http://mywebpage.netscape.com/aotctcDarkLord60/shot0000.jpg Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 17, 2003 Share Posted March 17, 2003 One thing I learned while converting MP to SP is that when renaming things you must have kyle in all lower case cause the files are caps sensitive. Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 17, 2003 Share Posted March 17, 2003 Ok here is what I did! No that isnt how you do it. what you do is open model_default.skin and edit lines from this. Here is how it works but I still have probs. unzip tex_quigon.pk3 open model/player folder rename folder from tex_quigon to kyle making sure that kyle is in all lowercase letters. open file model_default.skin with word and edit lines like this: before head,models/players/tex_quigon/head.jpg torso,models/players/tex_quigon/torso.jpg r_arm,models/players/tex_quigon/torso.jpg l_arm,models/players/tex_quigon/torso.jpg r_hand,models/players/tex_quigon/hands.jpg l_hand,models/players/tex_quigon/hands.jpg l_leg,models/players/tex_quigon/legs.jpg r_leg,models/players/tex_quigon/legs.jpg hips,models/players/tex_quigon/hips.jpg hips_belt,models/players/tex_quigon/hips_belt.jpg head_eyes_mouth,models/players/tex_quigon/head.jpg robe,models/players/tex_quigon/robe.jpg torso_cap_head_off,models/players/stormtrooper/caps.jpg head_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_hips_off,models/players/stormtrooper/caps.jpg hips_cap_torso_off,models/players/stormtrooper/caps.jpg r_leg_cap_hips_off,models/players/stormtrooper/caps.jpg l_leg_cap_hips_off,models/players/stormtrooper/caps.jpg r_hand_cap_r_arm_off,models/players/stormtrooper/caps.jpg l_hand_cap_l_arm_off,models/players/stormtrooper/caps.jpg r_arm_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_r_arm_off,models/players/stormtrooper/caps.jpg l_arm_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_l_arm_off,models/players/stormtrooper/caps.jpg hips_cap_l_leg_off,models/players/stormtrooper/caps.jpg hips_cap_r_leg_off,models/players/stormtrooper/caps.jpg after head,models/players/kyle/head.jpg torso,models/players/kyle/torso.jpg r_arm,models/players/kyle/torso.jpg l_arm,models/players/kyle/torso.jpg r_hand,models/players/kyle/hands.jpg l_hand,models/players/kyle/hands.jpg l_leg,models/players/kyle/legs.jpg r_leg,models/players/kyle/legs.jpg hips,models/players/kyle/hips.jpg hips_belt,models/players/kyle/hips_belt.jpg head_eyes_mouth,models/players/kyle/head.jpg robe,nodraw torso_cap_head_off,models/players/stormtrooper/caps.jpg head_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_hips_off,models/players/stormtrooper/caps.jpg hips_cap_torso_off,models/players/stormtrooper/caps.jpg r_leg_cap_hips_off,models/players/stormtrooper/caps.jpg l_leg_cap_hips_off,models/players/stormtrooper/caps.jpg r_hand_cap_r_arm_off,models/players/stormtrooper/caps.jpg l_hand_cap_l_arm_off,models/players/stormtrooper/caps.jpg r_arm_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_r_arm_off,models/players/stormtrooper/caps.jpg l_arm_cap_torso_off,models/players/stormtrooper/caps.jpg torso_cap_l_arm_off,models/players/stormtrooper/caps.jpg hips_cap_l_leg_off,models/players/stormtrooper/caps.jpg hips_cap_r_leg_off,models/players/stormtrooper/caps.jpg After thats done do the same for model_red.skin and model_blue.skin completing all of these go back to window where you can see all three dir as shown below. Directory paths C:\unziped\texquigon\models\players\kyle\ ----------------------------shaders\ ----------------------------sounds\chars\kyle\misc\ Zip folders models, sounds, and shaders into pk3 format Then put into your base directory and presto! I did all of above and I am still having troubles.? help! Link to comment Share on other sites More sharing options...
paladin655 Posted March 24, 2003 Share Posted March 24, 2003 its not working with my Sperhioth?! *before* hips,models/players/sephiroth/sephiroth.jpg hips_cap_l_leg_off,models/players/stormtrooper/caps.tga hips_cap_r_leg_off,models/players/stormtrooper/caps.tga hips_cap_torso_off,models/players/stormtrooper/caps.tga hips_robe,models/players/sephiroth/sephiroth.jpg hips_torso,models/players/sephiroth/sephiroth.jpg l_leg,models/players/sephiroth/sephiroth.jpg l_leg_cap_hips_off,models/players/stormtrooper/caps.tga l_leg_boot,models/players/sephiroth/sephiroth.jpg r_leg,models/players/sephiroth/sephiroth.jpg r_leg_cap_hips_off,models/players/stormtrooper/caps.tga r_leg_boot,models/players/sephiroth/sephiroth.jpg torso,models/players/sephiroth/sephiroth.jpg head,models/players/sephiroth/sephiroth.jpg head_cap_torso_off,models/players/stormtrooper/caps.tga l_arm,models/players/sephiroth/sephiroth.jpg l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga l_arm_cap_torso_off,models/players/stormtrooper/caps.tga l_hand,models/players/sephiroth/sephiroth.jpg l_hand_brace,models/players/sephiroth/sephiroth.jpg l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga l_hand_wrist,models/players/sephiroth/sephiroth.jpg r_arm,models/players/sephiroth/sephiroth.jpg r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga r_arm_cap_torso_off,models/players/stormtrooper/caps.tga r_hand,models/players/sephiroth/sephiroth.jpg r_hand_brace,models/players/sephiroth/sephiroth.jpg r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga r_hand_wrist,models/players/sephiroth/sephiroth.jpg torso_cap_head_off,models/players/stormtrooper/caps.tga torso_cap_l_arm_off,models/players/stormtrooper/caps.tga torso_cap_r_arm_off,models/players/stormtrooper/caps.tga torso_collar,models/players/sephiroth/sephiroth.jpg torso_l_shoulder,models/players/sephiroth/sephiroth.jpg torso_r_shoulder,models/players/sephiroth/sephiroth.jpg torso_sholder_padl,models/players/sephiroth/sephiroth.jpg torso_sholder_padr,models/players/sephiroth/sephiroth.jpg torso_cap_hips_off,models/players/sephiroth/sephiroth.jpg *after* hips,models/players/kyle/sephiroth.jpg hips_cap_l_leg_off,models/players/stormtrooper/caps.tga hips_cap_r_leg_off,models/players/stormtrooper/caps.tga hips_cap_torso_off,models/players/stormtrooper/caps.tga hips_robe,models/players/kyle/sephiroth.jpg hips_torso,models/players/kyle/sephiroth.jpg l_leg,models/players/kyle/sephiroth.jpg l_leg_cap_hips_off,models/players/stormtrooper/caps.tga l_leg_boot,models/players/kyle/sephiroth.jpg r_leg,models/players/kyle/sephiroth.jpg r_leg_cap_hips_off,models/players/stormtrooper/caps.tga r_leg_boot,models/players/kyle/sephiroth.jpg torso,models/players/kyle/sephiroth.jpg head,models/players/kyle/sephiroth.jpg head_cap_torso_off,models/players/stormtrooper/caps.tga l_arm,models/players/kyle/sephiroth.jpg l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga l_arm_cap_torso_off,models/players/stormtrooper/caps.tga l_hand,models/players/kyle/sephiroth.jpg l_hand_brace,models/players/kyle/sephiroth.jpg l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga l_hand_wrist,models/players/kyle/sephiroth.jpg r_arm,models/players/kyle/sephiroth.jpg r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga r_arm_cap_torso_off,models/players/stormtrooper/caps.tga r_hand,models/players/kyle/sephiroth.jpg r_hand_brace,models/players/kyle/sephiroth.jpg r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga r_hand_wrist,models/players/kyle/sephiroth.jpg torso_cap_head_off,models/players/stormtrooper/caps.tga torso_cap_l_arm_off,models/players/stormtrooper/caps.tga torso_cap_r_arm_off,models/players/stormtrooper/caps.tga torso_collar,models/players/kyle/sephiroth.jpg torso_l_shoulder,models/players/kyle/sephiroth.jpg torso_r_shoulder,models/players/kyle/sephiroth.jpg torso_sholder_padl,models/players/kyle/sephiroth.jpg torso_sholder_padr,models/players/kyle/sephiroth.jpg torso_cap_hips_off,models/players/kyle/sephiroth.jpg Link to comment Share on other sites More sharing options...
Hekx Posted March 24, 2003 Share Posted March 24, 2003 Make sure you have the files in the Sepiroth folder, in the new Kyle folder. If not, they can't read the files, making him an untextured white blob. Link to comment Share on other sites More sharing options...
paladin655 Posted March 26, 2003 Share Posted March 26, 2003 its not that its because my zip file won't turn into a pk3 file! Link to comment Share on other sites More sharing options...
Tyler_Durden Posted March 26, 2003 Share Posted March 26, 2003 actually all you need to get the skins ingame is the model.glm and the model_default.skin and place these to files into the models/players/kyle folder that you made and then trun it into a .pk3. However a problem i'm having is that the saber on some of these sticks out the back of the model. How do i fix that? Link to comment Share on other sites More sharing options...
Tyler_Durden Posted March 26, 2003 Share Posted March 26, 2003 i forgot to add: you have to have the original model .pk3 in the base folder in order for the model to work in sp. Link to comment Share on other sites More sharing options...
Obikenobi Posted March 29, 2003 Share Posted March 29, 2003 Hi this is Obikenobi it has been a long time since I have posted and I still have not seen anything that will remove the vest, chaps, goggles on Jan when using her as a single player Kyle replacement. I wound up reskinning Tavion by using Absaths infamous skin and using that model as the single player Kyle replacement. This actually came out half decent. I still think it has to do with the actual model.glm file itself. Have you ever found a workaround for this or has anyone ever redone the Jan model so these blasted items are turned off and things like the torso augment turned on. If you know please reply. If anyone else knows please reply. Thanks Link to comment Share on other sites More sharing options...
Southring Posted April 4, 2003 Share Posted April 4, 2003 Hey, Jedi90? Could you PM me the process you used to get those shaders and the no-robe thing to work? If you would, I'd much appreciate it. Danke. Link to comment Share on other sites More sharing options...
Obikenobi Posted April 5, 2003 Share Posted April 5, 2003 Darklighter, Never mind the last post I figured out how to get it to work. I will be posting a tutorial on how i did it soon. So for now lets just put it this way I was correct it had everything to do with the MODEL.GLM file. Also I reconfigured the model to make it work. This last part will make some of the old Modeler's around here probably crap their collective pants when I detail how in my tutorial. The simplicity of it is simply a beautiful thing Best of all every bit of this process is absolutly free. I DID NOT USE 3DSMAX, MAYA, OR ANY OF THOSE OTHER EXPENSIVE PROGRAMS TO DO IT WITH EITHER. Nope not Milk shape either. Keep an eye out tutorial soon to come. As soon as I figure out where to post it that is... Suggestions welcomed. Link to comment Share on other sites More sharing options...
Obikenobi Posted April 6, 2003 Share Posted April 6, 2003 Ok here is the link to the guide I posted enjoy http://www.lucasforums.com/showthread.php?s=&threadid=96471 Link to comment Share on other sites More sharing options...
Tesla Posted April 7, 2003 Share Posted April 7, 2003 Maybe someone in this thread can help me, right how can i change kyle in singleplayer to luke so i can play as the luke model in the game????? Link to comment Share on other sites More sharing options...
Obikenobi Posted April 7, 2003 Share Posted April 7, 2003 Thats an easy one:) go to jk2files.com and look for the conversion you can download it there. There are a bunch of other ones too more than I can can count you can play as Vader, Anakin, Kenobi, Yoda etc... the list goes on and on. Link to comment Share on other sites More sharing options...
Tesla Posted April 7, 2003 Share Posted April 7, 2003 ok thanks obikenobi i download one now since can't be bothered to do it myself Link to comment Share on other sites More sharing options...
Whitesaber Posted April 8, 2003 Share Posted April 8, 2003 I was wondering: Is a "compressed folder" the same internally as a ZIP. They share the same file extention, but are they compressed the same? The reason I ask this is because I don't have WinZip, so I'm compressing the folder into a compressed folder instead. Link to comment Share on other sites More sharing options...
Tesla Posted April 9, 2003 Share Posted April 9, 2003 i think they are similar in a way not sur what that is though Link to comment Share on other sites More sharing options...
Djo'Tarr Posted April 16, 2003 Share Posted April 16, 2003 Darklighter, I must say a really cool tutorial there man:monkey4: I had a bit of hard time at the start and i could'nt get the skin i wanted to use SP to work. I came back and re-read all the forum posts....and what i had done (curse my grammer) was out of sheer habbit. Instead of naming the folder 'kyle' (all lowercase) i named it 'Kyle' instead....and thus it did'nt work:disaprove But now it does, so what i am gonna do is write up a readme file for it, making sure i give credit to the author of the skin (i'll probaly mail him first), and then also thank you for your help also. Good job mate! Djo'Tarr:imp: Link to comment Share on other sites More sharing options...
SasukeSarutobi Posted April 17, 2003 Share Posted April 17, 2003 I'm pretty new to this...so could someone send me an email with a detailed step by step process....because I've tried to follow the tutorial, but I'm really confused....about all of it.....If I try to open the model in word pad it just comes up as jiberish.... My email is dragonlancefighter@hotmail.com Thanks, Sasuke Link to comment Share on other sites More sharing options...
Rebel_Spy Posted April 17, 2003 Share Posted April 17, 2003 hope that you are not trying to open the .glm file with notepad, because that's wrong, you must open the .skin file with notepad and then just follow the tutorial and you'll do it fine. Link to comment Share on other sites More sharing options...
Kawasaki_IJ Posted April 19, 2003 Share Posted April 19, 2003 Ok, I figured out how to convert my MP trando into an SP trandoshan, but can the sounds be converted along with it? My skin just uses the standard trandoshan sounds (chars/trandoshan1/misc) in the sounds.cfg file. Help is appreciated. Link to comment Share on other sites More sharing options...
.Hack//Sign Posted May 27, 2003 Share Posted May 27, 2003 It didn't work... could it be that my skin file I wish to convert already has a model_default.skin file in addition to the model_default_skinname.skin, or because I loaded a save game that is created automagically by 'The Ladder' mod? Link to comment Share on other sites More sharing options...
Ecknar Posted May 27, 2003 Share Posted May 27, 2003 I DID EVRYTHING! and The Storm Tropper Wont WORK! why? i dun know... its funny, nor did the Shadow Trooper, i also tried the Jan and it didnt work either WHAT DO I DO?! if someone can help me out that would be great , or do it for me :D taht would be great.... Thanks the Noob Link to comment Share on other sites More sharing options...
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