mariners2001 Posted June 5, 2002 Share Posted June 5, 2002 CAUTION: This is an actual post without flames or MP bashing (gasp) For all of you who still play single player, there is an incredible new level out called "Tavion" made by Patch. http://www.jedioutcastmaps.com/map.php?id=230 It is truly groundbreaking in terms of Fan-Made Single Player level as it adds many special effects, new NPCs, working objectives, and it actually executes the proper way a Fan-Made Single Player level is supposed to run - It runs through the MOD menu in-game. You play as Tavion, fight against the Rebels searching for one of your lost friends. It includes 3 new Jedi opponents (including Plo Koon, poor looking one at that however). Hopefully all Single Player level makers will take a look and base their levels upon this near perfect. Check it out! Link to comment Share on other sites More sharing options...
Lime-Light Posted June 5, 2002 Share Posted June 5, 2002 Its ground breaking, but still needs polish. Im frigging stuck on it too! Link to comment Share on other sites More sharing options...
DannyJAllTheWay Posted June 5, 2002 Share Posted June 5, 2002 This receives ten thumbs up on DannyJ's rating system. :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: Link to comment Share on other sites More sharing options...
mariners2001 Posted June 5, 2002 Author Share Posted June 5, 2002 Lime-Light, Where are you stuck at? I'll give you help, I've already beat it. Link to comment Share on other sites More sharing options...
Vestril Posted June 5, 2002 Share Posted June 5, 2002 I got stuck in the big room where the three Attack Droids come out. I kept looking for a way to open the big door--but I couldn't find one and eventually gave up and noclipped my way through, assuming it was some sort of script bug or something. How were you supposed to get out?... Link to comment Share on other sites More sharing options...
mariners2001 Posted June 5, 2002 Author Share Posted June 5, 2002 After you destroy all 4(?) Attack Droids, the huge door with steps leading up to them will open and troops will charge out. Make sure you've destroyed all of the Droids. Link to comment Share on other sites More sharing options...
Wacky_Baccy Posted June 5, 2002 Share Posted June 5, 2002 Originally posted by Vestril I got stuck in the big room where the three Attack Droids come out. I kept looking for a way to open the big door--but I couldn't find one and eventually gave up and noclipped my way through, assuming it was some sort of script bug or something. How were you supposed to get out?... I'd like to know that... *also noclipped that bit* The rest of it was quite impressive, though - well worth downloading [EDIT] Four? Only three spawned... [/EDIT] Link to comment Share on other sites More sharing options...
Vestril Posted June 5, 2002 Share Posted June 5, 2002 Yeah, only three for me--and even when I noclipped I did a thorough search of the room. I forgot to add--awesome level!! Link to comment Share on other sites More sharing options...
HurT Posted June 5, 2002 Share Posted June 5, 2002 Yes. Very nice. Only problem I had was with my model. It was kind of a mutated half-Kyle half-Tavion. Any idea why that happened? I love the little touches, for instance, when the xwing flies over and bombs the emperial shuttle, and when the plane lands outside the club......about the club, the dancers are hotties:eek: Very cool boss too. Link to comment Share on other sites More sharing options...
mariners2001 Posted June 5, 2002 Author Share Posted June 5, 2002 Hmmm.... I had a couple problems along the way, but never came across this one. I just reloaded and it turned out there were four Attack Droids for again (weird). Maybe there's a problem with spawning the fourth one in some games. Dunno. Maybe try reloading. If you noclip, it's probably no big deal though. Link to comment Share on other sites More sharing options...
mariners2001 Posted June 5, 2002 Author Share Posted June 5, 2002 HurT, did you load the mod in the main menu and follow the instructions in the read-me...Can't think of any other reason Tavion wouldn't show up... Link to comment Share on other sites More sharing options...
HurT Posted June 5, 2002 Share Posted June 5, 2002 Ya, I went to setup, then mods, clicked load. Then it took me to what looked like the same main menu. I set difficulty to Jedi, and started a new game. Link to comment Share on other sites More sharing options...
Wacky_Baccy Posted June 5, 2002 Share Posted June 5, 2002 Originally posted by HurT Only problem I had was with my model. It was kind of a mutated half-Kyle half-Tavion. I got that once, too - no idea why though... A simple restart of JK2 fixed it for me... Link to comment Share on other sites More sharing options...
HurT Posted June 5, 2002 Share Posted June 5, 2002 Ok, third restart fixed it. Link to comment Share on other sites More sharing options...
Demolisher Posted June 5, 2002 Share Posted June 5, 2002 Really great level. The city looks real and everything is great. But why are the Jedi so tough? If I'm supposed to be Tavion, I should whoop their asses . Hell, she whoops mine whenever playing single player JK2. Link to comment Share on other sites More sharing options...
icefox98 Posted June 5, 2002 Share Posted June 5, 2002 I would say this map rivals the fun-factor of "The Ladder." Great design, good useage of the recently released source code. =) For extra fun (Being more like Tavion is in SP), type "sabercolor red," and "setforceall 9," so that you can use Tavion's actual fast alternate blue stance. Good level, keep them coming =) Link to comment Share on other sites More sharing options...
~*H0ly_sHat*~ Posted June 5, 2002 Share Posted June 5, 2002 erm... i got a problem finding it in the Mod section of setup... i'm suppose to unzip it and put the whole tavion folder into GameDate folder right? but when i start JK2, its not in the Mod! what did i do wrong? so after several tries, i decided to put the pk3 file into the base folder and load it frm the console and it work ~ oh yea, did anyone tried to play their sp mode again after they completed tavion? my kyle model became tavion model ! and spawned underlings started to shoot at me even though i'm on their side!! how do i change back to the default model? someone pls enlighten me! Link to comment Share on other sites More sharing options...
Arco Posted June 5, 2002 Share Posted June 5, 2002 I like the level as well. It needs some fixing up here and there and maybe more jedi's. By the by I am up for doing more jedi skins for it or the authors next level. Overall very nicely done... just a bit on the basic side in places. If this is what we can expect for single player addon missions I am VERY pleased. Arco Link to comment Share on other sites More sharing options...
Emon Posted June 5, 2002 Share Posted June 5, 2002 Some things in this level were great, like the new NPCs and animations and such. Level design sucked, it was linear, and there were LOTS of bugs in it. When I fought Plo Koon, though, he Force jumped really high, fell down and killed himself... I didn't have to swing my saber! LMAO! Link to comment Share on other sites More sharing options...
GE Predator Posted June 5, 2002 Share Posted June 5, 2002 Did this guy even test this? I extracted the zip to the gamedata folder just like the readme said, and it still didn't show up in the mods menu. Link to comment Share on other sites More sharing options...
SPY_jmr1 Posted June 5, 2002 Share Posted June 5, 2002 Originally posted by ~*H0ly_sHat*~ erm... i got a problem finding it in the Mod section of setup... i'm suppose to unzip it and put the whole tavion folder into GameDate folder right? but when i start JK2, its not in the Mod! what did i do wrong? so after several tries, i decided to put the pk3 file into the base folder and load it frm the console and it work ~ this happend to me too! WTH gives? Iended up making a shortcut to the jk2sp.exe with the mod info, and THAT worked, but having it in the mod menu would really be nice. strange thing is it showed up in the JKIImp mod menu:rolleyes: ideas? Link to comment Share on other sites More sharing options...
Kryss Posted June 5, 2002 Share Posted June 5, 2002 Great level, I hope all player-level maps are up to this standard! Had trouble getting it to work, extracting to gamedata didn't give me an entry in the mod list. I managed to load it with map tavion at the console. Link to comment Share on other sites More sharing options...
Trahern Valley Posted June 5, 2002 Share Posted June 5, 2002 I followed the instructions in the README file and it loaded up without any problems. Given the state of my computer, I must conclude that if anyone is having problems, it's their own fault. Pretty cool level. I especially enjoy deathgripping the dancers...er...I've yet to finish, but I'm already looking forward to the next installments. Link to comment Share on other sites More sharing options...
mariners2001 Posted June 5, 2002 Author Share Posted June 5, 2002 If it's not working, just follow the directions in the read-me file. Link to comment Share on other sites More sharing options...
Lime-Light Posted June 5, 2002 Share Posted June 5, 2002 uh....Im stuck on the part where, after you take the elevator up to the detention block, there are a bunch of cells, along with a room with computers in it, and oputside that room are two pillars with buttons that say "not currently functioning" or something. That part with the four (I got four) droids was easy! I just lured them over to the cannons and ripped 'em to shreds! Link to comment Share on other sites More sharing options...
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