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Community idea's for a possible SW:GB 2


Darth Windu

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Here is another idea:

 

-Each Civilization gets a Space Depot building (Not sure how they would do the gungan civilization)

-Each Civilization could make capital ships and play a space battle mode (Available in Scenario Editor and Campaigns mode also)

Make the Trade Federation, Republic, Wookies, Gungans, Naboo, and Confederacy have faster building rate and cheaper ships vs Empire and Rebels to balance the game since those 6 civ's don't have many capital ships.

Make the ships have multiple ion cannon or lasers (NO Air Cruiser attack) Shields, armor, hit points and attack would be large.

Make them close to scale.

For examaple:

 

Empire:

Star Destroyer Class I

Star Destroyer Class II (Has more shields, attack and armor than class I)

Super Star Destroyer

 

Rebels:

Mon Calamari Star Cruiser

Escort Frigate

Corellian Corvette

 

Republic:

Republic Assualt Ship

 

Naboo:

Naboo Cruiser, Royal Yacht, Queen's Ship

 

Trade Federation:

Trade Federation Droid Controlled Ship

Trade Federation Battleship

 

Confederacy:

Corporate Alliance Battleship (Just an Idea- doesn't exist yet)

Commerce Guild Battleship

Techno Union Battleship

 

Wookie:

Wookie Battleship

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I have a theory. It's rather interesting.

I think joesdomain and DKViceroy are the same person. Mmm, tricky, huh?

No offense to either of you... but your ideas seem to be rather similar. Needless to say, I don't like many of them.

Joe, your interest in space is good, but you have much to learn about exactly how to DO it.

You're saying we make space stations etc. and make many ships from movies. One of those canon-only people, eh? bah. You need a broooaaaadder outlook on life. It's a game! It's allowed to be different in the interests of gaming. And balance. And all that good stuff.

"Everything to scale?" Do you know how big an SD Deuce IS!? You'd cover the entire map. And don't even think about a Death Star...

Argh. I must go. More postage later.

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I only mention it a few times.

Star Destroyers can be more to scale. Make the fighters and bombers smaller if they have to. I hate seeing fighters and combers almost the same size as corellian corvette or a star destroyer. I am not sure what canon-only means but if it means I like to stick to the units of the star wars movies then yes i am canon. I also said earlier in many other post that i would like to see EU units also. I don't like made up units. Heavy weapons factory units like pummels, anti-air mobiles and artilery in the rebel and empire civ. should not be there. Lucasarts made that stuff up for their video games. I would not buy a game with units made up just for a video game. AT-PT walkers are cool and I believe those came from Star Wars comics or novels. With the weak fighters, bombers, sith, troopers, shipyard units, and workers in the empire, the empire is very weak. They are only good in Mech and maybe heavy weapons but I dislike heavy weapons so much. They should have Imperial Lamda Class Shuttle and Tie Advanced as Unique units or regular units in the empire airbase and B-wings as a Unique unit in the rebel airbase. Get rid of the heavy weapons factories for both of them.

That is balance to me. If you want balance then just get rid of heavy weapons in empire.

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Corran: No, they can't be the same because joe actually knows how to use periods to form sentences. :)

 

Originally posted by joesdomain

(1) I only mention it a few times.

(2) Star Destroyers can be more to scale. Make the fighters and bombers smaller if they have to.

(3) I hate seeing fighters and combers almost the same size as corellian corvette or a star destroyer.

(4) I don't like made up units.

(5) ...anti-air mobiles...should not be there.

(6) Lucasarts made that stuff up for their video games.

(7)I would not buy a game with units made up just for a video game.

(8) AT-PT walkers are cool and I believe those came from Star Wars comics or novels.

(9) With the weak fighters, bombers, sith, troopers, shipyard units, and workers in the empire, the empire is very weak.

(10) They are only good in Mech and maybe heavy weapons but I dislike heavy weapons so much.

(11) They should have Imperial Lamda Class Shuttle and Tie Advanced as Unique units or regular units in the empire airbase and B-wings as a Unique unit in the rebel airbase

(12) That is balance to me.

(13) If you want balance then just get rid of heavy weapons in empire.

 

1 - You have mentioned it REPETETIVELY in almost EVERY thread on the board. And you are repeating it again in this post.

2 - To scale, HAH!!! Do you want the fighters to be 1 pixel each on the screen? Considering you seem to be one of those people who like the "fluff" of games, I don't think you would tolerate such simple graphics. Also, it could be a bit hard to see.

3 - You see, that's why they don't have capital ships in the standard games. Because whiners would be saying that they are too small, its not realistic, the sky is going to fall, etc.

4 - We know.

5 - How do you intend to balance air? Oh wait! I forgot, you don't...

6 - Yeah! You see, it's a game, and most people play it to have fun with a bit of fiction, not to get 150 perfectly scaled SSD's and wipe out all the other civs because nothing can counter it.

7 - Then don't buy it. And why, then, if you didn't want to buy the game are you here? Do us all a favor, sell your copy on Ebay and leave. (You DID buy the game, right?)

8 - I'm sure a lot of units are cool and came from star wars comics or novels. That does not mean the game has to be canon only.

9 - The empire is one of the better civs IMO. Maybe you ought to learn how to play, rather than expecting air to be overpowered as in your imagined game, and just pumping out TIE's and trying to win. Maybe we should try a zone game some time. THAT would be amusing.

10 - If you don't like the empire's strengths then DON'T PLAY AS THE EMPIRE!!!!! That's like saying: I hate Jedi and I hate troops and I hate air, I think the Rebels are too weak! I can't stress this enough: learn to play GB, then post!

11 - ...and death stars and uber-units and they should be unbeatable unless their rebel opponent builds Luke Skywalker, and the game should ALWAYS follow the movies exactl... there's just no explaining stuff to you is there?

12 - No, balance to you is... oh wait you don't care about balance do you?

13 - So your great balancing suggestion is for LA to just take out hvy weapons from the empire and the game is balanced? Then they WOULD be weak! Your comments make no sense much of the time, but at least they are in sentences and readable.

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Corran: No, they can't be the same because joe actually knows how to use periods to form sentences.

Lol! :D That's harsh, but funny.

 

Hmm. Simwiz, your style of argument (constant hammering at the other side) makes me think that maybe joesdomain is Windu in disguise....

 

But yeah. Joe, take notice of what people say about your ideas rather than just charging on ahead and saying them again. Specifically, listen to Simwiz showing you why they are all useless, and then don't just repost them. Kapeesh? :)

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This is so stupid. I repeat my ideas for newcomes to lucasforums and in hopes of lucasarts is reading the forums. I really could care less what corran or siwz thinks. I am not windu nor do I know him. I am sorry but unlike all of you who are RTS game fanatics and star wars video game fanatics I like the select few star wars games I buy more like the movies. I have played this game hundreds of times. I don't mulitplayer because it is not fun. I don't play online. I only like Empire and Rebel civ. Games that include Episode I, II, or III material don't interest me. That includes using trade federation, naboo, republic, confederacy, or wookies. My only interest is Rebels and Empire. I wish they would make a Galactic Battlegrounds that just had movie units of Episodes 4, 5, and 6. I guess that won't happen. I am not selling my game on E-bay.

 

Simz is getting real annoying. I said nothing of star destroyers being the size of the computer screen. I only meant make the fighters a little smaller and the capital ships should be bigger. Just a little bit bigger than the fortress.

 

You guys are real touchy when it comes to people who don't have the same ideas as you. You might think they are useless but to a normal person who plays Dark Forces and it's sequel and the other first person shooting games it makes tons of sense to be realistic. You don't see pummels or artilley in Jedi Knight or Dark Forces etc.

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You don't see pummels or artilley in Jedi Knight or Dark Forces etc.

 

And how would that make them dangerous in Jedi Knight and Dark Force?

 

Besides, they made up some stuff for Dark Force and Jedi Knight. Where else did you saw Kyle Katarn?

 

Newcomers read everything already so they know!

 

If you want rebs vs empire only then go play force commander and stop annoying us!

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I will continue typing my ideas and you can read my post or whatever. I could care less what any of you think. I post my ideas for people to read and get ideas. You guys are getting off the topic. This is ideas for a sequel to galactic battlegrounds and I am allowed to post them even if you guys think they are stupid, insane or useless. You guys get so defensive when it comes to ideas like capital ships being added. All I ask is a game like Rebellion and Galactic Battlegrounds combined. Quit complaing and enjoy the forums. I have never seen a forum complain this much.

 

Another thing, There is no plans or release date for a Galactic Battlegrounds 2 so it is all fan speculation and ideas. If you don't like my ideas, fine, then ignore my post and go on to the next. Quit calling people names and saying it is a insane idea or they are stupid. This is not, I repeat not a chat board and I doubt moderators like people flaming other people.

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Um, joe, newcomers can scroll back and look at all your posts.

 

We're not insulting you or having a hard time dealing with your ideas. We are allowed to rebut your ideas. We're not chatting, we're constructively debating. We are allowed to say what we think about an idea, and you are allowed to take notice, but you don't have to if you don't want to, even though I think you should.

Listening to input on ideas is a good thing. That way you can modify your ideas so people like them more. :)

Personally I like the idea of cap ships, but not exactly the same way you do. I'm allowed to do that.

 

Oh, btw, if i'm not allowed to do any of that, somebody please tell me.

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OK. I was just really bored so I thought of some more stuff, some ACTUAL ideas for SW:GB 2, not this arguing that seems to be taking up the entire thread.

I've got nothing against arguing, of course... :D

Well. Anyway.

 

SW:GB 2 definitely needs more stealth units. The amount of stealth units in GB and CC is pathetic, and they can all be easily detected.

This may be unbalancing, I'm not sure, but such techs as "cloaking device" for starships and "personal cloaker" for troops would be very fun. There could be a "cloaking ship" sorta like the Arbiter in Starcraft, which cloaked units below it. Cloaking would of course detract from a "personal energy source" or something (basically mana).

Most sea ships could become submersibles and could fire from below the water, requiring a border of sensor buoys or whatever they're called to defend your base.

On the topic of sea combat, I'd like to see some towers etc. that you can build in the water, in the way you build those sensor buoy thingys

 

There would of course be more techniques to discover cloaking, but Bothan Spynet would have to be removed, as it makes all such things completely useless and is rather unbalancing. It really detracts from the game.

Instead, I'd like to see some "sensor sweep" techs, rather like the Terrans had in Starcraft, and my personal favourite- an aircraft called the "spy plane" or some such which could cloak but has no weapons, and a "scout ship" which was fast and a detector but has no weapons. Both of these could also fit into another expansion pack. :)

 

On the topic of air, I've already discussed a whole bunch of ways to improve it, but I'd like to see some more new units. One of these is a Floating Fortress, which is common in the SW universe, but this version basically an airborne tower or some such, which can land to give it a greater attack (sort of like ancient protectors in Warcraft III). Another is an airborne Sensor Buoy- maybe a little too good, but fighters could easily blow it out of the sky.

I don't support the idea of a Space Depot or whatever,

unless there were far more aircraft, including those designed to destroy air structures.

 

Ground armies could be greatly expanded. AA troopers could be complemented by special Blaster Troopers who could fire at airborne targets. There could be rocket troopers who excel at demolishing buildings. There could be an upgrade which allowed all troopers (AA, laser, etc.) to be mounted.

There could be far more mechs- eg. multipurpose mechs which are good at destroying troopers, fighters and bombers; fast mechs which can carry many units but have a weak attack; slow mechs which can be placed on a beach and used to destroy far-off sea targets; and so on, and so forth.

 

There could be non-combatants which are useful in combat; eg. fast mechanized units which are skilled at repairing mechs, 'spies' with permanent cloaking but low health and no attack; different workers which excel at different things eg. you could build a Mineral Harvester worker, a Food Gatherer worker, a Carbon gatherer worker; there could be big droids (ie tiberium harvesters) which are like workers, just a lot better and cost a lot more; and so on.

 

That's all for today. :)

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Here is what I would add to an expansion pack, update or patch for this game:

 

Jabba's Henchmen:

1. All the Members of Max Rebo Band

a. I think there is 12 members of the band.

Slave Dancers (Oola, Rystall, etc.) I think there is 6-7 total in ROTJ.

Salacious Crumb

EV-9d9 (Droid in charge of droids at Jabba's Palace)

Pote Snitkin

Have the two forms of Nikto in the game

Ree-yees (Gran species)

Saelt-Marae (Big nosed Troll on Jabba's Sail Barge)

Ephant Mon

Dengar (Bounty Hunter in ESB)

Admiral Ackbar or at least a Mon Calamari

General Crix Madine

General Rieekan

Mothma

Tarkin

Captain Piett

Admiral Piett

Admiral Ozzel

Captain Needa

Kyle Katarn

Grand Admiral Thrawn

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Joe - STOP REPEATING YOUR POSTS. There is no need for it, and im sure lucasarts would've seen them by now.

 

As for the stealth units, im not so sure. I think that instead there should be a select few units which can cloak (ie jedi) but have less detector units, so its more effective.

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I think this has already been mentioned somewhere but I think in any sequel (or X-pack:)) stealth units should become translucent when they are not detected, and become opaque when they have been detected, so that you can immediately tell if your opponent knows where you are.

 

Also, I think air combat should be improved, with dogfights (either actually determining outcomes or just for eye candy), huge 3d explosions:atat:, bomber runs (dropping bombs for many tiles along target, not just all sitting around a turret damaging it), strafing runs, etc. This could make that part of the game look and play a bit more realistic and less forced. If they look at how air is going to be handled in RoN and used a similar system it would mean vastly improved air combat.

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I have another theory. It, too, is intruiging.

I think that after everybody told joe to stop, he just put us on ignore and kept posting his ideas.

Honestly, have you seen him take notice of any of our posts? Other than saying "i'm not taking notice of your posts"? No, he just keeps on posting things.

Even if you don't want to stop posting your ideas, could you have the courtesy to consider other people's ideas?

 

Simwiz- yeah, there really needs to be some more work on stealth graphics.

The air combat thing has already been raised... by me I think. :)

 

What's wrong with more cloaking? It would make the game far more interesting, as you'd have to deal with possible cloaked threats, while building your own cloaked units and sending them on secret missions. The whole cloak thing would make the game far more exciting- did anyone not get a shock when in Starcraft a swarm of Zerglings suddenly popped out of the ground in front of your advancing scout force and decimated them?

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I've been wondering something for a while, and I just decided to up and ask it right now, cos I'm bored.

This is directed at

JOESDOMAIN.

If he doesn't respond, I'm going to be rather annoyed.

Anyway...

 

Joe, why do you want all these things? Why all of these movie-perfect campaigns, locations etc? Why all of these useless toybox characters that nobody really will use, because they are non-combat? Unless you decide to arm the Max Rebo band, Oola, and so on...

I don't get it. Please tell me!

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Who says they are unarmed? Of course they would have weapons. Max Rebo band is working for a gangster, I am sure they have their own weapons. Adding more star wars locales and more toy box units makes the game more fun. You get tired of using the same buildable units in each civilization. Since there isn't going to be another star wars rts game anytime soon. They need more expansion packs and patches with these new added features. You misunderstood me! A video game can not be totally like a movie. It can be close! With adding more and more units it can be fairly realistic.

 

Corran I do consider other people's idea and i choose not to comment on them.

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