Wes Marrakesh Posted August 5, 2002 Share Posted August 5, 2002 thanks. and i assume you also have to add the custom textures into your .pk3, right? Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 5, 2002 Share Posted August 5, 2002 Hi, Great tutorials. I am new to jk2 mapping, and am only up to the second class. (i got it yesturday night ). My problem: How do I make a .BSP!?!?!?!?!? I did the bsp full vis thingy and it didnt show any errors..... where does it appear???? Heeeeellllllllllllppppppppppppppppppp thanks in advance, Rich Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 5, 2002 Share Posted August 5, 2002 Hi, I downloaded the sdk yesturday, and finished class 1. i saved (lets call it firstmap.map) then i did the BSP full vis thingamabob. but where does that bsp appear?! cause i cant find it in my map/ directory or anywhere!! anway, i pk3ed it putting my .map in maps/ and music in music/ and saved as .pk3 (in pakscape) obviosly it didnt work without a .bsp. Please help me to make my maps by helping me pk3 it thanks in advance, Rich Link to comment Share on other sites More sharing options...
RichDiesal Posted August 5, 2002 Share Posted August 5, 2002 and i assume you also have to add the custom textures into your .pk3, right? Yup, and make sure the directory structure within the PK3 matches what you already have. How do I make a .BSP!?!?!?!?!? I did the bsp full vis thingy and it didnt show any errors..... where does it appear???? A DOS window should pop up and disappear on its own when it is complete. Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 5, 2002 Share Posted August 5, 2002 Hey, Sorry for the doubleish post. but plz answer my question Rich, or anybody, thanks in advance, Rich Link to comment Share on other sites More sharing options...
RichDiesal Posted August 5, 2002 Share Posted August 5, 2002 Your BSP will appear in maps/ when the compile is finished. Make sure you let the DOS window finish on its own (do not close the DOS window yourself) for the BSP to complete its compile. Link to comment Share on other sites More sharing options...
ProjectFusion Posted August 5, 2002 Share Posted August 5, 2002 Hi, So my bsp will be in gamedata/base/maps/ along with my saved files? It isn't ARR. What do you mean though? The DOS window says 'Finished' at the top, and I close it manually... please reply asap, thanx in advance, rich Link to comment Share on other sites More sharing options...
Dusty_Miller11 Posted August 6, 2002 Share Posted August 6, 2002 Yeah, the compiles never shuts down on it's own for me either. I just shut it down manually and it's otherwise fine. How long is your compile? I used to have the same problem because my project settings paths were wrong. Link to comment Share on other sites More sharing options...
Darth Link Posted August 6, 2002 Share Posted August 6, 2002 hehe me again.i was wonderin what that SUPER shiny reflective texture is that was used in the creation of the duel map hager bay72.thanks in advance! Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 6, 2002 Share Posted August 6, 2002 Well, I only got it a few days ago, and made a simple 3 room level. It takes about 1.5 seconds for each section-bsp vis light. My project settings are correct I think. One of the fields are blank, i think it's the third one (something beginning with r). I also made sure I don't have \\base, and have \base. I can't figure out what's wrong... Link to comment Share on other sites More sharing options...
Darth-Nasty Posted August 6, 2002 Share Posted August 6, 2002 my map wont load in jk2 cos of this error message! "error max_patch_planes" whats going on? whats it mean? how can i fix it? Link to comment Share on other sites More sharing options...
Dusty_Miller11 Posted August 7, 2002 Share Posted August 7, 2002 How do I make elevators start up and go down? Do I have to make it a func_train or something? Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 7, 2002 Share Posted August 7, 2002 Hey, Dusty_Miller11, I think it is something to do with func_train or func_plat. Sorry I can't be more help than that, but then-I haven't even got a .bsp or .nav to appear yet! *is embaressed and confused* Rich, I can't find system/cushion or system/trigger anywhere! What is going on... :/ c ya Rich Link to comment Share on other sites More sharing options...
Dusty_Miller11 Posted August 7, 2002 Share Posted August 7, 2002 Ok, let's say you have a a two-floored map with an elevator connecting them, and you want the player to start on the upper floor. How would I make the elevator start at the top floor and go down? Link to comment Share on other sites More sharing options...
krisis Posted August 7, 2002 Share Posted August 7, 2002 Hi , i just have a few simple questions.... 1.. how the hell do you make a skybox ? plz explains this in the most simple way possible (because i followed the tutorials and my sky just kept tiling over the walls) 2..is it possible to make strands of grass? 3..how is the reflective floor effect created? 4..do you get tired of answering questions? Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 7, 2002 Share Posted August 7, 2002 Originally posted by Dusty_Miller11 Ok, let's say you have a a two-floored map with an elevator connecting them, and you want the player to start on the upper floor. How would I make the elevator start at the top floor and go down? I figured that out to avoid func_trains.... instead of putting the brush at the upper floor in-editor, put it at the bottom, where you want it to go down to. find the height as normal, except you measure up instead of down, and instead of addind, say, 87 for hegiht, you add -87. that makes it go down. Originally posted by krisis Hi , i just have a few simple questions.... 1.. how the hell do you make a skybox ? plz explains this in the most simple way possible (because i followed the tutorials and my sky just kept tiling over the walls) 2..is it possible to make strands of grass? 3..how is the reflective floor effect created? 4..do you get tired of answering questions? 1. You make a box or rectangle surrounding the area you wish to add sky to, you texture the inside faces with the SHADER that shares the similar name to the actually .jpgs. For example, you want to texture a sky with bespin..... instead of texturing the front with bespin_ft, back with bespin_bk, etc.... you textuer them with the shader skies/bespin (shows up as bespi in skies texture list). 2. Shader. 3. Shader. 4. Probably. hope that helps Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 7, 2002 Share Posted August 7, 2002 *ahem* Aren't we forgetting my questions??? lol 1. when I copile, I don't get a .bsp or .nav 2. My shaders are vanishing! I never saw system/trigger of system/cushion, but yesturday, my caulk vanished and simply shows a blue checkerboard! Heeeeellllppppppppppp. lol cheers Rich Link to comment Share on other sites More sharing options...
Achillesz7 Posted August 8, 2002 Share Posted August 8, 2002 Friends, I keep on trying to compile my map using "fastvis1/2" and the process runs. But in the end no .bsp file appears in the maps directory with my other map files. I don't understand what is happening, I never had this problem before. I've saved this particular map under different names and it still doesn't create a .bsp file. I do know that my SECOND other map works fine whenever I compile...But what could be screwing up my first map to prevent it from creating a .bsp? -Achillesz7 Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 8, 2002 Share Posted August 8, 2002 what is going on!? My caulk has vanished completely, and my caulk-no solid is a blue checkerboard now! what is going on!? aieeeeeeeeeeeeeeeeeeeeeeeeee Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 8, 2002 Share Posted August 8, 2002 here's what you can do: unzip mapextras.pk3 into your base folder. OR, to get caulk back, select a face of a brush. press s. in the window that is the name of the texture, put in: system/caulk. as you now have used caulk it will show up again Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 8, 2002 Share Posted August 8, 2002 Hi, Ok thanks, I'll try that. But i've already tried the typing in system/caulk and that didn't work. so i'll try it, thnx. Link to comment Share on other sites More sharing options...
Project_Fusion Posted August 8, 2002 Share Posted August 8, 2002 hey, uhhh where is mapextras.pk3? i've looked in all my folders... cheers rich Link to comment Share on other sites More sharing options...
RichDiesal Posted August 9, 2002 Share Posted August 9, 2002 Ahhh... sorry I haven't been around guys, but I've suddenly been flooded with real-life happenings (such as fall term coming up, applying into my major, old job coming to a close, two new jobs beginning, a high-maintenance girlfriend, etc) and haven't had much opportunity to answer questions... For that matter, I don't even have time now. I will get back to you all, don't worry, but for now, I am going on hiatus to my actual life for a week or two. I will be in and out, but don't expect too many quick answers. Link to comment Share on other sites More sharing options...
krisis Posted August 9, 2002 Share Posted August 9, 2002 Ok i was told that you could make strands of grass by using shaders instead of the md3 models but which shader could i use? Please help i need better looking grass ...... thx Link to comment Share on other sites More sharing options...
Anakin Posted August 10, 2002 Share Posted August 10, 2002 'High Maintainance Girlfriend' Yep I know all about that too mate Link to comment Share on other sites More sharing options...
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