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The RichDiesel University Tutorial Questions Thread.


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Originally posted by map maker 101

hurting the person really isn't what i am having the problem with. my problem is when u walk through the doorswhile they are closing the start opening back up instead of keeping on closing.

 

I'm not sure, but perhaps there's a trigger opening the door.

 

<shrug> I don't know. That's my guess. :nut:

 

:gben:The Force will be with you, always.

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Actually, for it to work, it HAS be to triggered. A door that doesn't get triggered will automatically open when the player is within x distance of the door, and stay there untli he isnt. Whereas a triggered door (one that is trriggered via a trigger_multiple) will open when it recieves teh trrigger, then close, reguardless of player location so long as he isn't in the trigger_multiple area.

 

The upshot is that you need to have your door operated by a trrigger_multiple that is a little bit of distance away from the door itself, so that the player could stand right next to the door or in the door and still not be in the trtigger_mult area. That, in conjunction with the "crusher" attribute of the doors should take care of the problem.

 

I HOPE that made sencec to you...

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Ok, new problem: I want to trigger an explosion, so i linked a trigger_once to an fx_runner, but when i walk over the trigger, nothing happens. Now i saw in rich's tutorial that you put an fx_runner into a little box. Does that apply for all fx? I know that in game, explosions are scripted but i want to avoid scripting as much as i can. So is there a way to trigger the explosion? Thanks for listening.

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while doing a fullvis of my map it got to the end of the lighting prosses said "exceeded maximum number of styles per face" How can i fix this cause when i whent into my map everything was reaaly white.

 

 

Also everytime i try to add a bacta to my map it doesn't show up in game. how do i fix this?

 

thanks to anyone i haven't thank because u answered my question and thx whoever finds the answer to this one.

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Maybe that problem has already been asked and solved but here i go, i followed every step of the tutorial i got to the lesson that you have to cut the 2 walls to make an alley well i think he doesnt say how to do it enough, i tried to cut the walls but i dont end up with just a hole in the center =(, heres a picture of what i cant get to understand.

 

http://image1ex.villagephotos.com/extern/912757.jpg (i think you have to copy /paste )

 

 

Thanx

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Maybe that problem has already been asked and solved but here i go, i followed every step of the tutorial i got to the lesson that you have to cut the 2 walls to make an alley well i think he doesnt say how to do it enough, i tried to cut the walls but i dont end up with just a hole in the center =(, heres a picture of what i cant get to understand.

 

Your screenshot helped me out, , Evil. You have one more step to do. You did two out of three required cuts... you still have one more. Select the two center brushes and make a third cut where you want the height of the doorway to be. After that, you'll have a hole in BOTH walls... now just build in the floor, walls, and cieling of your new tunnel. :)

 

while doing a fullvis of my map it got to the end of the lighting prosses said "exceeded maximum number of styles per face" How can i fix this cause when i whent into my map everything was reaaly white.

 

Also everytime i try to add a bacta to my map it doesn't show up in game. how do i fix this?

 

OK, I dont have as SOLID answer on the first one. But, as I recall, any given light entity or light source can only illuminate so many textures. Look for a placece where you have a bunch of different textures and try to streamline that a little. As I said, not to sure, but sounds right... I know I've seen this before.

 

As for the second, I'm going to just make sure you are using the right entity : Item_medpack. If you did, than I have no idea... this happened to me oncee in my RCHQ map... actually, I released it with the entities still in there, but I have yet to see them in game. :) Just check your entites.

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Originally posted by map maker 101

i was looking around the rich diesal tutorial page when i came across this-----> http://richdiesal.jedioutcastmaps.com/tutorials/commonerrors.html

this a link to a page of commonly asked questions and i have found it vary usfull and hope it does the same for you.

 

*SNIFF* ...RichDiesal... :cry6:

 

Almost everything I know about JK2 mapmaking I learnt from his tutorials.

 

:gben:The Force will be with you, always.

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i was doing continuing( sorry im tired and i dont care of the ortographe) my map after Shadriss turned my mind to '' on'' when ,after putting 14-15 lights in my room( i know its alot but i wanted to do a cool color lighting map :)) and compiling it, i encountered a error.When i play in my map, its all lighten when its supposed to have different colours and entensity.I know this error is somewhere in this topic but i dont want to search 14 pages for an error.

 

thanks :):jawa:ewok: :ewok: :jawa:ewok:

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ok, i cant find the caulk, in the program i go to textures/system, and i cant find the caulk, were is it!?:confused:

 

and how come when i make a pillar, one side of it is textured, and the other likes like wire, but when i move the camera it changes?

 

can someone explane to me how to get my lights to shed light of the 1234 dynamic thing please.

 

thnx alot in advance:p

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Hi,

I got to the Caulk lesson and I made my room and got my info_player_start and everything. I try to compile and in hte status bar i get this error:

Unspecified error - please contact John or Rick.

 

I went over the page numorous times (http://richdiesal.jedioutcastmaps.com/tutorials/gc102lsn1.html) and redid my map many times. I get the same error.

 

First I made a brush 768x768x768. I duplicated it 3 times and rotated them accordingly, but didn't overlap as was the purpose of this tutorial. I then created a new brush on top of my room, again not overlapping. I duplicated this brush and dragged it down and made my bottom of my room. I selected all 6 brushes and applied the texture system/caulk to them. Then I selected each face inside the room and applied bespin/basic2. I then added an info_player_start and put it in the corner of my room. I tried to compile and I got this error. I gave exact steps of how I did it, so when you check don't think like 'Oh its obvious, he did this but didnt say so' because I didnt. I am overlooking something obvious.

 

http://www.boomspeed.com/spyderx7/caulk.map

Maybe you can download it and see what I did wrong.

 

Thanks for your help. I really appreciate it.

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I don't know.

 

Unspecified Error... thankfully I've never come across it. It might be worth having a look at some errors pages like the RichDiesel one or the Q3Radiant one.

 

As for where caulk is, it should be between [blockplayer] and [clip]. Well, that's where it is in JK2Radiant. Just look for the "No smoking Kyle Katarn" picture and you should find it.

 

:gben: The Force will be with you, always.

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Originally posted by spyderxz7

Hi,

I got to the Caulk lesson and I made my room and got my info_player_start and everything. I try to compile and in hte status bar i get this error:

Unspecified error - please contact John or Rick.

 

I went over the page numorous times (http://richdiesal.jedioutcastmaps.com/tutorials/gc102lsn1.html) and redid my map many times. I get the same error.

 

First I made a brush 768x768x768. I duplicated it 3 times and rotated them accordingly, but didn't overlap as was the purpose of this tutorial. I then created a new brush on top of my room, again not overlapping. I duplicated this brush and dragged it down and made my bottom of my room. I selected all 6 brushes and applied the texture system/caulk to them. Then I selected each face inside the room and applied bespin/basic2. I then added an info_player_start and put it in the corner of my room. I tried to compile and I got this error. I gave exact steps of how I did it, so when you check don't think like 'Oh its obvious, he did this but didnt say so' because I didnt. I am overlooking something obvious.

 

http://www.boomspeed.com/spyderx7/caulk.map

Maybe you can download it and see what I did wrong.

 

Thanks for your help. I really appreciate it.

 

Does your map have a lightsource? Is the player start inside the room?

 

As above, I don't know. I'm just trying to help.

 

:gben: The Force will be with you, always.

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Originally posted by legameboy

ok, i cant find the caulk, in the program i go to textures/system, and i cant find the caulk, were is it!?:confused:

 

Caulk is found between [blockplayer] and [clip] in the system textures section. Look here for more info.

 

Originally posted by legameboy

and how come when i make a pillar, one side of it is textured, and the other likes like wire, but when i move the camera it changes?

 

That, I'm not sure. But the answer might be here (it might be the Curve Wireframe Button in action).

 

Originally posted by legameboy

can someone explane to me how to get my lights to shed light of the 1234 dynamic thing please.

 

Hilight the light you want to edit and hit the "n" key. Use "style" to specify a specify light style, even for switchable lights! So you put "style" in the Key field, and one of the following in the "Value" field:

1 FLICKER (first variety)

2 SLOW STRONG PULSE

3 CANDLE (first variety)

4 FAST STROBE

5 GENTLE PULSE 1

6 FLICKER (second variety)

7 CANDLE (second variety)

8 CANDLE (third variety)

9 SLOW STROBE (fourth variety)

10 FLUORESCENT FLICKER

11 SLOW PULSE NOT FADE TO BLACK

12 FAST PULSE FOR JEREMY

13 Test Blending

 

Refer to RishDiesal's Advanced Entities tutorial for more information.

 

:gben: The Force will be with you, always.

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does someone know for my total lighting?like my map is supposed to have alot of different colored lights but when i play in my map ,its like there were supposed to be dark at a area but its all lighten.I dont know how to explain it ,so ill explain with a picture :

http://www.boomspeed.com/benlepro/shot0020.jpg

 

like oyu can see its all lighten up.

 

Thnx in advance.

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