Business_Eskimo Posted April 14, 2003 Share Posted April 14, 2003 Originally posted by sematriclen when is rich gonna finish his work??????????? Never. If you look at an earlier point in this thread, you will see that Rich has retired. Originally posted by RichDeisal I know many of you have been dreading this post, but alas, I cannot forestall it any longer... Having just reformatted, I have realized that I no longer possess a JK2 CD... also having just formatted, I have realized that I apparently forgot to save the majority of my work... Now of course, I do have a backup of my work, but then again, I also have realized that I just don't care enough to go retrieve it. As many of you likely know, I have been swamped with work and presentations and such for my classes/work/internship and just do not have the time to devote to updating RDMU or posting answers anymore. It has been a fun ride, but I must officially announce my retirement from this community. I will still be in and out on occassion, when I have time, and may in fact return next summer, but until then, adieu, aloha, and adios. I will also not be answering the majority of questions in my e-mail (that slew of email is the main thing that's taking so much time and sponsoring this decision). So again, I apologize for leaving you all out waiting for the rest of the lessons for this long, but I honestly thought I would return to it before this. There ya go. Link to comment Share on other sites More sharing options...
RichDiesal Posted April 14, 2003 Share Posted April 14, 2003 Damn, I can't believe I'm still so popular around here. MOVE ON WITH YOUR LIVES, PEOPLE! Link to comment Share on other sites More sharing options...
OneWingedAngel Posted April 15, 2003 Share Posted April 15, 2003 Everything works fine, until I get in game. The BSP is not being finished. I want to change part of it, but that part is not changing. Any way to fix this? Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 15, 2003 Share Posted April 15, 2003 Are you sure you haven't build a leak into your map with the change? Check it! Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 15, 2003 Share Posted April 15, 2003 Originally posted by RichDiesal Damn, I can't believe I'm still so popular around here. MOVE ON WITH YOUR LIVES, PEOPLE! What to do? Lots of people here are your "child". Link to comment Share on other sites More sharing options...
OneWingedAngel Posted April 15, 2003 Share Posted April 15, 2003 The only thing that I have changed is adding a 16-sided brush, and then hollowing it. (I have gone through and made it so that no brushes overlap) I don't know what's wrong. This is the eighth time it's happened, and I don't want to start all over...again. Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 15, 2003 Share Posted April 15, 2003 Then check junk.txt for any possible errors during the compile. Link to comment Share on other sites More sharing options...
lauser Posted April 16, 2003 Share Posted April 16, 2003 Leslie, you get my vote to continue on with Rich Diesels tutorials!! I think you should do it with his permission of course. Link to comment Share on other sites More sharing options...
Druid Bremen Posted April 16, 2003 Share Posted April 16, 2003 Originally posted by Leslie Judge What to do? Lots of people here are your "child". That is true Rich, if you see this of course, and I got so far in mapping because of those tutorials. And, I really wish you would finish your tutorials, but again, who am I to judge your actions. I hope you will finish them soon... If you do, I will be so Link to comment Share on other sites More sharing options...
OneWingedAngel Posted April 16, 2003 Share Posted April 16, 2003 But I couldn't seem to find it. Not only did I search for it manually, but I used that "search" application that comes with Windows. That didnt' bring anything up. The locals directory that it says it is located in, doesn't exist. Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 17, 2003 Share Posted April 17, 2003 So you are using Win2000 or XP. I think this because only in those are the TEMP folder in Local Settings. And that's a hidden folder. In an Explorer window select Folder Options from Tools menu, and in View select the Show all files option, then search again. Link to comment Share on other sites More sharing options...
Kengo Posted April 17, 2003 Share Posted April 17, 2003 Man alive, that was a bit out of the blue! You can't just appear like that Rich...I nearly feel out of my chair. You have been elevated to the status of living legend man, theres only one way left to go: sell out and make a lot of money advertising some really bad merchandise Link to comment Share on other sites More sharing options...
Druid Bremen Posted April 18, 2003 Share Posted April 18, 2003 How do you make a light entity, when triggered, turn on and off quickly? Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 18, 2003 Share Posted April 18, 2003 You mean a flickering light? Give it a stlye. You can find the different types in the entity description. But in MP it will not work. Link to comment Share on other sites More sharing options...
lauser Posted April 18, 2003 Share Posted April 18, 2003 But a flickering BEAM of light works. I've seen it work in the FORBIDDEN TWILIGHT map. Link to comment Share on other sites More sharing options...
RandomMonkey Posted April 19, 2003 Share Posted April 19, 2003 CAN SOMEONE PLZ HELPME IM trying to compile my map. And its not workings. It compiles but when i try to run it I get the following error Error: CM_Loadmap: maps/Evil_castle_ctf.bsp has wrong version number (19530681425 should be 1) I had problems before but after I started using the Q3 bsp final it worked again. CAN SOMEONE PLZ HELP!!!!!!!!!!!!!! plz! i need to test this part of my map Link to comment Share on other sites More sharing options...
Druid Bremen Posted April 19, 2003 Share Posted April 19, 2003 What I meant was, I want the light to like, turn on, then off, once. After that, it does not do anything else. Link to comment Share on other sites More sharing options...
RandomMonkey Posted April 19, 2003 Share Posted April 19, 2003 like the player turn it on off? Then U what to use func_single or whatever that one is otherwise You might have to script it or make it a shader Link to comment Share on other sites More sharing options...
LimaK Posted April 19, 2003 Share Posted April 19, 2003 this may seem like a dumb question but how do you create an origin brush for a func_rotating group of brushes. Link to comment Share on other sites More sharing options...
OneWingedAngel Posted April 20, 2003 Share Posted April 20, 2003 It turns out... My problem was Exceeded MAX_MAP_LIGHTGRID_ARRAY (16281760 >= 1048576). I believe that means I have too many lights=p. I just kept copying them. I've been trying to figure this out for weeks, and now I feel pretty stupid. Thanks a lot!!!!! Now I have a question... How would I go about making a platform that moves to the side instead of going up? Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 20, 2003 Share Posted April 20, 2003 Originally posted by LimaK this may seem like a dumb question but how do you create an origin brush for a func_rotating group of brushes. Just make a small (8x8x8 for example) brush and cover it with system/origin. Put it where you want the center of rotation to be. Then select your brushes which will be the func_rotate and the newly created one and make them into a func_rotate. If you already have your func_rotate then you have to ungroup that entity which you can do in the right click menu. Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 20, 2003 Share Posted April 20, 2003 Originally posted by OneWingedAngel It turns out... My problem was Exceeded MAX_MAP_LIGHTGRID_ARRAY (16281760 >= 1048576). I believe that means I have too many lights=p. I just kept copying them. I've been trying to figure this out for weeks, and now I feel pretty stupid. Thanks a lot!!!!! Now I have a question... How would I go about making a platform that moves to the side instead of going up? MAX_MAP_LIGHTGRID can be solved by raising the light grid size in Worldspawn. You can set the key gridsize with a bigger value than the default which is "64 64 128". For the platform between two points you can use a func_door. That can move to the side. Link to comment Share on other sites More sharing options...
OneWingedAngel Posted April 20, 2003 Share Posted April 20, 2003 So I just raise the number? Not sure what I'm supposed to do... Link to comment Share on other sites More sharing options...
Leslie Judge Posted April 20, 2003 Share Posted April 20, 2003 Aha, raise the numbers. Like "128 128 256". Or use q3map2 and that will set the correct values in compile time -> no more error message about this issue. Link to comment Share on other sites More sharing options...
OneWingedAngel Posted April 20, 2003 Share Posted April 20, 2003 I tried using a door for it, but doors don't go far enough. It only goes a little bit to the side, but this need to go far. I was thinking that if I used a func_plat gave it the distance and put an angle down it would work, but I haven't tried it out yet. I was hoping you couldtell me so I wouldn't have to test it out. I'll tell you if it works... Link to comment Share on other sites More sharing options...
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