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The RichDiesel University Tutorial Questions Thread.


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Originally posted by sematriclen

when is rich gonna finish his work???????????

 

Never. If you look at an earlier point in this thread, you will see that Rich has retired.

 

Originally posted by RichDeisal

I know many of you have been dreading this post, but alas, I cannot forestall it any longer...

 

Having just reformatted, I have realized that I no longer possess a JK2 CD... also having just formatted, I have realized that I apparently forgot to save the majority of my work...

 

Now of course, I do have a backup of my work, but then again, I also have realized that I just don't care enough to go retrieve it.

 

As many of you likely know, I have been swamped with work and presentations and such for my classes/work/internship and just do not have the time to devote to updating RDMU or posting answers anymore. It has been a fun ride, but I must officially announce my retirement from this community.

 

I will still be in and out on occassion, when I have time, and may in fact return next summer, but until then, adieu, aloha, and adios. I will also not be answering the majority of questions in my e-mail (that slew of email is the main thing that's taking so much time and sponsoring this decision).

 

So again, I apologize for leaving you all out waiting for the rest of the lessons for this long, but I honestly thought I would return to it before this.

 

There ya go. :(

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Originally posted by Leslie Judge

What to do? Lots of people here are your "child". :D

 

That is true Rich, if you see this of course, and I got so far in mapping because of those tutorials. And, I really wish you would finish your tutorials, but again, who am I to judge your actions. I hope you will finish them soon... If you do, I will be so :joy:

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Man alive, that was a bit out of the blue! You can't just appear like that Rich...I nearly feel out of my chair. You have been elevated to the status of living legend man, theres only one way left to go: sell out and make a lot of money advertising some really bad merchandise :)

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CAN SOMEONE PLZ HELPME

IM trying to compile my map. And its not workings. It compiles but when i try to run it I get the following error

Error:

CM_Loadmap:

maps/Evil_castle_ctf.bsp has wrong version number (19530681425 should be 1) I had problems before but after I started using the Q3 bsp final it worked again. CAN SOMEONE PLZ HELP!!!!!!!!!!!!!!

plz! i need to test this part of my map

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It turns out... My problem was Exceeded MAX_MAP_LIGHTGRID_ARRAY (16281760 >= 1048576). I believe that means I have too many lights=p. I just kept copying them. I've been trying to figure this out for weeks, and now I feel pretty stupid. Thanks a lot!!!!!

 

Now I have a question...

 

How would I go about making a platform that moves to the side instead of going up?

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Originally posted by LimaK

this may seem like a dumb question but how do you create an origin brush for a func_rotating group of brushes.

 

Just make a small (8x8x8 for example) brush and cover it with system/origin. Put it where you want the center of rotation to be. Then select your brushes which will be the func_rotate and the newly created one and make them into a func_rotate.

 

If you already have your func_rotate then you have to ungroup that entity which you can do in the right click menu.

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Originally posted by OneWingedAngel

It turns out... My problem was Exceeded MAX_MAP_LIGHTGRID_ARRAY (16281760 >= 1048576). I believe that means I have too many lights=p. I just kept copying them. I've been trying to figure this out for weeks, and now I feel pretty stupid. Thanks a lot!!!!!

 

Now I have a question...

 

How would I go about making a platform that moves to the side instead of going up?

 

MAX_MAP_LIGHTGRID can be solved by raising the light grid size in Worldspawn. You can set the key gridsize with a bigger value than the default which is "64 64 128".

 

For the platform between two points you can use a func_door. That can move to the side.

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I tried using a door for it, but doors don't go far enough. It only goes a little bit to the side, but this need to go far. I was thinking that if I used a func_plat gave it the distance and put an angle down it would work, but I haven't tried it out yet. I was hoping you couldtell me so I wouldn't have to test it out. I'll tell you if it works...

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