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Model Scaling MOD released !


Tchouky

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Posted

This is a new version of my mod .

it features all the previous options :

-saber colr with rgb parameters

-extended blade feature (slower when the blade is extended..)

-second color for the double bladed saber or when the blade is extended.

-bots may have double bladed and extended sabers.(with custom colors too)

 

AND the model scaling.

The server has a file tckmodel.cfg

and must configure it allow model scaling.

(a few examples are provided)

The LIMITS are 0.5 of the size to 1.5 !

 

Installation :

extract the zip in the GAMEDATA folder.

 

Execution :

run the start.bat provided in the GameData\tck directory or create a shortcup to jk2mp.exe and add these parameters

+set fs_game tck +set vm_game 0

 

don't forget the vm_game 0.

 

For CODERS :

the mod is open source and i'd be glad if someone can continue the mod during the summer (fix bugs if they are any...)

I won't be able to code during two months and i wanted to have the mod functional before leaving.

Current issue : the mod uses a dll instead of a qvm.

I don't know why but the qvm have a messy code and the saber collision is screwed when the qvm is loaded (but the dll works fine !).

If someone could fix it it would be great !

(i didn't have time to do it myself :( )

 

 

Well i hope you will like it !

I hope they are not too many bugs :rolleyes:

 

i'll try to come back to the forums sometime but

Have a nice summer everyone !

 

DOWNLOAD :

TCK MOD + SCALING MODELS

 

SOURCE CODE

 

:jawa:yoda::jawa

 

May The Force Be With You !

 

PS : if someone could make a jawa model now that would kick 4$$ !

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Posted

oops ! what a mistake !

i replaced the archive !

no yoda model now !

 

sorry KINJA ARCO SITHLORDII !!!

i 'm really sorry !

 

well it hasn't been here for a very long time thought but i feel ashamed !!

Posted

thank you iifuzz

the model is not yet finished in that version, like i said. Arco and kman's completed skins are not included and i made a few last minute adjustments to the model for seams,e tc

 

sithlordii

Posted

Hey Tchouky I downloaded your mod I have a question though. How in laymens terms can I get the model scaling to work? When you say open tckmodel.cfg I do not totally understand. Thanks.

Posted

no prob, by the way, is there any way to take off the thing where u cant backstab and rotate and uppercut in the air with the mod like when u make a server?

 

the first time i made it i could do all that but now it wont let me rotate or nothing

Posted

when you open the TCKmodel.cfg file, just open it in notepad and add in the model name for whichever model you want rescaled on your server.

 

so lets say my vader will be rescaled

you add in these two lines to the end of that cfg file

 

vader 1.3

Vader 1.3

 

and so on for whichever model - you name it whichever name the model is referred to within game. For instance, chewbacca is

 

wookiee 1.4

Wookiee 1.4

 

or whatever you want the scale to be, etc

and exar kun is named

 

exarkun_sithii 1.1

Exarkun_sithii 1.1

 

there u go, then you start a server with the start.bat file

Posted

Sweet mod Tchouky, I love kicking small Ugnaught butt :)

 

I think I might have found 1 bug though. The scaling doesn't seem to work on some models. The wookiee model being 1, and the Vampire D model (it's released, the sites just haven't updated yet). No matter what you set it to, they stay normal size. (And yes, I made sure they were spelled right in the tckmodel.cfg file :)

 

I was able to fix the D model, by changing the pathname (hence the model name), of where the model was stored in the pk3. That made me think it just didn't like the pathname (it was 1 letter), so I changed it from D to vamp_d. The wookiee model doesn't have that problem though.

 

Any clues? I might look through the code later, but I thought I would just mention this.

Posted

Can someone help!?.... I cant get ANY of the model to scale, does the CFG have to be in a certain area, or just in the gamedata folder.... thanks.

Posted

Well i don't no what the exact measurements should be for the custom models, but here is what I've made in regard to the npcs.cfg file.

 

yoda 0.6

Yoda 0.6

kyle 1

Kyle 1

desann 1.35

Desann 1.35

vader 1.3

Vader 1.3

wookiee 1.4

Wookiee 1.4

exarkun_sithii 1.1

Exarkun_sithii 1.1

leia 0.9

Leia 0.9

boushh 0.9

Boushh 0.9

ugnaught 0.75

Ugnaught 0.75

stormtrooper 1.1

Stormtrooper 1.1

swamptrooper 1.1

Swamptrooper 1.1

reborn 0.94

Reborn 0.94

 

In the npcs.cfg file (the file the sp game uses) the scale is measured to 100 being the default player height opposed to 1. To get these, I just divided them by 100.

Posted

I have managed to alter the height of the vader and wookie models when they are bot controlled however when i try and play as them they are normal height!?!?

 

Therefore i have two different height wookies fighting on the same map how do i fix this?

 

btw if i use desann it works proporly with both the bot and player height successfully increased.

Posted

I start MP then i go to mods load the mod then it restarts MP

but the screen stays bright white I waited about ten minutes

and stay the same what's wrong? :fett:

 

 

 

 

__________________

 

"What if he doesn't survive; he's worth alot to me"

Posted

I've just read through the Essential Guide to characters and figured out the EXACT heights for some of the models by comparing them with kyle. Heres a new list

 

yoda 0.6

Yoda 0.6

kyle 1

Kyle 1

desann 1.35

Desann 1.35

vader 1.12

Vader 1.12

wookiee 1.26

Wookiee 1.26

exarkun_sithii 1.05

Exarkun_sithii 1.05

leia 0.83

Leia 0.83

boushh 0.83

Boushh 0.83

ugnaught 0.75

Ugnaught 0.75

stormtrooper 1.1

Stormtrooper 1.1

swamptrooper 1.1

Swamptrooper 1.1

reborn 0.94

Reborn 0.94

luke 0.96

Luke 0.96

maul 0.97

Maul 0.97

monmothma 0.83

Monmothma 0.83

 

I'm not sure if the mod supports the more accurate measurments or not though.

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