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Clone Campaigns to get a patch


Guest DarthMaulUK

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Guest DarthMaulUK

I have learnt that CC will get a patch sometime next week. It was due this week but they are still making adjustments.

 

I can't tell you what is being changed yet, I have to wait on the official word from LA to let you all know but I can see some great improvements still in Clone Campaigns.

 

Since it's release, CC has been very busy on the MSN ZONE which is great as CC rocks.

Check out our CC section before it gets changed.

 

http://www.galacticbattles.com/clonecampaigns

 

Maybe you guys would like to add your thoughts on what you would like to see in the patch. Remember its a patch - so NO new Civilisations.

 

DMUK

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Let's hope the patch with fix some of the problems with how the old campaigns are played with CC. Many of them are now ridiculously easy. In addition to many of them not building AA to counter air cruisers, there have been a few where they just didn't seem to produce any units at all. The one exception that pops to mind being Leia's Defend Hoth mission. Really don't need the AA artillery on those missions now that the AT-ATs can take out air.

 

Kryllith

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I would like a patch with a few balance tweaks, to improve the now near-perfect game balance. Possibly slightly less area of effect for Air Crusier, but +1 range to compensate so it's not so easy to destroy an entire army. And less attack vs cannons so that they don't cause a stalemate. And mostly I would like them to keep their near-perfect balance, rather than ruining it with an "exactly like the movie" obsession that seems to have overcome some fans.

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Yeah, I agree with the bounty hunters and especially with the stealth units. Would make it much easier for me to know exactly if my unit is being seen.

 

Though I doubt it will happen (especially not just in a patch), I'd love them to make campaign/scenarios multiplayer. Heck, if they could just put it into the editor that would be cool, co-op or versus. Though I'd like to have the software to make campaign trees with various scenario pathways and endings...

 

Kryllith

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Translucent stealth? Rock on, mate!

 

That is one of the bette ideas I've heard. I think Starcraft had something along those lines....a stealth indicator, if you will. It would definately help alot....I find it hard to remeber what units are stealth, what units are detectors, and when stuff's being seen. An indicator of some sort would rock, and would surely be easy to incorporate in a patch.

 

Other than that, some slight balancing of the air cruisers and cannons might be in order.

 

Also.....does anyone know if the original patch for GB was included when one installed CC? I just want to know if I should download that first patch as well or if I already have it now.

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Originally posted by DarthMaulUK

 

Maybe you guys would like to add your thoughts on what you would like to see in the patch. Remember its a patch - so NO new Civilisations.

 

DMUK [/b]

 

new civs in a patch, ya right

 

we are not crazy (only crazy dogs are that)

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But now, I can post :D

 

- I'd really like Terrain to appear in its real color in the mini map, it's horrible to be in Hoth with a green mini map.

 

- I think it would look better if shields' outline was blue, and power core's one was yellow

 

- Translucent stealth units

 

- Fix Padawans shrinking when they pick a holocron! Shrink they must not :yoda:

 

- Royal Naboo gets Heavy armor upgrade

 

 

NOW THINGS I KNOW WON'T HAPPEN, BUT I'D STILL LIKE:

 

- Stationary shields with swirling effect

 

- Orange cloud terrain

 

 

OTHER COMMENTS:

 

Sorry if I can't apport much about balance issues, but I've got CC since Tuesday, and I haven't really felt changes with old civs.

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I think that the use of canon art for the advanced fighter/bomber lines is one of Darth Windu's more realistic ideas. That would make the gunship problem a little easier to take, as well.

 

There is, I think, very little balance tweaking that needs to be done - apart from perhaps making the A-wing slightly more effective. The Jedi Starfighter is fine as is, as are Air Cruisers.

 

Transparent stealth units is, as has been mentioned already, a very good idea. There is actually an indicator on the status panel, though - three concentric blue circles on a field of black that change to a slightly lighter blue when a unit is stealthed. Not at all easy to read quickly, unfortunately.

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BUG ALERT - this needs to be fixed. I was playing the Republic mission on Sarapin (2nd i think) and i had a group of 12 Jedi Starfighters escorting 4 air cruisers directly from my base to the main confederacy base. The problem is that every time my task force stopped (normally over lava) the air cruisers would just start firing into the lava, even though there was nothing there. I also noticed that after i had done a little recon, the confederacy fortress closest to the lava in their main base was firing very close to itself, but none of my units were anywhere near it!

 

On a different subject, i agree with simwiz that air cruisers should be given +1 range.

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Guest DarthMaulUK

The patch was due last week but it could be this week. I know that LA are finishing it up.

 

Naturally, GB.com will have full details first about the patch - like we were the first and ONLY website to have exclusive information about Clone Campaigns.

 

DMUK

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Some of your ideas are way off - lol

 

They are fixing balance issuses. Most Inter+++ Expert 1v1's turn into trooper wars in tech 2. They are making troopers less effective, improving jedi padawans/Sith apprentacises. They are making Strike mechs stronger versus hvy and normal troopers. This is what i've heard so far.

 

No changed to Air Cruisers... why would they need +1 range anway?

 

No new units like Republic Gunship or toybox units - lmao :D

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