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A Republic Gunship we can all live with!


Darth Windu

Which would you prefer for the Republic Gunship in SW:GB?  

57 members have voted

  1. 1. Which would you prefer for the Republic Gunship in SW:GB?

    • Gunship as the 2nd Republic unique unit
      29
    • Gunship as a toybox unit
      12
    • Gunship as a cheat unit
      3
    • I don\'t want the Gunship at all
      13


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Don't mind me responding even though this was directed at Windu. :)

 

Originally posted by W0RF

this entire thread is pointless anyway since they would use a much more current engine and could probably do a lot to alter all of the civs for more diversity.

That hardly makes it worthless. The concept behind it (ie a transport with offense/defense capabilities) can work even if the engine and civs are altered. If this is to be a Star Wars RTS, then chances are there are going to be a fair number of similarities no matter how the final product works. Of course, it's possible that all civs might have an armed transport as well...

 

Second of all, WTF does atmospheric flight have to do with making the gunship a UU? The game engine already assumes that every single aircraft in the game is courteous enough to fly low enough that units on the ground can shoot at them. Not to mention, does that mean the Republic would not get the gunship on space maps, since asteroids don't have enough gravity to retain an atmosphere? (The response to this question is obvious even to me, but those of you who figure it out will also realize that the quality of "atmospheric flight" is still of no use whatsoever.

I was actually curious about this as well. I know a some people have suggested ideas towards an SWGB2 combining both space tactical combat and land conquest. If this is the case, then the role of a flying land-only transport could be relivant, especially if armed-transports aren't common among civs. If nothing else it would prevent the gunship from transporting troops to and from planets.

 

What does the "large crew to operate numerous weapons" quality mean? What significance does that have? Is your gunship going to cost 5 units on the pop count?

Ok, I've no idea here unless he's looking to give it more weaponry. Unless he's just pointing out how this makes the unit different from a 1-man fighter and doesn't plan on making this a part of gameplay.

 

Yeah, it flies and it shoots at things. That is nothing like a fighter at all.

Thanks, you just supported my earlier argument that the gunship wouldn't be designed to fill the role of the fighter.

 

Kryllith

 

PS. For all of those griping about closing the thread, you could just ignore it...

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The points i made about only atmospheric flight and a large crew is that ITS NOT A FIGHTER (which has a one-person crew and can fly in space) and that IT IS UNIQUE.

 

kol shadowjedi - im not a game designer

 

However, i will say that in terms of weapons, i would like to see the gunship being rather poor against air (like the speeder) with a more rounded attack ability (ie worse vs infantry than fighter, worse then speeder vs mechs/heavies, better then speeder vs troops, better then fighter vs mechs/heavies)

 

But then that would all be up to lucasarts.

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You know, I think the extra crew compliment might actually have a place as well. I'm totally against the idea of the gunship as an uber-attack unit (ie multiple individual-targetting lasers and missiles) in SWGB. But who knows? Chances are if a SWGB II is released, it will probably be closer to the release of Ep III. If a highly improved engine is produced, it may be feasible to present the gunship as a GUNship (in addition to carrying troops). Of course, numerous other units, especially mechs, may also have multiple attacks. Just have to wait and see what the engine is capable of, I guess.

 

Kryllith

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Thanks, you just supported my earlier argument that the gunship wouldn't be designed to fill the role of the fighter.

Um...I think he was being a little sarcastic there. Read his thing in context.

 

kol shadowjedi - im not a game designer

Its very very obvious. Game designers deal with a thing called balance, something that you, after more than four flippin months have yet to grasp.

 

Kryllith, man, your points are good, and maybe your a little disillusioned, but the more you argue, the longer windu gets to bask in his infamy.

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Windu, i think that is a very relevant point - the poll is biased - and that's why i haven't voted at all! I would have voted that it stays as it is - but this wasn't an option???

 

I think i could be missing something here - does the Republic Gunship have special abilites or U/G that the other Civs don't have?

 

CorranSec -

 

"5. It should be weaker (in HP terms) than the transport and slower than the fighter, otherwise both would be outdated. "

 

I don't understand how a Gunship could possibly have weaker HP than an Air Transport - are u mad or am i missing something here?

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Actually the last option was supposed to be 'leave the gunshp as it is' but i wrote it wrong, and since i cant edit the poll there is no way for me to change it. Also, please try and keep posts down to a minimum, there is no need for three consecutive posts. Also, the gunship has the unique ability of being able to transport troops and provide fire-support at the same time.

 

Sithmaster - as i have pointed out, i am not a game designer. I come up with idea's, as many people do, but in the end, lucasarts would do the balancing so the final gunship configuration if it was made a UU would be out of my hands.

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Originally posted by Sithmaster_821

Um...I think he was being a little sarcastic there. Read his thing in context.

Probably yes, but I'll take it literally anyway considering that both bombers and air cruisers fly and shoot things, but who here considers them fighters?

 

Kryllith, man, your points are good, and maybe your a little disillusioned, but the more you argue, the longer windu gets to bask in his infamy.

*grins* Well just argue against me then :) Actually I figure he'll continue arguing anyway, so I might as well too (sorry, I just love to argue). Whether I'm disillusioned... could be... though I don't think so yet, and even if/when I do I'll probably just play Devil's Avocate.

 

Kryllith

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keep posts down to a minimum

Umm...Windu, shouldnt you do the same? Also when you unearth your ideas in a public forum, they should atleast have some semblence of balance (actually it should be pretty balanced to fit the current game).

Well just argue against me then

I thought i have been. Oh, well maybe i was dreaming or something :D.

simwiz2 for president

Damn you simwiz, you always get a fan club:rolleyes: ;).

Martix, as opposed to posting three posts, you should edit your original one.

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Originally posted by CorranSec

This thread seems to be dead.

I wonder what happened?

Anyway, some people will probably think that death of this thread is a good thing. Some won't. Oh well.

I'm still waiting to see how many people consider the bomber and the air cruiser a fighter since they both fly and shoot... :)

 

Kryllith

 

PS. Bah! Stupid 90 second rule...

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I agree with luke, the gunship would do best as a new unit class, called armed transport. If any1 ever played X-Wing alliance you must know about Imperial and Rebel assault transport, wich are in modern life actually combinations of the AH64 Apache attack helicopter and the CH47 Chinook transport helicopter. I than think the gunship should have a high attack vs ground units, it can hover so it's more accurate, and a low attack vs air, it can't move very fast and a Apache with all its firepower still is no match for a F16. Than the gunship should be able to carry troops but only laser and maybe jedi, but nothing big. It should also be more resistant to aa from the ground. Personally I also think some civs should have it shielded. It should also be able to fire @ multiple targets, make it quite slow moving but still faster than normal transport. Have some changes for each civ though

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Originally posted by jedi3112

I. I than think the gunship should have a high attack vs ground units, it can hover so it's more accurate, and a low attack vs air, it can't move very fast and a Apache with all its firepower still is no match for a F16.

This is an interesting point which has been overlooked. Of course, given the dynamics of SWGB, it's possible it's simply been ignored given that all units have to stop before they fire. If SWGB II (or it's equivalent) made fighters strafe like they do in the movies, then one of the unique qualities of the Gunship (or similiar armed transport) would be hovering and firing. I can think of a number of ways this could affect gameplay. A hovering gunship would be an easier target, but also have better accuracy, while fighters/bombers would be harder to hit but perhaps poorer aim. Additionally, the Gunship could hover just outside the range of turrets to attack troops. While fighters/bombers would have to keep moving and putting them in jeopardy of the turrets more often (of course, since they could fire while their flying...)

 

Kryllith

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