Murray Calavera Posted July 11, 2002 Share Posted July 11, 2002 Can I? Link to comment Share on other sites More sharing options...
Benny Posted July 11, 2002 Share Posted July 11, 2002 No Link to comment Share on other sites More sharing options...
Murray Calavera Posted July 11, 2002 Author Share Posted July 11, 2002 thanks do you know any program to do so? Link to comment Share on other sites More sharing options...
Benny Posted July 11, 2002 Share Posted July 11, 2002 No See here for an explanation of why its so difficult. Link to comment Share on other sites More sharing options...
Murray Calavera Posted July 11, 2002 Author Share Posted July 11, 2002 oh well thanks anyway Link to comment Share on other sites More sharing options...
Jake Posted July 11, 2002 Share Posted July 11, 2002 There's a Mac tool that lets one do that. Link to comment Share on other sites More sharing options...
moebius Posted July 13, 2002 Share Posted July 13, 2002 Mmmh... let's see... there IS a way, but you can't use longer texts than the original ones. Use LucaStrip to decode the data files (they're XORed). Then you can edit texts with an hexeditor. A good editor is Hexposure. Once you have edited (and saved) the file, use LucaStrip again to re-encode the datafiles. If all was right, you'll see the new dialogues into the game. Note that special codes are used to insert line breaks and other Scummish stuff (you can use these codes, too). Editing in-game conversations this way is not easy, but at least it's possible. Link to comment Share on other sites More sharing options...
Murray Calavera Posted July 14, 2002 Author Share Posted July 14, 2002 Thanks Moebius Link to comment Share on other sites More sharing options...
apoqueo Posted July 14, 2002 Share Posted July 14, 2002 devido a su nombre creo q me entendera si hablo en hispano: si q puede traducir juegos lo unico q tendra q buscarlo por otra palabra, es algo as como chamernoseq, algo mu raro mire en esta web http://pagina.de/pakolmo Link to comment Share on other sites More sharing options...
Benny Posted July 15, 2002 Share Posted July 15, 2002 Ooh it works too:) Apparently this is a really old trick, oh well im behind the times as usual:rolleyes: Ive no idea what you just said apoqueo, translation anyone? Link to comment Share on other sites More sharing options...
Murray Calavera Posted July 16, 2002 Author Share Posted July 16, 2002 Gracias apoqueo, pero lo metodo de moebius es muy bueno, muy parecido com lo que dició (sorry for my poor spanish, but I am from Brazil, as you may know, portuguese and spanish are very alike) Thank you apoqueo, but the moebius's way is very good, it is actually very similar to the one I found on your message Thanks for all the hellp guys, I am getting the hang of Hex now, and I am around 1/4 done with monkey island thanks a lot to apoqueo, moebius and the other who helped me Link to comment Share on other sites More sharing options...
moebius Posted July 19, 2002 Share Posted July 19, 2002 Yes, the method explained in the webpage that apoqueo pointed is the same as I suggested. Time ago I tried to change the full Monkey Island 2, but I hadn't enough spare time. Even so, I learned some tricks that you can use when modifying datafiles: Making .TBL files Hexpose (that hex editor) can make a sort of "translation table" that maps hex codes to more useable symbols. Open a datafile in Hexpose, and search for an option called "Save .TBL" in the menus: it'll create a basic map file. Then search for conversations with special codes like the spanish "ñ", or other like "¡", "á", "é" and so on. Add them to the .TBL file (the format of the file is very easy). Now reopen the datafile with Hexpose: the special codes appear translated in the text window! And you can type that characters in the text window and thy will be translated to the appropiate hex code when saving the file! Note that you can map an hex value to more than one character. Special codes Scumm uses several special hex codes into strings: thay are used to insert line breaks, delays... I don't remeber them now, but they are easy to find as they appear in the middle of text strings: just try to figure yourself what that code does by playing the game. You can map them into the .TBL file, too. Note that are two and one-byte codes. These opcodes can be inserted anywhere into a text string. Line starts/ends There are codes for the beggining and the end of strings. Add the codes for that codes into the .TBL in order to "see" lines better. I used ">>>" for begginings and "<<<" for endings. Hope these tricks will be useful to you Link to comment Share on other sites More sharing options...
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