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1.04..why you bottle feeding the babies?


worryman

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i like to duel.i use"cheap"moves if the other person uses them.Pull,push,absorb,drain,lightning,ect...u name it ill use it.now i cannot pull anyone,what use is this power now?Jedi=force...who wants to fight with no force powers with there what...6 moves oooo fun fun :|

 

whoever their patching department lead is,needs to go work for another company,and they need to hire someone who actually plays the games and enjoys them.

 

theres been a decline in playability after each patch,and if nothing is fixed by the end of the month,they will lose a customer,and i know that i am not the only one that feels this way.

 

 

how do i go back to 1.3,its still not as good as 1.2 but more servers support it,this POS 1.4 is trash,i cannot believe they actually took the time to make this patch and put it out,their employees should be embarassed.

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I actually agree entirely. I'm going to play this for a VERY short while, and if I continue to have NO FUN with it, I'm done playing.

 

The best way for gamers to speak is with their wallets, and unfortunately they already have our money.

 

The most rational post I've read was from this guy named Versaden. Here it is...

____________________________________________________

 

Even though I did initially support Raven's decision to nerf some of the 360 degree free-form movement employed in backstabs and the one-hit kills through the various patches, by completely disallowing ANY movement on these, Raven has ignored some of the basic movements allowed by our bodies.

 

So with 1.04 coming out tonight, these are things that could hardly be implemented so soon, but maybe for a 1.05?

 

Allow me to explain:

 

Blue stance backstab: whereas before, a rotation on a 360 deg axis was allowed, why not simply reduce it to a far more realistic 20-25 degrees on either side of the saber upon execution of the swing (for a full 40-50 degree rotational axis)? If a human were to take a sword an attempt the same move, a rotation on such a small axis would be within our reach.

 

Even if the mid-air lunge's ability to slow the player were nerfed (which I agree with), it would be conceivable that Jedi would be capable to pull off such a move, though maybe it should be limited to one per jump, or one per jump per force level (so if one made a REALLY big jump, they could pull of two or three before hitting the ground, though still be subjected to the laws of physics). The mid-air lunge is a move I hardly ever use in battle, though to completely nix it b/c it's conceived as a bug or exploit would be to far underestimate the fighting effectiveness of Lucas' wonderful fictional warriors. But their fighting effectiveness should be kept within reasonable fictional plausibility, and not merely how fast their players can mash the button combination.

 

The backstabs for yellow and red I also think should have a SMALL amount of leverage when allowing some sort of axial rotation, but since the Jedi's feet are widely spread apart and planted firmly on the ground when the move is launched, it should fall only within 5-10 degree rotation on either side.

 

While I'm not sure yellow's jump attack move is exactly realistic, to disallow axial rotation on this one would result in a major strategic SNAFU, leaving the Jedi completely open for attack from the opponent. At least now, a failed jump attack allows for a limited degree of blocking against incoming attacks.

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THEY @#$% YOU, THEY @#$% YOU, THEY @#$% YOU WITH THE PATCHES.

 

-modified Lethal Weapon 4 quote.

 

 

Both patches so far cannot match 1.02. Sure, the heavy special was strong, but AT LEAST it took skill to pull off. Not to mention it was completely avoidable. On top of that, 1.02 had better force balance. Sure, ppl heal and drain, but it was more fun than pull/backstab, or with 1.04, turn the lightsaber (Supposedly the most devastating weapon in the StarWars Universe) into a butterknife. (Making guns supreme)

 

My reaction to the patch..... Great, it's quake 3 arena with a glowing butterknife. *sigh*

 

Solution: Keep your teeth together ppl. Everytime a large sum of people open their mouth, the devs make the game worse.

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OMG!!!i just gave 1.4 a goood long chance....the hard core veteran players i play with look almost as bad as the n00bies!!!

 

Listen to me!!your just making the game better for the plp who cannot even beat the single player game,they may play online longer but no one will ever get better.....THEY WILL GET BORED!!!

 

Patch us some new moves that will deter the other moves..GIVE US MORE MOVES,STOP TAKING AWAY STUFF!!

 

did you guys not go to business school?

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I think we know who the real baby is here...you! Your mad because once again some of your toys have been broke. Get a stiff upper lip and learn some new moves or some new ways to combo them up and stop saying that the staff who worked on the patch are morons or the like. They have made this patch for the MAJORITY not the minority. Grow a pair and play or shut your mouth and go play some Counterstrike you baby.:mad:

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If you hate these patches so much, just ****ing downgrade your game back to 1.02, or actually get some REAL skills and learn how to make your own mod.

 

Or, you could simply open up the JK2 consol and make your own game settings.

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How bout us..."the actual players of the game" decide what needs and does not need to be fixed or added to JO. I highly doubt they play the game and so this is what we need to do.

 

I disagree. Actually, I think Raven is well within their rights (and LEC above them, since they have control of the SW liscense from LucasFilm in the gaming dept) to modify THEIR GAME to how they want it to be.

 

Game developer companies live or die in most cases by how well their games do. Only a tiny minority of companies can expect to survive without having successful game after successful game. Raven isn't one of them. They've stayed afloat in today's tough market only because they've managed to crank out hits that people plunk money down for.

 

Now, yes, we as the FANS can do what we like. We can play the game or not play it, it's up to us. We have also been given editing tools to modify the game, which many are doing and taking advantage of. But Raven is the one who gave us those tools (with the permission of LEC I'm sure) and so we still owe them that.

 

Every game company that can afford to make games can also afford to hire beta testers. These guys PLAY THE GAME and they find the bugs and they determine what needs to be changed, which the coders implement at their discretion (and with LEC's approval of course). That's how it works, quite simply. So it's not like every whine that get's posted in these forums is news to them. Think about it.

 

When you get down to it, most of the changes in the last few patches to gameplay have actually been ADDING options, not taking away things. They've made it possible to modify the game even more to one's liking. But overall they've sought balance and the plugging of holes they left in accidentally. Most people are just mad because they've gotten USED to the old ways. I can learn, and the game is still fun for me. But if it's not for you, then make a mod or stop playing, I guess.

 

Read between the lines next time you go over a Raven guy's post here. A lot of people make a big deal about this or that change, but in reality, most of the time the Raven guys did it because they felt it was for the best, or a bug they forgot to fix earlier, NOT just something that people whined at them enough and they fixed it to silence the moaning of somebody on a forum. Remember that even though we're a big crowd of fans, we still only represent a small minority of the people who buys their games (though a vocal one). Raven and LEC guys come here because they value our opinions, but that doesn't mean they are RULED by them.

 

That's my 2 cents...

 

PS: Let's dowse those FLAMES. This is a GAME FEEDBACK FORUM for LEC/Raven to hear, not a platform for people to bash each other and say "I told you so" about every little thing. Let's not fill the place up with spam and pointless rants, please...

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Rage and Honour is the best JK server i've ever played on. period.

 

its the only server i've managed to bookmark with JK++ on it. Also, admin's are usually online and helpful (well... at 12:00am at night anyway). Players are honorable and generally cool.

 

if your a hardcore starwars fan (like me) i can't recommend it highly enough! pumped up saber damage and dismembering just add to the experience.

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Well I played the patch for a good long time. Sure bs is gone than again I could care less, just less lucky 1 shot kills on me. Now the duel games are rediculously long. Drainers are so damn annoying they run and drain non stop. Unless ur dark with lvl 2 lightning for long distance theres no way of ending the duel quick until time runs out or u leave the server cause ur opponant is being lame. Now the only move that would make u a "good" player is pull kick down than do the DFA on them yay match is over but the drain spammers are just being rotten losers and just run and drain ya. Dark now has a clear advantage over light, sure u could absorb, but that only lasts so long and when ur out the constantly drain ya so u can re enable it making u tottaly w/o force. Now if u get two drainers at it it just gets pointless.

 

Raven start testing ur patches before u release em like Blizzard does. Sure it might take 6 months till a new release but its well tested and balanced out to the smallest details.

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I couldnt agree more with that last post..

 

Is this what we paid for?

Why did we pay for something we have to test?

They dont listen to the core community anyhow.

Do i get my money back?

Is this going to be like the StarWars movies,were they just re release them and re make them to be more palatable to a newer audience?(I still want my money back for that one by the way:mad: )

 

So I have to ask myself... :rolleyes:

 

"why all the extreme changes from one patch to the next"? :mad:

 

Doesnt seem to be to fix bugs or performance problems, as the biggest changes seem to be in gameplay.

Arguably,Most of us probably felt the big huge problems had been delt with im sure.

 

"Is it to promote more saber contact"?(the way i think it should go) :D

 

Well I thought about that but this version seems to be less defensive then the 103 patch.If anything its way more random than I even thought possible.

So there went my theory on that. :confused:

 

Well the only thing i could come up with was what someone mentioned way back in this thread.....

 

 

MONEY!!!

 

Is That it ?

Plain old premeditated corperate greed?

No my brothers ,this has nothing to do with honoring us for paying good money for the game by fixing problems,preformance or adding a few maps.

If that were the case we would all be having fun playing the game instead of getting ready to turn our JK2 cd's into coasters.

 

Is it all just about Keeping new players interested and not letting anyone develope any skill?

Very un Raven like.

I suspect those weazle Lucas Arts corperate no nothings that never played a game in there life other than MONOPALY.

 

Tell me im wrong...

Tell me there is a Santa Clause..

Tell me the force is real...

 

 

Say it aint so...

And if your an attourney for the fine people of Lucas Enertainment...

Please dont sue me.

 

siklipsmal2.jpg:confused:

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Raven start testing ur patches before u release em like Blizzard does. Sure it might take 6 months till a new release but its well tested and balanced out to the smallest details.

 

6 months might be a bit too lengthy. so... to speed things up- I volunteer to help test these patches ^_^. i love testing new stuff.

 

P.S. Rage and Honor is the best JKII server.

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Ok I am getting tired of the same stupid arguments.

 

1 - "1.04 now requires skill"

No its doesn't! It requires you to swing at the person hoping thet your swing gets thru their blocking. NO matter what you say blocking is random in 1.03 and 1.04 so save your tired "it takes skill to score hits" garbage for some one else.

 

2- "no more lucky 1 hit kills"

 

When I landed a DFA on you in 1.02 it was anything but luck. I would watch which way you liked to strafe and shoot it in that direction. That is NOT luck. The new DFA has now become a lucky kill, because if you can actually land one you are the luckiest person alive. People only have to move an inch to avoid it, and you get stuck on the landing forever! Basically the risk is much greater then the reward, so it is rarely used when dueling a good player.

 

3- "stop crying and learn the new style"

 

Style? New? What is new about 1.04? It looks to me like all these patches are a watered down version of the previous version. All the new patches have LESS. There is nothing new about it. This new style they speak of is "less" offense. So that they can live longer when faced with a good player.

 

4- "you're just crying because you don't have any 1 hit kills"

 

Almost....but in reality we are upset because we have less "choice" we have to swing and swing and swing in a slow enviroment. We can make mistakes and survive, and then we can make the same mistake again and still survive. The excitement is gone. They might as well turn this game into a a true RPG and just have us select "attack" and see what happens.

 

Thanks

 

If you want to read more of my opinion on the current "trend" in patching this game please go to "slippery slope" thread in "valley of jedi" section. There you can find intelligent discussion of what people think about the "less is more" patching mentality.

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**** I *need* to comment on this.

 

 

"1 - "1.04 now requires skill"

No its doesn't! It requires you to swing at the person hoping thet your swing gets thru their blocking. NO matter what you say blocking is random in 1.03 and 1.04 so save your tired "it takes skill to score hits" garbage for some one else. "

 

 

****Dude, please explain why the same people are always on top, then...? Yes, it is harder to land a hit. Killing takes more than just one LUCKY hit. Or skilled hit. Whatever.

Look at it this way:

Should a darts-contest be over after throwing ONE dart? By your logic, the most skilled one would ALWAYS win the contest with one dart, but if they kept throwing 5.000 darts, he'd suddenly loose to some "lucky n00b"...?

 

 

"2- "no more lucky 1 hit kills"

When I landed a DFA on you in 1.02 it was anything but luck. I would watch which way you liked to strafe and shoot it in that direction. That is NOT luck. The new DFA has now become a lucky kill, because if you can actually land one you are the luckiest person alive. People only have to move an inch to avoid it, and you get stuck on the landing forever! Basically the risk is much greater then the reward, so it is rarely used when dueling a good player."

 

 

LMAO!! Are you serious? You liked the old DFA? The one that killed A MILE away, even when your saber is BURIED IN THE GROUND it killed people on the other side of the god damn map! You call hitting that skilled? Now that it is HARDER to land you say: "If you hit, you're just lucky!" ROFL!

But I'm not saying you're not skilled with the DFA, I'm just saying that *anyone* could rack up kills with that buggy move.

 

You really think you SHOULD be able to land a DFA when dueling a good person? You're hilarious! :D

 

 

"3- "stop crying and learn the new style"

Style? New? What is new about 1.04? It looks to me like all these patches are a watered down version of the previous version. All the new patches have LESS. "

 

 

****It's different. If move A is nerfed and move B isn't, adapt to it. That is what we're saying. If you're just pissed off because you can't pwn people with DFA when dueling...too bad. Learn the new Style.

 

 

"4- "you're just crying because you don't have any 1 hit kills"

Almost....but in reality we are upset because we have less "choice" we have to swing and swing and swing in a slow enviroment. We can make mistakes and survive, and then we can make the same mistake again and still survive. The excitement is gone.

 

 

****Agreed. But to fix this you can set the saber damage all the way up to 4 >>> One hit kills.

1.03 with the backstab-spinners was a joke. Now you have to *work* to get kills, which is great. You also don't get killed, unless you deserve to. In 1.03 or 1.02 this wasn't so. Exploits should be removed from a game. 1.04 did this. It's not perfect, but gaming is MUCH more fun than with 1.03.

 

But in a way we do agree. I'm just saying no to bugs and exploits, yay for new counters, variety and such.

Nerfing is not the answer to problems, though the backstab needed to go period

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Originally posted by Luc Solar

**** I *need* to comment on this.

 

 

****Dude, please explain why the same people are always on top, then...? Yes, it is harder to land a hit. Killing takes more than just one LUCKY hit. Or skilled hit. Whatever.

Look at it this way:

Should a darts-contest be over after throwing ONE dart? By your logic, the most skilled one would ALWAYS win the contest with one dart, but if they kept throwing 5.000 darts, he'd suddenly loose to some "lucky n00b"...?

 

The same people are on top? Yes. Who are they? From what I have seen they are the ones who know how to kick. (like I do)

 

Should a dart contest be over by throwing one dart? Well...maybe. For example if you are playing some one who can barely hit the board a bullseye will in effect beat him immediately. What we have in 1.04 due to this blocking system is a dart board the RANDOMLY blocks some darts and lets others that follow the same path get thru...sometimes. That is what you call skill? By the way if you son't believe me stand in front of you buddy and take turns swinging, some will go thru some won't.

 

 

Originally posted by Luc Solar

LMAO!! Are you serious? You liked the old DFA? The one that killed A MILE away, even when your saber is BURIED IN THE GROUND it killed people on the other side of the god damn map! You call hitting that skilled? Now that it is HARDER to land you say: "If you hit, you're just lucky!" ROFL!

But I'm not saying you're not skilled with the DFA, I'm just saying that *anyone* could rack up kills with that buggy move.

 

You really think you SHOULD be able to land a DFA when dueling a good person? You're hilarious! :D

 

You actually pissed me off with this qoute, good for you!

 

1- It may kill YOU a mile away, but I rarely get hit by a 1.02 DFA so I am left to conclude that I am better then you at avoiding hits.

 

2- it is not that it is harder to land. It is that it is not worth trying. The risk out weighs the reward. Your odds of landing one is very low, but your odds of getting killed for trying is very high. Can you understand that or do I have to paint a pretty picture for you.

 

3-why shouldn't you land a DFA on a skilled player? Everyone makes mistakes in a duel. yes EVERYONE. and why shouldn't you be able to capitalize on someones mistake? See my friend what you are saying is that you don't like to pay for your mistakes. Good thing you have 1.04.

 

4- if anyone can rack up kills with this "buggy" move then why is it when I play 1.02 landing one of these on a skilled player is so difficult. In fact if you don't know what your doing and launch a DFA I usually kill you before you land. Just admit that you hate this DFA because you had a ruff time avoiding it and stop blaming your lack of skill on the game.

 

 

 

Originally posted by Luc Solar

****It's different. If move A is nerfed and move B isn't, adapt to it. That is what we're saying. If you're just pissed off because you can't pwn people with DFA when dueling...too bad. Learn the new Style.

 

Its different BUT IT IS NOT NEW. so NEW STYLE is incorrect. Call it what it is "the slower style of play." I am not pissed about the DFA, I am pissed at the speed!! I am pissed that I hit someone in the back and it gets blocked. By the way I have played 1.04 and I still win. Its called skill, I don't need Raven to change the game for me to win, as you apparently do because you couldn't avoid a simple DFA.

 

Originally posted by Luc Solar

****Agreed. But to fix this you can set the saber damage all the way up to 4 >>> One hit kills.

1.03 with the backstab-spinners was a joke. Now you have to *work* to get kills, which is great. You also don't get killed, unless you deserve to. In 1.03 or 1.02 this wasn't so. Exploits should be removed from a game. 1.04 did this. It's not perfect, but gaming is MUCH more fun than with 1.03.

 

But in a way we do agree. I'm just saying no to bugs and exploits, yay for new counters, variety and such.

Nerfing is not the answer to problems, though the backstab needed to go period

 

Setting saber damage all the way still leaves you with slower foot speed and watered down saber styles.

 

Exploits? Is this what you call a move that you can't avoid. Face it man its your lack of skill that players are exploiting, not the DFA.

 

Nerfing is not the answer? Well of course it isn't NOW. You have almost nothing left to nerf! Face it no matter what the blocking ability in 1.03 and 1.04 was not created to aid skilled players. It was created for the purpose of extending the life span of players like you that can't seem to get out of the way fast enough. If it was for skill it would only block forward. And only when I player is not swinging (yes it does sometimes block even though a player is swinging)

 

Thank for trying to defend 1.04 but you just made the same tired old arguments that only firther validate my point. This game is being watered down so people live longer. When players are good they live longer because they are hard to kill, not because it takes longer to kill them!

 

Thanks

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Hummm....

 

Here is my 2 cence.

 

I noticed little difference between 1.02 & 1.03 other than duels took a lot longer. And yes, nOObs got more kills. Oh well. I was not & still am not a fan of the heavy stance. I have always preferred the light or medium stance. (Hvy is just to fricking slow for my taste)

 

However....

 

Sense 1.04 I have had to "Adapt" to the Heavy stance to survive. With the TOTAL NERFING of the backstab, they have rendered the Light stance totally USELESS!!

 

Now, there are those who called the backstab "Cheep". Most of them were the "Hvy Hackers". Not all, but most.

Some say the Hvy. Hack is "Cheep" as well.

Still others called the back spin attack used with the Hvy. or Med. stance "Cheep" also. All this because you could spin when using them.

 

Oh, did I also mention that the saber throw is also considered "cheep" as well.

 

 

*sigh*

 

 

Hummm....

 

Maybe instead of BITCHING abought these "Cheep" moves you should LEARN to counter them. My buddy FL_NINWIZ & I spent MANY hours "Learning" how to counter against different moves by "practicing" on each other.

 

Basically, we (Nin & I) don't consider ANY moves "cheep". Just different moves.

I know this sounds simplistic, but hay... It will help you ENJOY the GAME (as in supposed to be fun) a lot more.

 

OK, here we go.

 

How to counter backstab = jump back & throw saber. There are other ways but we found this to be the most effective. Especially against those who like to run around backwards looking for a lucky kill. *sigh* You peeps (mostly nOObs) gave the rest of us who planed our attacks a bad rap. And consequently got the backstab NERFED! *sigh* Oh well. Anyway.... the other way is to KICK them away. This also works well. I like throwing it though. :)

 

Anyway,

 

How to counter the Hvy Hack = MOVE!! Then run up & side strafe attack them, or throw works as well. Biggest thing is move out of there way & counter in some way.

 

How to counter back spin attack = same as backstab.

 

How to counter the saber throw = this one is fun.... face them & let them throw, do NOTHING let "the Force" :cool: make you auto block it :) then charge them & kick them! :) I used to follow this by running up & backstabing them.... now, I follow up with a Hvy. hack sense the backstab has been nerfed. :mad:

 

Oops!! I forgot......

 

The kick is "Cheep" as well!! :p rolf

 

Hehe

 

Oh, BTW the counter attacks mentioned above are what works best for Nin & myself. There are other ways to counter attack them.

 

I guess my point to this post is for peeps to stop bitching abought all the DIFFERENT attacks....

 

LEARN to counter them.

 

Oh,

PS If there is any peeps from raven reading this....

Can I PLEASE have my backstab back?? I mean, maybe a REAL Jedi with the force can pull off a backstab with his or her eyes closed. But for us mere mortals who are merely pretending to be Jedi....

We sometimes need to "Correct" our "Aim". :)

 

I liked IceCold’s idea:

"Blue stance backstab: whereas before, a rotation on a 360 deg axis was allowed, why not simply reduce it to a far more realistic 20-25 degrees on either side of the saber upon execution of the swing (for a full 40-50 degree rotational axis)? If a human were to take a sword an attempt the same move, a rotation on such a small axis would be within our reach."

 

That would work. :D

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"The same people are on top? Yes. Who are they? From what I have seen they are the ones who know how to kick."

 

** On no-force servers?

Sure, kick is easily spammable, but that's hardly the sole reason why some players always win.

 

 

"....By the way if you son't believe me stand in front of you buddy and take turns swinging, some will go thru some won't."

 

**I know. But who fights like that? Not me anyways.

 

 

"1- It may kill YOU a mile away, but I rarely get hit by a 1.02 DFA so I am left to conclude that I am better then you at avoiding hits."

 

**It was buggy. You know it and I know it.

 

 

"2- it is not that it is harder to land. It is that it is not worth trying. The risk out weighs the reward."

 

**It's a one-hit-kill. It should be high-risk. If it wasn't, it would be spammed to no end. A special move is just that; a special move.

 

 

"Your odds of landing one is very low, but your odds of getting killed for trying is very high. Can you understand that or do I have to paint a pretty picture for you."

 

**So you want all one-hit-kill-special-moves to be easily pulled off, unblockable and "safe" to use? I don't follow..

 

 

"3-why shouldn't you land a DFA on a skilled player? Everyone makes mistakes in a duel. yes EVERYONE."

 

**And when someone makes a mistake, you can hit him with the 1.04 DFA, yes?

 

 

"See my friend what you are saying is that you don't like to pay for your mistakes. Good thing you have 1.04."

 

**High risk = bad, as in "1.04 DFA being hard to pull off"...and yet you say this?

 

 

"4- if anyone can rack up kills with this "buggy" move then why is it when I play 1.02 landing one of these on a skilled player is so difficult."

 

**They dodge it? I dunno? Usually that is the reason you miss. Or maybe your aim is crappy? I never said it was a sure frag. I said it was buggy. It killed even when it "missed".

 

 

"Just admit that you hate this DFA because you had a ruff time avoiding it and stop blaming your lack of skill on the game.

 

**I see the DFA as an opportunity for a free hit & kick.

 

 

"Its different BUT IT IS NOT NEW. so NEW STYLE is incorrect. Call it what it is "the slower style of play.""

 

**A "different style" that is used after the 1.04 patch came out? Uh...yeah...whatever. :rolleyes:

 

 

"By the way I have played 1.04 and I still win. Its called skill, I don't need Raven to change the game for me to win, as you apparently do because you couldn't avoid a simple DFA."

 

**I see the DFA as an opportunity for a free hit & kick.

 

 

"Exploits? Is this what you call a move that you can't avoid."

 

**I see the DFA as an opportunity for a free hit & kick. Exploits are moves like the wildly spinning backstab or the lunge that broke your fall. Exploits suck out the fun.

 

 

"Face it man its your lack of skill that players are exploiting, not the DFA."

 

**I see the DFA as an opportunity for a free hit & kick.

 

 

"It was created for the purpose of extending the life span of players like you that can't seem to get out of the way fast enough."

 

**Oh gee, I thought it was created in order to make the battles more FUN.

Blocks are an essential part of lighsaber fights. It makes it more like "the real thing".

Less blocking and more damage would be okay though.

Oh and I see the DFA as an opportunity for a free hit & kick.

 

 

"Thank for trying to defend 1.04 but you just made the same tired old arguments that only firther validate my point."

 

**Are you serious? *You* gave me the good old "STFU and learn some skills n00b, quit whining 'cause you get owned by skilled people like me". And yet you say *I* made the "same tired old argument".

 

Sorry, but your's is the oldest, lamest piece of crap argument ever. No matter how many times I post "Yes, I can counter it. That is not the problem", someone says: "U get owned. That's why you whine about it."

Like...no. I play for fun. I don't get mad when I die. It's a damn game, not real life.

 

 

"This game is being watered down so people live longer. When players are good they live longer because they are hard to kill, not because it takes longer to kill them!"

 

Yes? Killing someone takes longer now with the default settings. You don't like that? Fine. Play 1.02, play with sabardamage x 4 or don't play. I really don't care.

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Originally posted by Luc Solar

 

** On no-force servers?

Sure, kick is easily spammable, but that's hardly the sole reason why some players always win.

 

- Seemed easy enough after the first 15 times I did it.

 

Originally posted by Luc Solar

 

"....By the way if you son't believe me stand in front of you buddy and take turns swinging, some will go thru some won't."

 

**I know. But who fights like that? Not me anyways.

 

- You missed the point. I was saying the blocking is random, thus it is not skill that is landing your hit! It is a random event that is out of you hands!!!

 

Originally posted by Luc Solar

"1- It may kill YOU a mile away, but I rarely get hit by a 1.02 DFA so I am left to conclude that I am better then you at avoiding hits."

 

**It was buggy. You know it and I know it.

 

- The only bug is that it kills on the ground. You know what? It still does in 1.04. And it did not kill from a mile away, it killed you when you stepped on it. Solution - simple don't step on it. No nerf needed

 

 

Originally posted by Luc Solar

"2- it is not that it is harder to land. It is that it is not worth trying. The risk out weighs the reward."

 

**It's a one-hit-kill. It should be high-risk. If it wasn't, it would be spammed to no end. A special move is just that; a special move.

 

- lol you still think its a one hit kill? I have had 3 DFA blocked in 1.04. You block and move back when it hits you, if you don't move far enough back it takes 100 of either shields or health, thus it has to hit twice to be a one hit kill if you have even a low shield amount. Even if you land it, it usually just knocks your opponents sword down for about a second and they get knocked out of range. DO you even have a clue about what you're talking about?

 

 

Originally posted by Luc Solar

"Your odds of landing one is very low, but your odds of getting killed for trying is very high. Can you understand that or do I have to paint a pretty picture for you."

 

**So you want all one-hit-kill-special-moves to be easily pulled off, unblockable and "safe" to use? I don't follow..

 

Let me make it simple. THE RISK IS TOO HIGH!!! Again it is not always a one hit kill, and even when you land it, it doesn't always hit.

 

 

Originally posted by Luc Solar

"3-why shouldn't you land a DFA on a skilled player? Everyone makes mistakes in a duel. yes EVERYONE."

 

**And when someone makes a mistake, you can hit him with the 1.04 DFA, yes?

 

- no, because since you can't turn in the air you would have to be at the perfect DFA range at the time of their mistake. Even when you are at that range your opponent can side step a millimeter and you miss.

 

 

Originally posted by Luc Solar

"See my friend what you are saying is that you don't like to pay for your mistakes. Good thing you have 1.04."

 

**High risk = bad, as in "1.04 DFA being hard to pull off"...and yet you say this?

 

-High risk in using an attack is bad because it makes it pointless to use. High risk in Duels is good because it makes for more thought out attacks so as to avoid a crucial mistake. You can avoid using a DFA, but if you avoid Dueling you might as well play something else. (by the way this was your weakest argument yet)

 

 

Originally posted by Luc Solar "4- if anyone can rack up kills with this "buggy" move then why is it when I play 1.02 landing one of these on a skilled player is so difficult."

 

**They dodge it? I dunno? Usually that is the reason you miss. Or maybe your aim is crappy? I never said it was a sure frag. I said it was buggy. It killed even when it "missed".

 

- um you said it killed a mile away, if it was so easy to dodge then how is it that it killed a mile away? Make up your mind it is one way or the other. Too many excuses getting crossed in your head maybe?

 

Originally posted by Luc Solar

"Just admit that you hate this DFA because you had a ruff time avoiding it and stop blaming your lack of skill on the game.

 

**I see the DFA as an opportunity for a free hit & kick.

 

-But you said it killed a mile away, if it was so easy why did you feel the need to nerf it?

 

 

Originally posted by Luc Solar

"Its different BUT IT IS NOT NEW. so NEW STYLE is incorrect. Call it what it is "the slower style of play.""

 

**A "different style" that is used after the 1.04 patch came out? Uh...yeah...whatever. :rolleyes:

 

- Yes finally you admit that it is not new, it is different. But you avoided admitting the WHOLE truth. The way it is different is that it is slower, weaker, and is based on a random blocking method. Thank!

 

 

Originally posted by Luc Solar

"By the way I have played 1.04 and I still win. Its called skill, I don't need Raven to change the game for me to win, as you apparently do because you couldn't avoid a simple DFA."

 

**I see the DFA as an opportunity for a free hit & kick.

 

-But you said it killed a mile away, if it was so easy why did you feel the need to nerf it?

 

Originally posted by Luc Solar

"Exploits? Is this what you call a move that you can't avoid."

 

 

**I see the DFA as an opportunity for a free hit & kick. Exploits are moves like the wildly spinning backstab or the lunge that broke your fall. Exploits suck out the fun.

 

-But you said it killed a mile away, if it was so easy why did you feel the need to nerf it? And if all these exploits sucked out the fun why are more people leaving now then ever?

 

Originally posted by Luc Solar

"Face it man its your lack of skill that players are exploiting, not the DFA."

 

**I see the DFA as an opportunity for a free hit & kick.

 

-But you said it killed a mile away, if it was so easy why did you feel the need to nerf it? You really need to stop using the same self defeating argument! It one way or the other, either it killed a mile away or it was easy to counter!

 

Originally posted by Luc Solar

"It was created for the purpose of extending the life span of players like you that can't seem to get out of the way fast enough."

 

**Oh gee, I thought it was created in order to make the battles more FUN.

Blocks are an essential part of lighsaber fights. It makes it more like "the real thing".

 

-Actually it was created because of people griping on this forum and sending Raven e-mails. So I am right when I say it was created to make whiners live longer

 

-If realism was the goal please watch any star wars movie and show me a single person that gets hit by a saber and still is alive and still has all his arms?

 

 

Originally posted by Luc Solar

"Thank for trying to defend 1.04 but you just made the same tired old arguments that only firther validate my point."

 

**Are you serious? *You* gave me the good old "STFU and learn some skills n00b, quit whining 'cause you get owned by skilled people like me". And yet you say *I* made the "same tired old argument".

 

-You did, you made the don't play argument, and the realism argument. OLD and not very bright.

 

- also this ....

"STFU and learn some skills n00b, quit whining 'cause you get owned by skilled people like me".

- is not something I would write.

 

 

Originally posted by Luc Solar

Sorry, but your's is the oldest, lamest piece of crap argument ever. No matter how many times I post "Yes, I can counter it. That is not the problem", someone says: "U get owned. That's why you whine about it."

Like...no. I play for fun. I don't get mad when I die. It's a damn game, not real life.

 

-No you have it wrong. You said the DFA killed a mile a way and that any one could rack up kills. You did not say you could counter it until I said that you must hava had a ruff time with it. By saying you could counter it, you in effect admitted to your original argument being false. Because my friend if it kills a mile away then it can't be easily countered.

 

- My argument is called TRUTH! It doesn't chang ethus it must be old by now.

 

Originally posted by Luc Solar

"This game is being watered down so people live longer. When players are good they live longer because they are hard to kill, not because it takes longer to kill them!"

 

Yes? Killing someone takes longer now with the default settings. You don't like that? Fine. Play 1.02, play with sabardamage x 4 or don't play. I really don't care.

 

- and there is that old argument again! Its not that simple because I hav eto make choices between more competition or better game play. I wouldn't hav eto choose if people like you didn't spend your lives ruining games for people who actually learn them instead of asking the company to remove things we don't like.

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