Kit Fisto Posted July 12, 2002 Share Posted July 12, 2002 Just out of interest, will we ever see the various beasts seen in the genosis arena walking around in single player or multiplayer as npc's? Is it possible to create models of these creatures and have them function/attack in a realitic way in JK2? Link to comment Share on other sites More sharing options...
Kranckor Posted July 12, 2002 Share Posted July 12, 2002 Ignore Stud, don't believe a word he says till he has proof. Link to comment Share on other sites More sharing options...
studman0201 Posted July 12, 2002 Share Posted July 12, 2002 Why was my post removed?? It was relevant because I am contacting Higher ups on the subject Basically I am contacting Raven On Many issues... this included Link to comment Share on other sites More sharing options...
KMan Posted July 12, 2002 Share Posted July 12, 2002 Didn't I tell you not to make any more posts if you don't have any proof posted? Link to comment Share on other sites More sharing options...
studman0201 Posted July 12, 2002 Share Posted July 12, 2002 I was answering a question tho. I didn't say anything about what i was doing I just said the work is secret and I would tell all soon. I am sorry if you took it the wrong way. I didn't say any projects therefore need to show no proof.[sincerly] Link to comment Share on other sites More sharing options...
VampireHunterD Posted July 12, 2002 Share Posted July 12, 2002 secret this, secret that. hush hush this, hush hush that. a little secretive here, a little secretive there, and a little secretive everywhere. Am I seeing a pattern develop here? **sigh** Link to comment Share on other sites More sharing options...
VampireHunterD Posted July 12, 2002 Share Posted July 12, 2002 As for new npcs, even if you could get them in either sp or mp, you would have to do entire new animations in order to get creatures of that nature to attack realisticly. I for one have seen no such animations being created whatsoever. *sigh again* Link to comment Share on other sites More sharing options...
KMan Posted July 12, 2002 Share Posted July 12, 2002 I have warned him, again. He knows what's going to happen. Now let's try to get back on track with the topic, or Kit will end up with a useless thread. As for having the Geonosians in an SP game, I'd just assume that you would replace the Probot Droid. It floats and shoots, what else would it need. It really depends on the use in a level. Link to comment Share on other sites More sharing options...
Emon Posted July 12, 2002 Share Posted July 12, 2002 Um, you might be able to make some type of creature using the Galak_Mech skelaton, hunch the torso over and such, might work, but would be ugly. Link to comment Share on other sites More sharing options...
VampireHunterD Posted July 12, 2002 Share Posted July 12, 2002 Okay back to the topic: Hopefully, with the new co-op mod for mp coming out (if it ever does), we just might be able to create new npcs without having to replace old ones. I'm not quite sure how this will turn out if it ever happens. We really just need the single player code. I feel that we as the community could further benifit ourselves with it much better than just trying to get by with a co-op mod. I'm not suggesting we abandon the co-op mod. I'm just suggesting having the sp code with be a large benifit to the community. Besides, just replacing probots with Geonosians wouldn't do so good. A Geonosian is an organic creature. Not a floating chunk of metal and parts. It would really need it's own animation. It would seem better anyway. Link to comment Share on other sites More sharing options...
Bloodyras Posted July 12, 2002 Share Posted July 12, 2002 I think you could use the galak_mech too, and script him to only use his melee attack, but make his head for the model attached to the hand bone Link to comment Share on other sites More sharing options...
KMan Posted July 12, 2002 Share Posted July 12, 2002 You can make your own animations and use your own skeleton for that though, can't you? It isn't locked down like in MP, I thought. Link to comment Share on other sites More sharing options...
Bloodyras Posted July 12, 2002 Share Posted July 12, 2002 Actually It would. just make your animation set for the beasts and it would work just like protocol has his own animations Link to comment Share on other sites More sharing options...
VampireHunterD Posted July 12, 2002 Share Posted July 12, 2002 Anyone actually want to work on a project like this? I can go get some people to recruit if anyone's interested. Link to comment Share on other sites More sharing options...
Kit Fisto Posted July 12, 2002 Author Share Posted July 12, 2002 I was actualy talking about the Acklay, Nexu and Reek beasts. You know, the three released into the arena with the intent on killing our three heroes? I know it would be damn hard but think how cool it would be feeding stormtroopers to them in the sand arena level! Link to comment Share on other sites More sharing options...
Bloodyras Posted July 12, 2002 Share Posted July 12, 2002 I know That is why they need new animations, but I think new animation sets in sp are possible.....especially since they don't use any animations from the humanoid file. Link to comment Share on other sites More sharing options...
VampireHunterD Posted July 12, 2002 Share Posted July 12, 2002 Alright then. Who's up for a job like this? If someone else will do it. I might go for it as well. Who's with me? How are any of us gonna make those and keep them at the 3000 poly limit? That's the next question that comes to mind. Link to comment Share on other sites More sharing options...
Kit Fisto Posted July 12, 2002 Author Share Posted July 12, 2002 Well since I have absolutely no skills when it comes to making models I cant really help, but I can scan in some really clear large pictures of the beasts from the aotc visual dictionary. Give me a sec. Link to comment Share on other sites More sharing options...
Bloodyras Posted July 12, 2002 Share Posted July 12, 2002 We need someone with Softimage XSI 2.0.1..... Does anyone have it??? (excluding stud) Link to comment Share on other sites More sharing options...
VampireHunterD Posted July 12, 2002 Share Posted July 12, 2002 If I remember correctly, back then a long time ago I was reading some thread with a guy on there claiming he and his team had a legal copy of softimage and a motion capture machine. I'm not really sure where I saw that on here, but I'm gonna check the old posts back a few or a lot of pages to see if I can find it again. Link to comment Share on other sites More sharing options...
Sinister1 Posted July 12, 2002 Share Posted July 12, 2002 I would like to see those 3 beasts re-created, then someone could create a mod with a custom arena map where you are put in there(3 jedi players) and you do battle against the beats, whom hold ALOT of hit points. Link to comment Share on other sites More sharing options...
AKPiggott Posted July 12, 2002 Share Posted July 12, 2002 This is one thing JO lacks that it's predecessors had... huge beast enemies... the Rancor and Kell Dragon enemies in DF, JK and MotS ruled. The only thing that comes close in JO is the AT-ST. Link to comment Share on other sites More sharing options...
SilentMobius Posted July 13, 2002 Share Posted July 13, 2002 Not gonna happen without more stuff for Raven. We cannot create gla's (regardless of software) so we have to use the ones we have. To bind a .glm to a .gla you need a referance bonestructure, normally we get this from the .xsi files that are imported into max. We have no XSI's for any bonestructure other than _humanoid. You_might_ be able to cobble together a bonestructure by looking through the gla binary and ripping out the bone names(they're clear text strings) and (using the humanoid as referance) making a skeleton with those bones, however you wouldn't know what default pose the structure had, so I doubt you get much without _hours and hours_ of experimentation. What we need from Raven is a gla exporter for something (whatever they used for final export, xsi or max) _then_ these things are possible Link to comment Share on other sites More sharing options...
morphius_doh Posted July 13, 2002 Share Posted July 13, 2002 It would be cool to be able to re-create some parts of the Arena Battle. With all the new models being worked on we won't be missing too many of the major characters that appear in it. Stupid question: Could you import some of the models and/or animation sets from Mots to JO? Link to comment Share on other sites More sharing options...
Darth-Nasty Posted July 13, 2002 Share Posted July 13, 2002 surely you can modify the minemonster to make it like that thing obi wan hacked to bits? they are quite simmilar Link to comment Share on other sites More sharing options...
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