Wan Posted July 15, 2002 Share Posted July 15, 2002 Its all about lightning now.... The backstab was not the problem, scripting was. Its muck more realistic if you can move while doing a backstab. Raven must be able to fix so that you cant execute the spin using a script instead. Now the multiplayerpart sucks.... Link to comment Share on other sites More sharing options...
BigMexican Posted July 15, 2002 Share Posted July 15, 2002 i dont think you can make it so that you cant execute a script while backstabbing. why not just make it unturnable. i mean, bind x "cl_yawspeed 100000000" is a script, but then again so are all your binds, so you wouldn't be able to do anything during a spin. and all about lightning now? just cause you saw some newbies spamming lightning doesnt mean anything. absorb? drain? it's not hard to counter lightning ... Link to comment Share on other sites More sharing options...
Wan Posted July 15, 2002 Author Share Posted July 15, 2002 Sure you can use absorb or drain, but the "image" of the game has become ugly if you know what i mean!?. There were more different people before, now everybody (a lot of people anyway) uses the dark sides lightforce. Its just plain ugly... Link to comment Share on other sites More sharing options...
thehomicidalegg Posted July 15, 2002 Share Posted July 15, 2002 you know even if they quaduple the lightning damage it becomes as useless as a hyperventilated chipmonk as soon as the other guy turns on absorb Link to comment Share on other sites More sharing options...
Nuke Posted July 15, 2002 Share Posted July 15, 2002 restricting cl_yawspeed to a max of 200 would have been enough! see also: http://www.lucasforums.com/showthread.php?s=&threadid=69226 Link to comment Share on other sites More sharing options...
Yoda_623 Posted July 18, 2002 Share Posted July 18, 2002 Yeah, I don't like 1.04 that much either. I'm not bad at it,it just seems that it doesn't take that much skill anymore. Link to comment Share on other sites More sharing options...
LOUman Posted July 19, 2002 Share Posted July 19, 2002 do you want to know what i hate? People who run backward the whole fight and try to backstab me! and i think it's ok that you can't turn while backsabbing. i mean, you can't turn while turning. or can YOU do what? Link to comment Share on other sites More sharing options...
thehomicidalegg Posted July 19, 2002 Share Posted July 19, 2002 its funny to still see some ppl running backwards in fghts...guess its the only strategy they know... Link to comment Share on other sites More sharing options...
BigMexican Posted July 19, 2002 Share Posted July 19, 2002 game takes MORE skill now. 1.03 was pull/stab pull/stab, etc etc. everyone said that it was easy to counter and whatnot, but whether that was a crock of bulldust or whether players in australia just couldnt do it im not sure. i just found that the game had become completely 1 dimensional. there was NO alternative except backstab basically. anything else and you're at a huge disadvantage. and as for light/dark side balance, i think it's well done. both centre around a core power, light has absorb and dark has lightning. in a duel, absorb is a lot better, but in ffa both are fairly equal. you either take dark and lightning, and rack up the kills, but fall victim to lightning spammers yourself, or protect yourself from lightning with absorbl, but not have the ability to get kills as quickly, or attack with force. Link to comment Share on other sites More sharing options...
Twins of Doom Posted July 19, 2002 Share Posted July 19, 2002 Originally posted by BigMexican game takes MORE skill now. 1.03 was pull/stab pull/stab, etc etc. everyone said that it was easy to counter and whatnot, but whether that was a crock of bulldust or whether players in australia just couldnt do it im not sure. i just found that the game had become completely 1 dimensional. there was NO alternative except backstab basically. anything else and you're at a huge disadvantage. and as for light/dark side balance, i think it's well done. both centre around a core power, light has absorb and dark has lightning. in a duel, absorb is a lot better, but in ffa both are fairly equal. you either take dark and lightning, and rack up the kills, but fall victim to lightning spammers yourself, or protect yourself from lightning with absorbl, but not have the ability to get kills as quickly, or attack with force. actually.... IMO: in 1.03 it took more skill to win because you had to keep on your toes....i find i don't have to do that as much and yes, it is easy to counter http://jkhq.ath.cx/pushpullcounter.php AND http://jkhq.ath.cx/absorbguide.php Link to comment Share on other sites More sharing options...
BigMexican Posted July 19, 2002 Share Posted July 19, 2002 if push/pull doesnt work, kick em till it does. or do it without the knockdown. for every counter there was a counter-counter. and you didnt need to stay on your toes in 1.03, if you died you just respawned somewhere else and pull/stabbed some more people. why spend 30 seconds countering pull and then counter-attacking, when you could just die, respawn, and get another 2 or 3 kills in that time ... Link to comment Share on other sites More sharing options...
LOUman Posted July 19, 2002 Share Posted July 19, 2002 i also love people who try give me a kick. i just roll away an the jerk falls down. or the people who try to grip me and throw me for example on nar shadaa down when i use absorb. by the way why should the light side have the possibility to attack? i always use the light side. Link to comment Share on other sites More sharing options...
CobraKai Posted July 19, 2002 Share Posted July 19, 2002 play on no force servers. Link to comment Share on other sites More sharing options...
LOUman Posted July 19, 2002 Share Posted July 19, 2002 Originally posted by CobraKai play on no force servers. that's an argument Link to comment Share on other sites More sharing options...
Sith Maximus Posted July 20, 2002 Share Posted July 20, 2002 Originally posted by BigMexican if push/pull doesnt work, kick em till it does. or do it without the knockdown. for every counter there was a counter-counter. and you didnt need to stay on your toes in 1.03, if you died you just respawned somewhere else and pull/stabbed some more people. why spend 30 seconds countering pull and then counter-attacking, when you could just die, respawn, and get another 2 or 3 kills in that time ... That is the exact reason for the patch. It is just plain uninterseting to play a game where everyone is doing the exact same thing. When that happens the game will go down the tubes because people will not want to play if the same moves are spammed over and over again. This is even more true if it is from people abusing the power of script files to accomplish the task. It has become the same way in many games and I for one and glad that the staff at Raven have at least tried to come up with a solution to the problem. If they did allow any type of turning animation in the backstabs that would mean the yawspeed would need to be in the animation and it would just be abused all over again. I It must have been a great thrill for no skilled spinning backstabbers to kill ten year old kids on the weekends, but now that has changed for the better. But as always people need a new power to complain about. Now people have decided that lightning is the new problem in the 1.04 patch. But as always use your brain to get around these things. I always play a Dark side Jedi but I hardly ever Lightning. I find that it takes the fun out of sabering someone. Plus the no skilled player can just stand in a corner and hurl lightning into a crowd to get easy kills. But in the end the goals of this and any other online game are the same, come out on top and do it with the least amount of respawns as possible. Someone will always call someone else a cheater or a whore, its just the way things are. Everyone needs to stop complaining and play the game. If you do not like a certain power, like lightning, play on a no force server or on a limited server that allows some general powers but none of the more destructive ones. Personally I do not care what I play on, I just want to blow off some steam and have fun. But if I wanted an easy game where the power of scripts was used to get the most kills I would go back to Quake or UT where they are a dime a dozen. At least in this game you have the chance of coming across one or two players a night that will give you a run for your money and that ,for me at least, makes this game worth playing. And If you do not like the way it is just stop playing! Link to comment Share on other sites More sharing options...
msayther Posted July 20, 2002 Share Posted July 20, 2002 I actually think the new patch worked great to make force/saber battles more interesting and varied. I have only one complaint - Nerf all the guns. Although the backstab tricks were kinda cheap before, it did at least even up the balance between guns and saber/force use. I like having guns sometimes, but I don't like being forced to have one to survive. I haven't played a whole lot since the patch, but it seems that guns now are the only way to go on those servers that have them, whereas before, I was competitive against all but the best gun blasters if I used my saber, and was observant and used my force powers wisely. Oh, well. Maybe 1.05 they will nail it. They're getting closer. Link to comment Share on other sites More sharing options...
Psykotik Posted July 20, 2002 Share Posted July 20, 2002 The way I see it, in every patch Raven has made the game a little worse. So much so that I've uninstalled JK2 until a new patch or mod comes out to succeed in fixing things in places Raven failed miserably. Raven, instead of looking at ways to tweak a moves effectiveness, completely shoots them down. For instance, Pull/Backstab. I agree with the pulling being toned down, but making backstab moves do 20 damage? Thats absolutely ridiculous. Raven basically nurtures (sp?) no skilled headless chickens. It used to be if you ran at someone swinging madly with light style, they'd just backpedal, sidestep, and sweep across you with a red swing. Now, do the same, they TRY to backpedal and sidestep, but move to slowly to get out of the way, and even if they do, it wont hurt because only the tip hits you, and they nerfed the hell out of saber tip damage. Im sorry, but last I checked, theres only one instance in any of the movies when someone got hit with a lightsaber and wasn't dead or incapacitated, and thats when Luke hit Vader on hit shoulder in TESB. Saber should do large amounts of damage, but intstead Raven opts to make it do hardly anything unless you get right in someones face and swing like a jackass. There's no skill anymore...run forward, swing like a crazy ****, avoid any kicks, and prey your crazy swinging hits more than theirs. No more finess, no more fear of running into someones lightsaber, the game is completely RUINED. And for what? To please a bunch of skillless morons who couldn't adapt to an EXTREMELY easy to counter, rather stupid strategy. Time after time people find new ways to kill people, and every time instead of sitting after being killed and thinking "Hey, what can I do to avoid that next time", people leave the game and bitch and moan towards Raven to fix what must be a bug or cheat of some type that allows people to kill them. First it was DFA, but if you remember, at that time, kicking would knock people who were in the middle of a red style attack down. Raven SHOULD have opted to make DFA like it is now (where you have to go about 3/4 through a red attack then start the DFA), and left kicking alone. Instead, they not only made the previously mentioned changes to it, but also maded it so you couldn't turn during it--a change that I have mixed feelings about--but also ruined kicking during red attacks...now correct me if I'm wrong, but one of the disadvantages that is supposed to come from the insanely powerful (ain't that a joke, more on that coming) red style was being open to attacks...nope, none of that anymore. Then was lunging. Raven not only reduced the damage on it, but they opted to also decrease damage on the saber if it glanced you, or if the tip only hit you. My question is, is the tip of a saber somehow LESS hot than the rest of it? People, instead of jumping out of the way and taking advantage of the exposed time after the lunge, again complained and got this move bitchslapped. Ahh, then the days of pull/backstab. Not realising that it was the PULL portion of this that was the problem, Raven ruined backstab damage. Then they went a step further with their previous changes. Sabers have to now stay in your opponent to do any decent amount of damage, but who in their right mind is going to sit there and LET you move an entire red swing through them? With this, although it seems people are still coming to the realization, red and yellow were killed, because blue attacks move so fast, you can successfully keep your saber in your opponent for the duration of the attack and actually do MORE damage than red. In conclusion, yes 1.04 does indeed suck...it sucks hard. Link to comment Share on other sites More sharing options...
MUHAHAHAHAHA Posted July 20, 2002 Share Posted July 20, 2002 :violin: :violin: :violin: To all those who love 1.02, PLAY 1.02!!!! To all those who love 1.03, PLAY 1.03!!!! NOBODY is forcing you to play 1.04. I played on a saber-only FF Jedi Master FFA server last night, and didn't have any problem getting kills. Every match (about 15-20 minutes) I had over 30 kills, and ZERO of them came from lightning or backstabs. Learn the multiple attack combos, and learn how to read your opponents' weaknesses, and bitch less. If you want to bitch, play the old versions, there are still plenty of servers running them. Yes, there are things that should be changed (backstab damage should be higher (equal to a front-side hit), you should be able to lunge in mid-air, you should be able to block saber throws while being pullled (the single biggest exploit in the game, all the way since 1.02). However, what we have now is the result of the glaring errors in 1.03. Yes, the l337 players could survive the onslaught of pull/backstab whores (yes, we know about protect, dark rage, absorb, etc etc etc), but to do any kind of damage in a FFA server, one HAD to spam backstab, because it was the one way to kill in the least amount of time. Why should a backstab hurt more than being slashed over the head? Think about it. It shouldn't. Why should you be able to spin during a turning move? You shouldn't. Bitch less, frag more. Link to comment Share on other sites More sharing options...
Psykotik Posted July 20, 2002 Share Posted July 20, 2002 Originally posted by MUHAHAHAHAHA but to do any kind of damage in a FFA server, one HAD to spam backstab, because it was the one way to kill in the least amount of time. Its exactly that attitude that ruined the game, and that I complain about. People who REFUSE to explore new possibilities. Link to comment Share on other sites More sharing options...
MUHAHAHAHAHA Posted July 20, 2002 Share Posted July 20, 2002 It wasn't an attitude, it was fact. You could not succeed in a FFA server in 1.03 w/out using backstab, because other attacks didn't kill fast enough. Yes you could survive, and yes, you could get kills, but in FFA, it's all about the most kills in a short amount of time. It's unfortunate that it had to get to a point where they nerfed it, but if you go to ANY 1.03 server, and you will observe that at least 60% of the kills are from backstabs. It's pretty disgusting. The 1.04 FFA servers have a lot better fights, IMHO. You see people surviving for more than 2 seconds after spawning The insanity! Of course, it was the pull that was the problem, not the backstab, yet think about it in terms of realism. Would a backstab realistically do more damage than a slash over the head? Try it w/ a plastic lightsaber, and see which hurts more. I bet you'll be surprised. Link to comment Share on other sites More sharing options...
LOUman Posted July 20, 2002 Share Posted July 20, 2002 these people who do this are like respawn killer in Medal of Honor: Allied Assault on Omaha Beach. Always the same thing. such losers when i play JK2, i act like a real jedi would. i just defend myself, if it happens that someone gets behind me, he gots a backstab. but i don't run around backward and try to backstab players. i barely find enemys who fight or think like i. there should be a server for people like me only. Link to comment Share on other sites More sharing options...
Psykotik Posted July 20, 2002 Share Posted July 20, 2002 Originally posted by MUHAHAHAHAHA It wasn't an attitude, it was fact. You could not succeed in a FFA server in 1.03 w/out using backstab, because other attacks didn't kill fast enough. Yes you could survive, and yes, you could get kills, but in FFA, it's all about the most kills in a short amount of time. It's unfortunate that it had to get to a point where they nerfed it, but if you go to ANY 1.03 server, and you will observe that at least 60% of the kills are from backstabs. It's pretty disgusting. The 1.04 FFA servers have a lot better fights, IMHO. You see people surviving for more than 2 seconds after spawning The insanity! Of course, it was the pull that was the problem, not the backstab, yet think about it in terms of realism. Would a backstab realistically do more damage than a slash over the head? Try it w/ a plastic lightsaber, and see which hurts more. I bet you'll be surprised. Well, I see where you're coming from, but I can say from experience that you COULD succeed without backstabbing. I frequently topped servers I played on, and only backstabbed if someone came up behind me. If people came at me backwards, they were on the ground, and meeting my saber as I executed a well timed yellow finished or blue lunge. If they pulled me, I would activate speed, get up, and DFA them while that sat backstabbing air. There were times when one well placed red swing took out 3 or more people running backwards at each other. It was just a matter of timing, precision, and execution, mixed with more than a little insanity. And I see what you're saying about back stab damage, but your plastic saber example is very bad...because that is blunt, and would actually hurt more to be stabbed in the gut with...for example, if someone punched you in the side of the head, it may ring a bit, but very little pain, but if they hit you equally hard in the gut, you'd get the wind knocked out of you and would be down for a little while at least. But thats kinda off target, with a real lightsaber, it would just slice through your head, so I understand what you're saying. I just think 1.04 is to much "Quick run in there holding attack in blue style because noone can hurt you very much anyway", whereas at least in 1.03 you had a reason to hesitate. Link to comment Share on other sites More sharing options...
BigMexican Posted July 20, 2002 Share Posted July 20, 2002 well you either must have been playing on some fairly low-skill-level servers, or be one of the best players in the world then psykotik, because there's no way someone using normal moves can kill a skilful pull/stabber. in a ffa server it's easy to rack up a kill every 20 seconds or so with backstab, sometimes as many as 10 kills a minute. i'd like to see you match that without backstab. a kill every 6 seconds ... it takes about that long to do a complete heavy stance swing. backslash was overpowered, and as such, everyone not only used it, but also abused it. it narrowed gameplay down so much that it just became boring, no fun anymore. the same move over and over if you wanted to have any chance to play competitively. Link to comment Share on other sites More sharing options...
LOUman Posted July 20, 2002 Share Posted July 20, 2002 pah Link to comment Share on other sites More sharing options...
cuchulaine Posted July 20, 2002 Share Posted July 20, 2002 Backstab pivoting was a bug, simple as that. People who constantly used pull/push/backstab were just plain cheap! The move copies Darth Mauls finishing strike on Qui Gonn at the end of 'Phantom'. He skillfully stabs his opponent with a move that kills because he has pierced straight through his foes torso. Thats why Raven raised the ammount of damage caused by the sabre during this move. But to allow this move to cause the same amount of damage whilst unskillfully pivoting is wrong, if you perform the backstab and then miss you wouldn't stab your foe with a killing blow! And to pivot the sabre at that point would be about as weak a move as you could get! So to remove it from the multiplayer game was a good move from Raven as it removed a flaw that some less honerable players took advantage of. Sorry but now you will have to actually play the game without your unfair advantage. Boo Hoo Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.