Smood Posted July 17, 2002 Share Posted July 17, 2002 Firstly I would like to say that in MY opinion these settings, offer the best, and most realistic saber fights in terms of skill, and length of fight. //(increased damage for movie like 1 strike kills! If it is a quick hit, it will not be a 1 shot kill, the setting is decent at 2 and 4 makes almost all hits a kill, forces players to duel cautiously, not just running and swinging) seta g_saberdamagescale 3 //(parries, correct blocking, still someone what frequent blocks but they make SENSE) seta g_saberghoul2collision 1 //(Disables unecessary blocking, i.e. saber tip hitting from behind) seta g_sabertracesaberfirst 0 I really love these settings and feel they bring out the best in saber fights (either groups or duels) Feel free to comment constuctively. * update note I just wanted to comment further on saberdamagescale. What I'am trying to obtain in saber battling is the deadliness of the saber. I FEEL, that a saber that passes through a person's body fully should kill instantly and dismember appropriately. For a saber to swing through someone and only do damage doesn't make for the saber that is known in the SW universe and staggers continuity. This does not mean that I want a saber to kill everytime it comes in contact with another person, if a saber hits a person's body, but only 'nicks' it touching flesh with its tip it shouldnt kill, and only damage done is valid. The '3' setting for saberdamagescale best achieves this vision, and forces people to think when dueling, not just strike air. *********** Thanks. [07/25/02] Link to comment Share on other sites More sharing options...
Daishin Posted July 17, 2002 Share Posted July 17, 2002 Damage scale 3 is a bit much. I like to be able to do SOME fighting before I die. Link to comment Share on other sites More sharing options...
Smood Posted July 17, 2002 Author Share Posted July 17, 2002 hence the 2 factor comment being an effective substitution. Link to comment Share on other sites More sharing options...
Revan Bakr' Posted July 17, 2002 Share Posted July 17, 2002 Smood, my man, I don't know the first thing about coding and texting. So when you say seta, are you telling me to start a text or actually include that in the text. I've tried ghoul 2 before and am disappointed. I'm sure it's great but how should I know if I can't load it. Peace! Link to comment Share on other sites More sharing options...
Smood Posted July 17, 2002 Author Share Posted July 17, 2002 It didn't work huh? Well simply load the game, bring down the console (you know how to do that I'am sure), then type in g_saberghoul2collision 1. After this enter g_sabertracesaberfirst 0. Etc.... OR The seta can be used in your multiplayer configuration file located in your base directory, to permenantly set all your botmatches or hosted games with those settings by default. Link to comment Share on other sites More sharing options...
crazyplaya73 Posted July 17, 2002 Share Posted July 17, 2002 I like the higher saber damage. Check my sig. to see what settings I found to be the best... Link to comment Share on other sites More sharing options...
Smood Posted July 17, 2002 Author Share Posted July 17, 2002 what do you mean by regular blocking? Is ghoul2 enabled? sabertracesaberfirst off? Link to comment Share on other sites More sharing options...
Prime Posted July 18, 2002 Share Posted July 18, 2002 I recommend the following settings: seta g_saberdamagescale 2 - I think 3 is too much (personal preference) because higher than 2 makes strong swing a disadvantage because medium stance will kill you just as quickly, but is not as slow a swing. Just my opinion. But increasing the saber damage definitely helps. seta g_saberghoul2collision 1 - I like this type of blocking, since it is more like the SP (and movies?). And with extra saber damage, this blocking doesn't increase the length of a duel too much. Default is off, by the way. seta g_sabertracesaberfirst 0 - I feel that if you have the above on, you should have this off. Otherwise almost nothing will get through. Basically it depends on how long you want your duels to last. I like mine to last a little bit longer (one on one) than Smood does I think, so I like the above settings. For FFA, lowering blocking or increasing damage might be better. Again, all preferences. One thing Smood and I agree on though, is that there is no need to whine about nerfed saber this and useless saber that. It is so easy to change things to exactly how you want them (and you can put them in a config file so they will be set up automatically). So tweek away and have fun! Link to comment Share on other sites More sharing options...
Mercen4ry Posted July 18, 2002 Share Posted July 18, 2002 In any event, I decided to throw a bit of that info. into my sig, since I've answered too many "Oh no, sabers suck" threads as it stands with that answer smood. Thanks for the reclarification. (I just wish a mod would sticky one of these... ) Link to comment Share on other sites More sharing options...
crazyplaya73 Posted July 18, 2002 Share Posted July 18, 2002 what do you mean by regular blocking? I meant: seta g_saberghoul2collision 0 seta g_sabertracesaberfirst 1 With DUEL_SE you can increase damage for the saber with more control. Instead of doubling or tripling EVERYTHING you can set the damage for each stance, special moves, and backsweeps individually. It gives you a better ballance then saberdamagescale 2 or 3. You can also lower the damage for kick, saber throw, and lightning and specify how often a kick will knock someone down. :D Link to comment Share on other sites More sharing options...
FatalStrike Posted July 18, 2002 Share Posted July 18, 2002 A great saber duel (the short way) 1st - Uninstall your game, then reinstall it. 2nd - Do not install the patch (any of them). 3rd - play 1.02 Your duels will be excellent! A great saber duel (the long way) 1st -Write that you want MORE in the next patch and not less on every thread you can find that touches on that subject. 2nd -E-mail Raven like crazy about bringing back the variety of moves and the "in control" feel of the original. 3rd -Never ever again fall for the old "if we just get rid of this everything will be better" line. Thats a lie. The only way to make things better is to add to them. Thanks for reading this seeya PS I read your 1.04 setting and your right it does make 1.04 better. But it still isn't the great game that got us all hooked in the first place Link to comment Share on other sites More sharing options...
SharaFett Posted July 18, 2002 Share Posted July 18, 2002 thanks a million smood these are GREAT settings Link to comment Share on other sites More sharing options...
Lionen Posted July 18, 2002 Share Posted July 18, 2002 I got a vision on how saber duels should be in JK3. You use the mouse to control the saber and swing it anyway you like! Of course i dont know anything about programming computer games, so that might be impossbile. But i still like the idea! imagine the enemy swing towards your legs. Then youll move the mouse cursor in a circle down left and you block the enemy saber just a few inch from your knees. Then you pull your sword back and push into the enemy body piercing your foes heart... or something... Link to comment Share on other sites More sharing options...
Smood Posted July 19, 2002 Author Share Posted July 19, 2002 - Lionen, you have a wonderful idea, actual control of the saber with the mouse! Although this would either call for extreme programming, or a new code innovation it would definately be superior! - Your welcome sharafett... I love these settings as well. - Fatal strike, although 1.02 did require twitch skill, I feel it wasn't really a saber fight, but instead like a weird sword fight where there were no blocks or parries, oh and your saber went through things without harming them many times... 1.04 with the ideal settings is simply the best... - crazaplaya, regular blocking isn't bad, but I prefer ghoul2 style without sabertrace since it introduces true parries and reduces blocking to body blocks, instead of a cube of blocking or a invisible blocking area - Mercen4ry I'll see if I can make it happen, I work at jkii.net... so maybe? Link to comment Share on other sites More sharing options...
Nazareth Posted July 26, 2002 Share Posted July 26, 2002 Sounds pretty cool, I'll try that sometime thanks. Another thing to do is to have one guy be a sith with a double sided saber and another be a jedi with one lightsaber. You get a nice, classic EP1 saber duel. Link to comment Share on other sites More sharing options...
Smood Posted July 26, 2002 Author Share Posted July 26, 2002 Alright, with the help of ChrisC3PO I was able to get this thread stuck. Now let's rally the entire community, and get servers running some great saber settings. Feel free to discuss the jk2 settings, this is the place to do it! Link to comment Share on other sites More sharing options...
zworqy Posted July 27, 2002 Share Posted July 27, 2002 Originally posted by Lionen I got a vision on how saber duels should be in JK3. You use the mouse to control the saber and swing it anyway you like! Of course i dont know anything about programming computer games, so that might be impossbile. But i still like the idea! imagine the enemy swing towards your legs. Then youll move the mouse cursor in a circle down left and you block the enemy saber just a few inch from your knees. Then you pull your sword back and push into the enemy body piercing your foes heart... or something... Lionen, that is possible, and it has already been done! It's in the game "Die by the Sword" by Treyarch Inventions. It's an adventure/action game set in an medieval environment. They call the system "VSIM". Link to comment Share on other sites More sharing options...
GrEEk_OuTcAsT Posted July 27, 2002 Share Posted July 27, 2002 With increased Damage Scale people complained about the Blue Lunge being very powerful just like BackStab was in 1.03 Link to comment Share on other sites More sharing options...
Smood Posted July 28, 2002 Author Share Posted July 28, 2002 I have heard of this, but it is still blockable. This is very important in determining if a move is fair or not. Link to comment Share on other sites More sharing options...
Agen Posted July 28, 2002 Share Posted July 28, 2002 i'm sorry but that wasn't really that good at all it's a good idea i think but it doesn't work too well. Link to comment Share on other sites More sharing options...
Smood Posted August 4, 2002 Author Share Posted August 4, 2002 I took a look at the game die by the sword at Gamespot. I don't think I'll be playing that.... Link to comment Share on other sites More sharing options...
sith hunter Posted August 4, 2002 Share Posted August 4, 2002 to SEE great saber duels: cg_thirdpersonvertoffset -5 cg_thirdpersoncameradamp 0 Link to comment Share on other sites More sharing options...
Blues Posted August 4, 2002 Share Posted August 4, 2002 Originally posted by Smood Firstly I would like to say that in MY opinion these settings, offer the best, and most realistic saber fights in terms of skill, and length of fight. //(increased damage for movie like 1 strike kills! If it is a quick hit, it will not be a 1 shot kill, the setting is decent at 2 and 4 makes almost all hits a kill, forces players to duel cautiously, not just running and swinging) seta g_saberdamagescale 3 //(parries, correct blocking, still someone what frequent blocks but they make SENSE) seta g_saberghoul2collision 0 Don't you mean g_saberghoul2collision 1 over 0? I'm guessing you made a typo... Link to comment Share on other sites More sharing options...
Smood Posted August 18, 2002 Author Share Posted August 18, 2002 I did thanks, I'll edit it that... Link to comment Share on other sites More sharing options...
Smood Posted August 18, 2002 Author Share Posted August 18, 2002 I'am still finding many, many servers not running any ideal settings. I think the bare minimum that should be on a server is g_saberscaledamage 3, so the saber is deadly! I find that this settings gives gunners, and saberists a balance. Neither tends to be overpowered. Link to comment Share on other sites More sharing options...
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