t3rr0r Posted July 26, 2002 Share Posted July 26, 2002 Originally posted by Emon I heard someone just released JediMod 2.0, unoffically. yeah, i saw a few servers that said "jedimod v2.0++". :/ Link to comment Share on other sites More sharing options...
remark 666 Posted July 27, 2002 Author Share Posted July 27, 2002 are you still doing the sabers Dest ? should I go on ? you shouldn't release the code yet, it'll be the same deal, same mods but with few extra things here and there, at least this is one of the original and cool mods, keep it that way for some time ^_^ Link to comment Share on other sites More sharing options...
striderx2048 Posted July 28, 2002 Share Posted July 28, 2002 Anyway to make multiplayer saber even more like single player? ie. when you move forward in sp, the camera moves back some. Also in sp, when your go for autoblock, after the parry, the hands remain in the "parried" position for a sec or two. Change the yellow finisher to more sp version, ie. you actually jump over the opponnit not do a jump of 0 distance forward. Also for for "orange" stance, or the alternate "yellow" finisher for sp, ie the jump over stab down, or just add that part of yellow stance, but under x conditions the alternate is executed and not the standard. Add the ability to turn off the saber in mid-throw, causing it to drop the floor. If you jump and land on the head of someone, they get knockdowned, but no damge is done. Link to comment Share on other sites More sharing options...
zer0_her0 Posted July 28, 2002 Share Posted July 28, 2002 Where do you get this file? I looked on jediknightii but only has the knock off version. Link to comment Share on other sites More sharing options...
Zathu Koon Posted July 28, 2002 Share Posted July 28, 2002 I cant find 1.1 anywhere dest, just that cheap-assed 2.2++ Link to comment Share on other sites More sharing options...
bliv Posted July 28, 2002 Share Posted July 28, 2002 http://www.geocities.com/dmccarthy100/jedimod1_1.zip I got that from someone earlier. Right-click then choose save as. Link to comment Share on other sites More sharing options...
Dest Posted July 28, 2002 Share Posted July 28, 2002 here is another link to JediMod v1.1 http://sivut.koti.soon.fi/tomppa1/JediMod/ Link to comment Share on other sites More sharing options...
Zathu Koon Posted July 28, 2002 Share Posted July 28, 2002 Thanks alot for this mod dest... Link to comment Share on other sites More sharing options...
Bogus Posted July 29, 2002 Share Posted July 29, 2002 really great mod i love it from 1.0 to 1.1 you added the slesctable hilts maybe in the next version by popular demand Dual pistols (not the other weapons or it would be really g*y) and maybe after that... (stupid idea begin) someone made the imperial pistol and there is a beta of the ddc pistol so maybe slectable pistol models??? (stupid idea end) and the not so stupid idea i had was colored lazer beams like lightsaber blades pick what color your pistol (pistol only not all weps) and make it different colors tell me if these are completely stupid or am i onto sumthing because your mod is one of the most popular so far Link to comment Share on other sites More sharing options...
DarkJedi91681 Posted July 29, 2002 Share Posted July 29, 2002 hey can anyone help me with this. i wanna kno how to get all the saber hilts i have compatible with jedimod 1.1 in the pk3 files do i just add a folder saber_hiltname and put the files in there and then it will be compatible? or is there something else that has to be done? b/c i downloaded someone modified for jedimod1.1 and the sabers dont show up in the little scroll bar to pick your saber hilt. anyone know how to get them to show up in the scroll bar to easily pick between them? Link to comment Share on other sites More sharing options...
yodaissmart Posted July 29, 2002 Share Posted July 29, 2002 dest... i hate to say this... but this mod rules, lol i loved 1.0 and the ++ versions suck in comparison some thing constantly saying unknown command ts lol. but ur mod rules even thou 1.0 used to always say unknown command oh well lol. where can i find the source for jedimod 1.1 i wanna make my own mod (and of course i will give u hella lotta credit ) Link to comment Share on other sites More sharing options...
golfrguy87 Posted July 29, 2002 Share Posted July 29, 2002 Dest, I downloaded ur JediMod 1.1, and Tchouky's mod isnt included... Link to comment Share on other sites More sharing options...
bliv Posted July 29, 2002 Share Posted July 29, 2002 You need 1.0 as well. Link to comment Share on other sites More sharing options...
yodaissmart Posted July 29, 2002 Share Posted July 29, 2002 Originally posted by DarkJedi91681 hey can anyone help me with this. i wanna kno how to get all the saber hilts i have compatible with jedimod 1.1 in the pk3 files do i just add a folder saber_hiltname and put the files in there and then it will be compatible? or is there something else that has to be done? b/c i downloaded someone modified for jedimod1.1 and the sabers dont show up in the little scroll bar to pick your saber hilt. anyone know how to get them to show up in the scroll bar to easily pick between them? well dark jedi i know what ur problem is and i released a pk3 containing a bunch of saber hilts all u gotta do is place it in the gamedata/base folder like other hilt models the pack i made is specifically for Dest's but it may work with NickR's aswell "i just put together a compilatin of hilts JediMod 1.1 ready im sending it to jediknightii.net, jk2files.com, and massassi.net it as the name Saber Hilt Pack 1.0 and says ***COMPATIBLE WITH HILT SELECTION MODS*** all over it lol . also Nick why not let Dest use ur code in JediMod 1.2? cuz urs should prolly be better then his cuz u can do bots and because (he even said so himself) he cant do menus (that well). not to rip on u or nething Dest lol." - i posted this in another thread just thought it was relevent here aswell Link to comment Share on other sites More sharing options...
MUHAHAHAHAHA Posted July 29, 2002 Share Posted July 29, 2002 Good job w/ 1.1, I like the saber hilt selection, new emotes, etc. The filesize limitation for the tckmodel.cfg is getting to be an issue however, w/ all the new models coming out. Would it be a lot more difficult for you to not hardcode the size, and use dynamic memory allocation for the array? I'd be willing to help w/ the coding on this.... I mean, if the parsing of autoexec.cfg and other cfgs doesn't depend on the file size, why should the tckmodel.cfg? Another thing that would be VERY useful to add is the multiple sound code (there is a mod out there according to yodaissmart). A function like play "sound.mp3" would be incredibly useful for adding additional taunts or just speech to models. Link to comment Share on other sites More sharing options...
DarkJedi91681 Posted July 29, 2002 Share Posted July 29, 2002 Dest, there seems to be a problem with jedimod 1.1 i load up a game offline with 6 bots in it. and everythings fine with yoda and everything. i have no saber hilts installed or anything.anyways i noticed when the bots change to there guns the lightsaber is coming out of the gun hole to the side. then when they change to there lightsabers its back to normal.also i keep getting this error message about cannot register the saber_/ hilt or whatever,but i have no hilts installed at all. any idea what it could be? i know someone posted earlier they were having this problem. lemme know what u think or anyone that may know how to fix this problem. i also got a glitch where i threw my lightsaber and it just kept going into the horizon. i had to restart to fix it. i have no hilts in the base folder or anything, it just keeps giving me that error message thats so annoying. anyone know how to fix this? Link to comment Share on other sites More sharing options...
golfrguy87 Posted July 30, 2002 Share Posted July 30, 2002 DarkJedi, I have the same problem with the guns/saber thing. the bots myself have sabers coming outof my gun. I has only happend once with me. Link to comment Share on other sites More sharing options...
DarkJedi91681 Posted July 30, 2002 Share Posted July 30, 2002 to me it happens alot tho lol and i get this error message to RE_RegisterModel:R_AllocModel() failed for 'models/weapons2/saber_/saber_w.glm' i keep getting that at the top and also sometimes my bots just wont move until i walk up to one and kill em and they start to move again.its soooooooooooooooooo weird, i dunno wut to do anymore, ive played around with every file in assests and everything and i cant seem to fix it, ig uess only Dest or someone whos knows bout that error message might be able to help Link to comment Share on other sites More sharing options...
rut-wa jodar Posted July 30, 2002 Share Posted July 30, 2002 Originally posted by DarkJedi91681 to me it happens alot tho lol and i get this error message to RE_RegisterModel:R_AllocModel() failed for 'models/weapons2/saber_/saber_w.glm' i keep getting that at the top and also sometimes my bots just wont move until i walk up to one and kill em and they start to move again.its soooooooooooooooooo weird, i dunno wut to do anymore, ive played around with every file in assests and everything and i cant seem to fix it, ig uess only Dest or someone whos knows bout that error message might be able to help 1) set mod_hilts to 0 should stop the error message but it disables custom hilts 2) set bot_honorableduelacceptance to 0 will stop the bots just standing doing nothing but it disables bots accepting challenges Link to comment Share on other sites More sharing options...
DarkJedi91681 Posted July 30, 2002 Share Posted July 30, 2002 i'mma try this and let u know what happens rut-wa jodar thanx for letting me know something:) Link to comment Share on other sites More sharing options...
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