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Changeable Saber Hilts a Reality!!!!


NickR

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Posted
I'm going to add this to JediMod. Would have had it done by now but I went on vacation. After that I am going to probably leave the mod alone so I can stop releasing everything before NickR

 

Dest, maybe you would like to work on a project with me? pls read your PM for more info

Posted

Well, I've figured out how to alter my saber model code so its not hardcoded anymore. The problem was right infront of me! So you can add unlimited saber models now with ease. :)

Posted

I hope maybe 2 or 3 months. This isn't a small mod in the works, guys. Its a Team Fortress sized mod. No, it's not a Team Fortress mod! :)

Posted

Speaking of hilts, DEST not only released the mod, but Project Duality has a copy, and what JK2Files.com fails to realize is that you need JediMod v1 to use v1.1 they say you don't need it when DEST says right in the readme that you do... but you can obtain your copy here at

 

http://www.geocities.com/dmccarthy100 (had wrong link posted)

 

also posted is the Source Code for JediMod v1.1

 

And you can use the mod on my server

 

ip=24.217.9.169:28072

 

Enjoy, and great job DEST..... I love the indvidual saber ignition!!!!

 

 

Andy867

JK2Net File Master

http://www.jediknightii.net

Posted

just wanted to know the wait time, take yer time, i would rather have a nice smooth running mod than a clunky one. makes less work for me.... now... for eats.... *goes for the captn crunch*

Posted

Hey everyone ( i say that too much), I just wanted to update ya on my progress... Since its been hours since the release Of JediMod v1.1 and studying the system DEST set up, you can now use 4 custom saber hilts that I updated for the Mod... so just head over to http://www.geocities.com/dmccarthy100 and check them out... to access them, just open the player area of the console menu, and select them... mroe to come, but I need sleep!!!!

 

 

 

Andy867

JK2Net File Master

http://www.jediknightii.net

Posted
Originally posted by Emon

You altered it so it's not hard coded anymore? That doesn't really make sense... But I think I know what you mean.

 

it makes sense ! you just don't understand !

Posted

Well I finally finished the saber hilt selection last night. I can't wait for you guys to check it out. Shame you can't take shots of menus in JKII. :(

Posted

'printscreen' works :) just not the best all the time

 

where did you put the model chooser, cause i am still looking for Dests. i just edited the file manuely

Posted
Originally posted by NickR

Well I finally finished the saber hilt selection last night. I can't wait for you guys to check it out. Shame you can't take shots of menus in JKII. :(

 

use hypersnap dx :)

Posted

heh I bet Nick's menus are 50 million times better than mine :) I hate menu code! Nick your mod is going to own, Especially if you get those new animations.

Posted

I've finished all my hilt code now. There are 2 selection boxes for each hilt, so you can have 2 different hilt models. And I fixed that bloody saber throw bug too :)

Posted

sweet man. now who all has hilts compatable with there mods? anyone? i want more and (not to sound laz) and way to lazy right now to do it myself

Posted

Dest u say that any hilts that would work with ur mod would work with NickR's aswell right? well i just put together a compilatin of hilts JediMod 1.1 ready :) im sending it to jediknightii.net, jk2files.com, and massassi.net :) it as the name Saber Hilt Pack 1.0 and says ***COMPATIBLE WITH HILT SELECTION MODS*** all over it lol :). also Nick why not let Dest use ur code in JediMod 1.2? cuz urs should prolly be better then his cuz u can do bots and because (he even said so himself) he cant do menus. not to rip on u or nething Dest lol.

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