-Chrono_MOT- Posted July 25, 2002 Posted July 25, 2002 naw, it's a custom saber I'm making for someone named Gholam on these forums ^_^.
Subject452 Posted July 25, 2002 Posted July 25, 2002 I'm going to add this to JediMod. Would have had it done by now but I went on vacation. After that I am going to probably leave the mod alone so I can stop releasing everything before NickR Dest, maybe you would like to work on a project with me? pls read your PM for more info
NickR Posted July 25, 2002 Author Posted July 25, 2002 Well, I've figured out how to alter my saber model code so its not hardcoded anymore. The problem was right infront of me! So you can add unlimited saber models now with ease.
NickR Posted July 26, 2002 Author Posted July 26, 2002 I hope maybe 2 or 3 months. This isn't a small mod in the works, guys. Its a Team Fortress sized mod. No, it's not a Team Fortress mod!
Emon Posted July 26, 2002 Posted July 26, 2002 You altered it so it's not hard coded anymore? That doesn't really make sense... But I think I know what you mean.
Andy867 Posted July 26, 2002 Posted July 26, 2002 Speaking of hilts, DEST not only released the mod, but Project Duality has a copy, and what JK2Files.com fails to realize is that you need JediMod v1 to use v1.1 they say you don't need it when DEST says right in the readme that you do... but you can obtain your copy here at http://www.geocities.com/dmccarthy100 (had wrong link posted) also posted is the Source Code for JediMod v1.1 And you can use the mod on my server ip=24.217.9.169:28072 Enjoy, and great job DEST..... I love the indvidual saber ignition!!!! Andy867 JK2Net File Master http://www.jediknightii.net
delquar Posted July 26, 2002 Posted July 26, 2002 just wanted to know the wait time, take yer time, i would rather have a nice smooth running mod than a clunky one. makes less work for me.... now... for eats.... *goes for the captn crunch*
Andy867 Posted July 26, 2002 Posted July 26, 2002 Hey everyone ( i say that too much), I just wanted to update ya on my progress... Since its been hours since the release Of JediMod v1.1 and studying the system DEST set up, you can now use 4 custom saber hilts that I updated for the Mod... so just head over to http://www.geocities.com/dmccarthy100 and check them out... to access them, just open the player area of the console menu, and select them... mroe to come, but I need sleep!!!! Andy867 JK2Net File Master http://www.jediknightii.net
delquar Posted July 26, 2002 Posted July 26, 2002 definetly gonna make my charachters saber avalable for this... and my scyth one... mwa ha ha!
Tchouky Posted July 26, 2002 Posted July 26, 2002 Originally posted by Emon You altered it so it's not hard coded anymore? That doesn't really make sense... But I think I know what you mean. it makes sense ! you just don't understand !
NickR Posted July 27, 2002 Author Posted July 27, 2002 Well I finally finished the saber hilt selection last night. I can't wait for you guys to check it out. Shame you can't take shots of menus in JKII.
delquar Posted July 27, 2002 Posted July 27, 2002 'printscreen' works just not the best all the time where did you put the model chooser, cause i am still looking for Dests. i just edited the file manuely
Tchouky Posted July 27, 2002 Posted July 27, 2002 Originally posted by NickR Well I finally finished the saber hilt selection last night. I can't wait for you guys to check it out. Shame you can't take shots of menus in JKII. use hypersnap dx
Dest Posted July 28, 2002 Posted July 28, 2002 heh I bet Nick's menus are 50 million times better than mine I hate menu code! Nick your mod is going to own, Especially if you get those new animations.
NickR Posted July 28, 2002 Author Posted July 28, 2002 I've finished all my hilt code now. There are 2 selection boxes for each hilt, so you can have 2 different hilt models. And I fixed that bloody saber throw bug too
delquar Posted July 28, 2002 Posted July 28, 2002 sweet man. now who all has hilts compatable with there mods? anyone? i want more and (not to sound laz) and way to lazy right now to do it myself
Dest Posted July 28, 2002 Posted July 28, 2002 remark is changing a bunch of hilts to be compatible with hilt selection mods.
Daskers Posted July 28, 2002 Posted July 28, 2002 Is it possible to assign bots their own individual saber hilts?
yodaissmart Posted July 29, 2002 Posted July 29, 2002 Dest u say that any hilts that would work with ur mod would work with NickR's aswell right? well i just put together a compilatin of hilts JediMod 1.1 ready im sending it to jediknightii.net, jk2files.com, and massassi.net it as the name Saber Hilt Pack 1.0 and says ***COMPATIBLE WITH HILT SELECTION MODS*** all over it lol . also Nick why not let Dest use ur code in JediMod 1.2? cuz urs should prolly be better then his cuz u can do bots and because (he even said so himself) he cant do menus. not to rip on u or nething Dest lol.
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