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Hutt Model in the works


Zippo85

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Hi im zippo. author of the "Intence saber" one of the first user created files for JO.

 

now the important part:

 

ive been thinking of making a Hutt model but...

 

i wouldent star because of the fact that he is a large sort af slugg

creature. (no legs) now how would i pull that off?

 

then i got the idear why not just atash the leg bones to the front of his tail sort of like you would do on a model with a cape. think that would work?

 

any who....i will post in this forum when i have somthing to

show....

 

UPDATE: pictures:

 

http://www.geocities.com/rjurs85/body.jpg

 

http://www.geocities.com/rjurs85/bodyback.jpg

 

http://www.geocities.com/rjurs85/jabbahead.jpg

 

 

UPDATE: Joda with head and arms:

 

http://www.geocities.com/rjurs85/Jabba_40.JPG

 

UPDATE: MORE PICS:

 

http://www.geocities.com/rjurs85/Jabba_60.JPG

 

http://www.geocities.com/rjurs85/Jabba_front.JPG

 

http://www.geocities.com/rjurs85/Jabba_right.JPG

 

http://www.geocities.com/rjurs85/Jabba_back.JPG

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Well, hutt's tail is quite long...how about this: Attach the very end of the tail to the foot/ankle and the midsection to the shin bone. Explanations. If you watched Sesame Street Slimy (the inch worm) would bend up in the middle and his tail would move in close to the body. So attaching the end of the tail to the foot would cover that distance toward the body, and attaching the mid section to the shin, or even the bone above the knee would have him rise in the middle.

But I just tought of him moving in Episode 1 and he kind of shimmied (left to right movement) very slowly. Hmmm... Maybe just attach half of the entire tail to the shinbone, and the other half to the other shin bone? Might have to play around with it a bit.

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Hutt has no legs true..or atleast not in episode 4 where we saw him move:p

 

but this is easy to overcome! you could triangle trick (like many doin q3 now) and make the hips and all that jazz the body, just split up, and weight the vertices very low in % to the bones so when it moves forward he actually just 'sludges' forward

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The team at ROTJ TC (Return of the Jedi Total Conversion) is working on a Hutt model... He will be usedin Cut scenes and seen while walking around.

 

 

As for a hutt model in game to wield a lightsaber......................................................................... GOOD LUCK BUDDY.

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All right there seems to be a lot of exitement around this model.

 

:-( that just puts alot of presure on me....lol

 

now ive got to a´sk fore a little help from you my dear old forum runners.

 

1)

I need to know how to get pictures in the foru for when i show an update.

2)

i need to know how to get the bonestructure in 3d max 4.2(4.0)

3)

i need some ref pics.

 

thanks for the suport

 

ps. hutt body = app 80 % done

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Pictures don't work for me. Hey you might want to consider making Jabba a prefab as well. He can be placed in certain maps, like Jabbas palace interacting with the environment(ie: pushing buttons to the rancor pit etc.)

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I know that. I was suggesting that a prefab be made as well for maps such as Jabbas Palace, and the Sarlacc pit. Being that most likely it will be difficult to make a Jabba the hutt that can actually run around jump and shoot, considering his shape.

.

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Year i know it will be difficult to make him look real when he jumps. i am modeling him so that when he walks his tale is behing him so he looks like an oposit "L". and when he jumps he will stil look like an "L" that can not be fixed yet with the current animations. (but maby in time who knows).

 

dont get too exited about it cause im considering this an learning model. ive been playing with 3d max for a year or so and i have made some saber hilts(though no released cause of bugs) but never made a playermodel.

this might not be a top ten model. but it with help and idears from you guys it may just be an allright model.

 

and im looking forward to working on it further.

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Originally posted by Zippo85

dont get too exited about it cause im considering this an learning model. ive been playing with 3d max for a year or so and i have made some saber hilts(though no released cause of bugs) but never made a playermodel.

this might not be a top ten model. but it with help and idears from you guys it may just be an allright model.

 

and im looking forward to working on it further.

 

Don't sell yourself short, i looked at your screenshots (remove http:// and they show) and so far your model looks a lot more like Jabba than the one Musashi is doing.

 

Keep at it you're off to a great start. :)

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