Zippo85 Posted August 2, 2002 Share Posted August 2, 2002 Hi im zippo. author of the "Intence saber" one of the first user created files for JO. now the important part: ive been thinking of making a Hutt model but... i wouldent star because of the fact that he is a large sort af slugg creature. (no legs) now how would i pull that off? then i got the idear why not just atash the leg bones to the front of his tail sort of like you would do on a model with a cape. think that would work? any who....i will post in this forum when i have somthing to show.... UPDATE: pictures: http://www.geocities.com/rjurs85/body.jpg http://www.geocities.com/rjurs85/bodyback.jpg http://www.geocities.com/rjurs85/jabbahead.jpg UPDATE: Joda with head and arms: http://www.geocities.com/rjurs85/Jabba_40.JPG UPDATE: MORE PICS: http://www.geocities.com/rjurs85/Jabba_60.JPG http://www.geocities.com/rjurs85/Jabba_front.JPG http://www.geocities.com/rjurs85/Jabba_right.JPG http://www.geocities.com/rjurs85/Jabba_back.JPG Link to comment Share on other sites More sharing options...
Psynex Posted August 2, 2002 Share Posted August 2, 2002 Well, hutt's tail is quite long...how about this: Attach the very end of the tail to the foot/ankle and the midsection to the shin bone. Explanations. If you watched Sesame Street Slimy (the inch worm) would bend up in the middle and his tail would move in close to the body. So attaching the end of the tail to the foot would cover that distance toward the body, and attaching the mid section to the shin, or even the bone above the knee would have him rise in the middle. But I just tought of him moving in Episode 1 and he kind of shimmied (left to right movement) very slowly. Hmmm... Maybe just attach half of the entire tail to the shinbone, and the other half to the other shin bone? Might have to play around with it a bit. Link to comment Share on other sites More sharing options...
Gram_Reaper Posted August 2, 2002 Share Posted August 2, 2002 well one of the reasons it will be hard to pull of is that there are no new animations for jk2. But you could still probly attach the legs like you weere saying. It just wouldnt look as good. Sweet idea though Link to comment Share on other sites More sharing options...
agentj64 Posted August 2, 2002 Share Posted August 2, 2002 Hutt has no legs true..or atleast not in episode 4 where we saw him move:p but this is easy to overcome! you could triangle trick (like many doin q3 now) and make the hips and all that jazz the body, just split up, and weight the vertices very low in % to the bones so when it moves forward he actually just 'sludges' forward Link to comment Share on other sites More sharing options...
cROsIs** Posted August 2, 2002 Share Posted August 2, 2002 The team at ROTJ TC (Return of the Jedi Total Conversion) is working on a Hutt model... He will be usedin Cut scenes and seen while walking around. As for a hutt model in game to wield a lightsaber......................................................................... GOOD LUCK BUDDY. Link to comment Share on other sites More sharing options...
Pyro638 Posted August 2, 2002 Share Posted August 2, 2002 Heheh yea, I think if you actually get this model to work, You would be one of the greatest modelers I've ever seen btw, like the sig. - thats a good song Link to comment Share on other sites More sharing options...
Emon Posted August 2, 2002 Share Posted August 2, 2002 You can weight the head, torso and arm meshes appropriatly, but for the body and tail, they would just have to be static... Just don't weigh them I guess. Link to comment Share on other sites More sharing options...
12thMonkey Posted August 2, 2002 Share Posted August 2, 2002 As i said in that hoaxed Jabba thread. It is a shame that we cant get rid of the walking sound. Link to comment Share on other sites More sharing options...
Zippo85 Posted August 2, 2002 Author Share Posted August 2, 2002 All right there seems to be a lot of exitement around this model. :-( that just puts alot of presure on me....lol now ive got to a´sk fore a little help from you my dear old forum runners. 1) I need to know how to get pictures in the foru for when i show an update. 2) i need to know how to get the bonestructure in 3d max 4.2(4.0) 3) i need some ref pics. thanks for the suport ps. hutt body = app 80 % done Link to comment Share on other sites More sharing options...
Darth Vigrid Posted August 3, 2002 Share Posted August 3, 2002 1. get geocities or something to host them and post links 2. download the xsi importer from the modeling tools from raven. Then import the root.xsi file. 3. try an image search on google good luck Link to comment Share on other sites More sharing options...
Zippo85 Posted August 3, 2002 Author Share Posted August 3, 2002 well ok that about did it...............lol Link to comment Share on other sites More sharing options...
cROsIs** Posted August 3, 2002 Share Posted August 3, 2002 The ROTJ: TC 's Model of Jabba the Hutt should be ready for skinning in about 2-3 days. Once we get it to that stage, we will share ALL the eye candy. Link to comment Share on other sites More sharing options...
keo718 Posted August 3, 2002 Share Posted August 3, 2002 No pressure. Consider it a learning experience. Im sure the community will help you the best they can. Oh, And thank you for being genuine. Theres been alot of bs surrounding Jabba the Hutt. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 3, 2002 Share Posted August 3, 2002 Well this jabba definitely isn't fake. I've seen pics of him myself. As for Zippo, I don't know what he plans to do but as far as I know our jabba isn't destined to move much. Link to comment Share on other sites More sharing options...
Zippo85 Posted August 3, 2002 Author Share Posted August 3, 2002 The first pictures are up. This is about 2 hours of work so it isnt mush and im not that fast. but it is going the right way http://www.geocities.com/rjurs85/body.jpg http://www.geocities.com/rjurs85/bodyback.jpg http://www.geocities.com/rjurs85/jabbahead.jpg Link to comment Share on other sites More sharing options...
Smart_Saber Posted August 3, 2002 Share Posted August 3, 2002 What about jumping? I don't think Hutts can jump. Or move around a lot for that matter. Good idea though! I'm interested to see what kind of solutions you find for all the problems. Link to comment Share on other sites More sharing options...
circatm2001 Posted August 3, 2002 Share Posted August 3, 2002 :slsaber:i have been reading this thread and none of the pics work whats wrong with them can u please post up pics that we can look at zippo thanks try Free Pic Hosting Link to comment Share on other sites More sharing options...
keo718 Posted August 3, 2002 Share Posted August 3, 2002 Pictures don't work for me. Hey you might want to consider making Jabba a prefab as well. He can be placed in certain maps, like Jabbas palace interacting with the environment(ie: pushing buttons to the rancor pit etc.) Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 3, 2002 Share Posted August 3, 2002 circatm and keo: copy the urls from the forums into your address bar nad hit enter... keo: it would be a model not a prefab iyou can't have models interacting with the map... as far as i know. Link to comment Share on other sites More sharing options...
keo718 Posted August 3, 2002 Share Posted August 3, 2002 I know that. I was suggesting that a prefab be made as well for maps such as Jabbas Palace, and the Sarlacc pit. Being that most likely it will be difficult to make a Jabba the hutt that can actually run around jump and shoot, considering his shape. . Link to comment Share on other sites More sharing options...
Zippo85 Posted August 3, 2002 Author Share Posted August 3, 2002 Year i know it will be difficult to make him look real when he jumps. i am modeling him so that when he walks his tale is behing him so he looks like an oposit "L". and when he jumps he will stil look like an "L" that can not be fixed yet with the current animations. (but maby in time who knows). dont get too exited about it cause im considering this an learning model. ive been playing with 3d max for a year or so and i have made some saber hilts(though no released cause of bugs) but never made a playermodel. this might not be a top ten model. but it with help and idears from you guys it may just be an allright model. and im looking forward to working on it further. Link to comment Share on other sites More sharing options...
cROsIs** Posted August 3, 2002 Share Posted August 3, 2002 Well, I guess if your looking for the real JABBA model to look for look at the model being created by Musashi in the thread WIP:JABBA. This model is being made just for ROTJ:TC. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted August 4, 2002 Share Posted August 4, 2002 and what would a thread be without me here? A simple thread. The same as if I was. ^_^ Link to comment Share on other sites More sharing options...
cROsIs** Posted August 4, 2002 Share Posted August 4, 2002 A thread without chrono is like bread without mold. Link to comment Share on other sites More sharing options...
Deetox187 Posted August 4, 2002 Share Posted August 4, 2002 Originally posted by Zippo85 dont get too exited about it cause im considering this an learning model. ive been playing with 3d max for a year or so and i have made some saber hilts(though no released cause of bugs) but never made a playermodel. this might not be a top ten model. but it with help and idears from you guys it may just be an allright model. and im looking forward to working on it further. Don't sell yourself short, i looked at your screenshots (remove http:// and they show) and so far your model looks a lot more like Jabba than the one Musashi is doing. Keep at it you're off to a great start. Link to comment Share on other sites More sharing options...
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