Eets Posted August 13, 2002 Share Posted August 13, 2002 Heh.. look't that.. I have no idea how to UVW map/wrap/unwrap.. I guess I'm screwed Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted August 13, 2002 Author Share Posted August 13, 2002 The jpg files are the unwrapped mesh already. You can use those. Link to comment Share on other sites More sharing options...
Eets Posted August 14, 2002 Share Posted August 14, 2002 Okay, I'll figure it out somehow. I've added you on ICQ, but haven't seen you on. Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted August 14, 2002 Author Share Posted August 14, 2002 My ICQ is always open. Just send me a message. Link to comment Share on other sites More sharing options...
SiThLoRd><1000 Posted August 14, 2002 Share Posted August 14, 2002 Ronin...That looks AWESOME!!!. You do an excellent job in Quake and know I am glad you are doing JK2. Awesome. Cannot Wait! Link to comment Share on other sites More sharing options...
Eets Posted August 14, 2002 Share Posted August 14, 2002 Here's my "regular joe" Jawa skin. I've got to change the eyes a little bit, and it'd be cool if someone could either teach me how to do it, or just add shaders so that his eyes are always glowing in the game. I'll also work on a Jedi Jawa skin. Link to comment Share on other sites More sharing options...
keo718 Posted August 14, 2002 Share Posted August 14, 2002 Nice. Another great model/skin to download. Link to comment Share on other sites More sharing options...
Eets Posted August 14, 2002 Share Posted August 14, 2002 Here are some links to Jawa sounds, in case you need em. http://cgi.theforce.net/theforce/multimedia/imageFolio.cgi?direct=Audio/Classic_Trilogy/Creatures/Jawas http://rpg.echostation.com/wav/jawa.wav - you'll have to cut n' paste some of the sounds out of this one. http://home4.swipnet.se/~w-44179/jawasnt1.wav - And that's all I could find. Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted August 14, 2002 Author Share Posted August 14, 2002 gah!! problem here again..... Model: "_humanoid" Sequence "_HUMANOID": ASE/XSI/GLA file not found: "c:/gamedata/base/models/players/_humanoid/_humanoid.gla" (1 faults) I've gotten to the point where the model is ready to be converted to glm format. I've followed Raven's tutorial to a T, and I get this error when I run assimilate. Can someone explain this? Link to comment Share on other sites More sharing options...
Darth Loki Posted August 15, 2002 Share Posted August 15, 2002 I had that prob too. for some reason you have to extract the _humanoid.gla file from the assets0.pk3 to another directory and copy and paste it into the right directory. thats what I had to do. hope this helps. Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted August 15, 2002 Author Share Posted August 15, 2002 I tried that and got the same error message =/ Here are 2 screenshots of error I get when I add the humanoid.gla to assimilate Link to comment Share on other sites More sharing options...
Eets Posted August 15, 2002 Share Posted August 15, 2002 Looks like it's looking under your c:\ main directory as the JO installation folder. Is that where you installed it? Link to comment Share on other sites More sharing options...
Rex_Raptor__ Posted August 15, 2002 Share Posted August 15, 2002 Wow! Cool Jawa model you got there,cant wait to try it out! Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted August 15, 2002 Author Share Posted August 15, 2002 I installed it in the normal directory (the one you get when install it and don't change anything) [edit] Tried changing the preferences in assimilate to reflect the entire directory tree. Still didn't work. I get the same errors.[/edit] Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 16, 2002 Share Posted August 16, 2002 create a c:\base directory, next extract the _humanoid.gla in there (c:\base\models\players\_humanoid). install the tools in c:\base... copy carcass.exe in the "c:\base\models\players\_humanoid" when ready to compile: In assimilate, check your preferences settings (Edit menu) the compiler line should be: c:/base/models/players/_humanoid/carcass.exe leave the quake dir blank. Go to "add files" and then point to the .gla file. Make sure the root.xsi is in the same dir as carcass.exe assimilate will create a default .car file, save this file as model.car, i suggest u use this one instead of the ones provided by raven. when ready, click the B icon and you should see a dos window popup...you'll get a valid glm file or some error message... good luck Link to comment Share on other sites More sharing options...
trowa500 Posted August 16, 2002 Share Posted August 16, 2002 rornin can u be nice like gemini and even try to bring gundam to jkii Link to comment Share on other sites More sharing options...
Rex_Raptor__ Posted August 16, 2002 Share Posted August 16, 2002 cant wait Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted August 18, 2002 Author Share Posted August 18, 2002 First off thanks to Cheshire and Psyk0Sith for helping me out with the problems I had. Next, due to some problems that arose in real life, I had to stop working on the model for a couple days. I have been working on it today and hopefully by tonight I'll have it in game. At least a first version. I'll keep you all informed. Link to comment Share on other sites More sharing options...
§ith Lord Posted August 18, 2002 Share Posted August 18, 2002 Thanks for the update Ronin , can't wait to see them ingame Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted August 19, 2002 Author Share Posted August 19, 2002 another update. The model is in game (at least I think it is), but since I am at a friends place without my JKII cd, I can't test it =/ Also when I look at it in the modview program, the arms are all diconnected and screwy. I'm trying to fix that but, nothing seems to work. I'm assuming its either a tag problem, or the vertices aren't weighted properly. If anyone wants to take a look at it, and maybe figure it out, I'd be more than happy to send you the glm file. Link to comment Share on other sites More sharing options...
CheshireKat Posted August 19, 2002 Share Posted August 19, 2002 Ronin, good to hear you got him exporting now. Gimme a hollar in M_D tomorrow and I'll see what I can do. I have my DCC working now, so it should be mo betta! Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted August 24, 2002 Author Share Posted August 24, 2002 I have a working model in game, with some bad seperation in the arms. I'm goign through and completel re-weighting all the vertices, in hopes that I can clear up the problem. I'll update here agsin as soon as I get finished. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted August 24, 2002 Share Posted August 24, 2002 Is your problem with the model that the body parts move unexpected, not following the bones they are attached to? I had such a problem, its because some body parts are mirrored. Another thing could be bodyparts are moved or scaled after attached to the bones. bevor assimilate it looks everything ok, but after that its wired. I hope i point in the right direction. Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted August 24, 2002 Author Share Posted August 24, 2002 The problem is mostly the left arm. The forearm is completely seperated from the upper arm, and the upper arm is slightly seperated from the body at the shoulder. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted August 24, 2002 Share Posted August 24, 2002 Get it worse if its in movement? Is the left arm made mirrored from the right one? if so, then thats the problem. dont make it by mirroring. Link to comment Share on other sites More sharing options...
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