Elessar-Eärfalas Posted August 24, 2002 Author Share Posted August 24, 2002 update again! dont laugh at me, but i just figured out by pressing f9 it renders the image to make it look alot better, look at this, hes comin along real nice eh? http://www.geocities.com/dano_pato/pablo9.txt Link to comment Share on other sites More sharing options...
Kururin Posted August 24, 2002 Share Posted August 24, 2002 I dont have any pics different from yours but the majority of the jedis have the front tabbards separate Are you going to do a robe version? Link to comment Share on other sites More sharing options...
Padawan_7 Posted August 24, 2002 Share Posted August 24, 2002 Hey dAno, that's lookin even better! :D Yeah, I think it would be really cool to have a robed version. I believe that's how he fought in the arena. Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted August 25, 2002 Author Share Posted August 25, 2002 update...changed a bit around, made em look better. and yes, im prolly gonna give em a robe since i dont kno for sure wut he looks like without one on, so ya, i just wanted to get everything on his body right first, but my next step will be the robe, wish me luck! Link to comment Share on other sites More sharing options...
BradFu Posted August 25, 2002 Share Posted August 25, 2002 Making some good progress The tabards that Jedi wear are seperate, two thick strips of cloth draped over each shoulder and going down usually below the bottom of the tunic(?) underneath. In this case, having it as one peice below the belt area isn't necessarily a bad thing, because they can be shown that way in the skin. I would add another joint below his knee going backwards, kinda like this: \ / \_ If you keep the upper-knee at the same level as the JKII skeleton, you shouldn't have any problems. The lower "knee" won't be functional, but it will be there Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted August 25, 2002 Author Share Posted August 25, 2002 thx bradfu, ima get started on the two seperate tabards, itll look alot better. i keep readin over ur idea for: "I would add another joint below his knee going backwards, kinda like this: \ / \_ " that, and i still dont understand wut u mean, like by the angle of the thing u drew, are u talkin from a front view, side view, back view...? im not sure wut u mean... Link to comment Share on other sites More sharing options...
ET Warrior Posted August 25, 2002 Share Posted August 25, 2002 That's a profile view of it. Under the first knee make the leg bend backwards to make another knee, then at that second knee bend the leg forward again and connect it to the foot. Link to comment Share on other sites More sharing options...
Padawan_7 Posted September 3, 2002 Share Posted September 3, 2002 Any progress dAno???!!! I'm eagerly waiting for any updates! BUMP !!!!! Link to comment Share on other sites More sharing options...
Gram_Reaper Posted September 3, 2002 Share Posted September 3, 2002 Nice job, this model is looking actually pretty sweet. For a first time modeler this is great work. Yeah seperate tabards would look better with the base model. Link to comment Share on other sites More sharing options...
Jason Solo Posted September 3, 2002 Share Posted September 3, 2002 Hey this is looking pretty good. Um i noticed on the pics before you figured out that f9 makes it look smooth, that his upper back just below his neck sticks out behind him and looks kinda blocky. Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted September 3, 2002 Author Share Posted September 3, 2002 hey guys, sorry for lack of updates, ive been real busy goin place to place this summer, but now that im back at skool, ill have more time to work on this model! i made a buncha changes, made em more in proportion, added the bottom of his shirt under the tabbards, changed the tabbards around to make em look more like a jedi, and i changed the legs to what bradfu suggested, thx guys, lotsa good suggestions! http://www.geocities.com/dano_pato/pablo11.txt i also played with the boots again, wut more do i need guys? im talkin before i do the robe, i wanna get the body perfect first. Link to comment Share on other sites More sharing options...
Jason Solo Posted September 3, 2002 Share Posted September 3, 2002 Hey that looks better. Maybe i was just going crazy who knows. To me it looked like he had a hunch back or something. Hey if this is your first model my hat off to you. Modeling is difficult if you haven't done it before. Duh!!! I hope you consider future projects after this one. Oh and one more thing are you going to put in custom taunts? I know that he don't have any speaking parts but someone could make something up. I don't think the taunts should be in basic but some alien language. Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted September 3, 2002 Author Share Posted September 3, 2002 yah i think for a taunt im gonna either make one up or if someone wanted to give some suggestions of how it should sound they could tell me, or someone could make there own sound for him. how do you think he should sound? Link to comment Share on other sites More sharing options...
Padawan_7 Posted September 3, 2002 Share Posted September 3, 2002 Hey, lookin' good dAno! Yeah that's right, Pablo is supposed to have a "large hump on his back." Read here... http://www.starwars.com/databank/character/pablojill/bts.html And yes, Pablo needs some custom sounds. Pablo-Jill appears to be named after Visual Effects Supervisor Pablo Helman. (Like Coleman Trebor was named after Animation Director Rob Coleman.) Since Pablo Helman is a native of Argentina, and therefore probably speaks Spanish, I think maybe Pablo-Jill should too. Read here... http://www.starwars.com/bio/pablohelman.html Now, normally I would think this would be a very bad idea, however if you notice Ody Mandrell (a podracer from Ep. I) speaks the words "Que pasa? Que pasa? Que pasa?" (Spanish for "What's up? What's up? What's up?"). So if Ody can do it why not Pablo? Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted September 4, 2002 Author Share Posted September 4, 2002 wow padawan, thats some great research man! good stuff, i think that may be kool, have em speak with a spanish accent, but i think it would sound good if he had a low tone. i think hed talk low and long, not fast like Ody Mandrell. if anyone wants to try to make a sound somethin like that, id be happy to load it on my site and put it on the forums, i think gettin a good taunt would make him alot better. Link to comment Share on other sites More sharing options...
Padawan_7 Posted September 4, 2002 Share Posted September 4, 2002 I totally agree. Low and long. Defititely not like Ody! Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted September 4, 2002 Author Share Posted September 4, 2002 any wanna help out with the taunt for Pablo Jill....? wut about u padawan_7, u up for it? Link to comment Share on other sites More sharing options...
Padawan_7 Posted September 4, 2002 Share Posted September 4, 2002 Sorry no can do. My voice is too high pitched for that. Hmmmmm.... maybe my brother can...he has a deep voice and he has taken 4 years of high school Spanish. I'll ask him when he gets back home. Link to comment Share on other sites More sharing options...
Jason Solo Posted September 4, 2002 Share Posted September 4, 2002 I don't know any Spanish so i really have no idea. Well If you need any help with the sound umm i think that Mister Punch the creator of Plo Koon maybe can help you. He made his own sounds for Plo they sound good, well given that they sounds are just telepathic messages. Um what was i talking about? But yeah spanish should be good just don't use any commonly known words like amigo or ci or senior. I can't do the tild thing above letters, but you get my meaning. Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted September 4, 2002 Author Share Posted September 4, 2002 thx guys, ill look into that for the custom taunts, if anyone wants to make one ill be glad to hear it. but my main priority rite now is to finish the model, with the ROBE on him...wuts the best way to do this...to make the robe in 3dsmax and have it work ingame....? like wut type of object should i use to make it...? Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted September 4, 2002 Author Share Posted September 4, 2002 hey guys, im gettin rdy to do the robe, but in 3dmax, the X, Y, Z things changed from the arrows that are blue, green, and yellow or wutever, to red and grey...i cant edit with them like that its too hard, i liked it the other way. anyone kno how to get it bak to the other way? Link to comment Share on other sites More sharing options...
Rekked Posted September 4, 2002 Share Posted September 4, 2002 Hi guys I'm spanish... i don't know what kind of **** you need for the taunts, but i'd be pleased to help you. And just for a few laughs, try to say this loudly: "Tres tristes tigres triscaban trigo en un trigal" "El perro de San Roque no tiene rabo, porque Ramón Ramirez se lo ha cortado" :rolleyes: Link to comment Share on other sites More sharing options...
Sounds Risky Posted September 4, 2002 Share Posted September 4, 2002 He looks like a gobbling alien. Make him sound like a turkey. Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted September 5, 2002 Author Share Posted September 5, 2002 well rekked, wut kinda stuff do u think would be good for a taunt for em, like say some stuff in english and translate it into spanish, some good sayings for taunts. hey guys, this may be a stupid question but i wanna kno for sure. im pretty much done the body for pablo, currently its at 1173 vertices, and 1998 faces...im nto sure wut that means, but i kno theres a limit for polys on jk2...but now i gotta do the robe, which will take up alot more i kno that, so wut should i do...? and wuts the limit for polys...? Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted September 5, 2002 Author Share Posted September 5, 2002 bak to the X Y Z thing in 3dsmax, i cant start editing until i find out how to put it bak to the X=red, Y=green, and Z=blue, it makes it alot easier for me to edit, i musta hit a button and it brought it made the X Y Z things grey unless one is selected...and its much harder to edit. once i figure this out ill be on my way to adding the robe and finsihing the model!! so please!! any help is needed...thx:) EDIT: hey guys sorry bout that, lol i fixed it, like i said before this is only my first model so beare with me;) ill begin work on the robe...wish me luck! haha Link to comment Share on other sites More sharing options...
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