Wolfey Posted September 2, 2002 Share Posted September 2, 2002 I did not notice the windows when I saw the movie For those who have not seen the movie yet, get to this site NOW! http://www.crewoftwo.com Link to comment Share on other sites More sharing options...
Andy867 Posted September 3, 2002 Author Share Posted September 3, 2002 In future versions if and when we can get the tris and r_speeds to a reasonable level, this map will be made more accurately. hopefully after my learning of mapping, and experience I will be able to contribute to XLR8's and VolrathXP's hard work. both are doing great jobs on the map, and manquesa's recent addition for making the Sith Terminator Prefab is coming along great. Link to comment Share on other sites More sharing options...
PainGod Posted September 3, 2002 Share Posted September 3, 2002 Originally posted by Shadriss And those are windows? Looking at the screenshots I coudl see how you got that, but why not just simple lights for accent? I'm guessing those are windows. And if I were going to do the light, I'd have done it where rays of light were visible (I dont know what the actual term is... light gradient? ... dunno). And if I'd done that, you'd need a GeForce 10 just to play it. Things were already getting steep so i made a couple textures and kicked the walls out thataway.. /x Link to comment Share on other sites More sharing options...
Shadriss Posted September 3, 2002 Share Posted September 3, 2002 Actually, the term is "beamshader". And in reality, they dont affect FPS to badly at all. The project I'm working on if full o' them, and most of my framerates are still up in the 90s on my machine. (Athlon 1.1Ghz, GeForce 3, 256 RAM) If you need a set to do that, it would be easy enough to get them to you, I think... and they ARE simple to add in. Link to comment Share on other sites More sharing options...
PainGod Posted September 3, 2002 Share Posted September 3, 2002 Really.... interesting. I'd heard they destroyed fps. Have you seen the Matrix Dojo? There are a couple in that map... Whats the entity command? EFX? Link to comment Share on other sites More sharing options...
Shadriss Posted September 3, 2002 Share Posted September 3, 2002 Matrix DOjo had them? Hmmm... never noticed. Then again, I dont play that one much... ANd they aren't entities. THey are shaders. I've been applyting them to patches (cylinders specifically, ,though it chouls wirk with any kind...) and then stretching the patch into the shape of the beam. I have a set that WhiteShdw made for me, and they work great - no loss of FPS so far, anyhow. As I said, if you want'em let me know how to send'em to you. NOTHING should be too extravagent for THIS map! Link to comment Share on other sites More sharing options...
Andy867 Posted September 4, 2002 Author Share Posted September 4, 2002 well, if you want, you could send them to me @ dmccarthy100@charter.net and I can pass them to PainGod, our lead mapper. i should be getting a screenie from Volrath with the hallway before he textured it. Link to comment Share on other sites More sharing options...
keo718 Posted September 4, 2002 Share Posted September 4, 2002 Hey Andy, that mod I PM'ed you about should be in your database now. Link to comment Share on other sites More sharing options...
Andy867 Posted September 4, 2002 Author Share Posted September 4, 2002 Its' already been posted on the Files Section, Keo.. Link to comment Share on other sites More sharing options...
keo718 Posted September 4, 2002 Share Posted September 4, 2002 Oh, wonderful. Much thanks. Link to comment Share on other sites More sharing options...
Manquesa Posted September 4, 2002 Share Posted September 4, 2002 Just thought i'd post the latest screenies I got. The wings are pretty much finished except for texturing and the cross symbol in the center of the wing. Yeah I know the symbol looks like a german iron cross right now, still working on it. And I need to close up some gaps in the patches. I've been busy with work, but I have the day off today and hope to be completely finished with the wings by the end of the day. Then I can focus on the fuselage and ****pit. http://www.manquesa.com/Sithterminator/sithterminator_wip_6.jpg http://www.manquesa.com/Sithterminator/sithterminator_wip_7.jpg http://www.manquesa.com/Sithterminator/sithterminator_wip_8.jpg Edit: uh that's supposed to be kockpit, but with a c, I didn't think that would get censored Link to comment Share on other sites More sharing options...
Wolfey Posted September 4, 2002 Share Posted September 4, 2002 Very Very Very Nice! Link to comment Share on other sites More sharing options...
PainGod Posted September 4, 2002 Share Posted September 4, 2002 oooooooo... *drool* On the shaders, Shadriss, I'll get them from Andy and play with them. Thanks! Link to comment Share on other sites More sharing options...
Andy867 Posted September 5, 2002 Author Share Posted September 5, 2002 Here is another screenshot from the talented Manquesa of the Sith Terminator he is working on: http://www.manquesa.com/Sithterminator/sithterminator_wip_9.jpg Keep up the great work, and I emailed Pain God the shaders to maybe/hopefully make windows as well:) There is still a lot of work to be done on the Terminator, but it is coming along VERY nicely, Manquesa!!! Link to comment Share on other sites More sharing options...
<JOTD>Jedi Hunter Posted September 5, 2002 Share Posted September 5, 2002 Question, is that a symbol on the side of the wing? And if so, what does it stand for? Just curious. As always, great work fellas. uuh, nevermind lol. Link to comment Share on other sites More sharing options...
Azymn Posted September 5, 2002 Share Posted September 5, 2002 Looks good guys. Did you get the seeker triggers working? Link to comment Share on other sites More sharing options...
Wolfey Posted September 5, 2002 Share Posted September 5, 2002 I dont think so... Its impossible to get them to fire Link to comment Share on other sites More sharing options...
Andy867 Posted September 5, 2002 Author Share Posted September 5, 2002 We haven't messed with them just yet, since they are for SP, which we will do eventually, we are just trying to get the duel and FFA MP version done first, then we will release a SP part, which will have a better Lord Rive and Darth Blight Model, since the reborn model used really doesn't do Lord Rive justice. so we havent tried just yet, and Darth_Syrup, your comment in the email sounds very interesting to what you were referring to.. If you can get it to work as it is intended, our MP mod project would love to use it:) Link to comment Share on other sites More sharing options...
lonepadawan Posted September 6, 2002 Share Posted September 6, 2002 no double/twin sabers in SP Link to comment Share on other sites More sharing options...
<JOTD>Jedi Hunter Posted September 6, 2002 Share Posted September 6, 2002 Lone Padawan I guess you'll have to live with one saber. As for the gun fire. Are you talking about like on the other jk game where you were in that base and there were ties outside that would fire at you if you exited the base? If so I've noticed nothing like that on this game. If you could in fact pull it of it would be difficult...and not to mention impressive. Anyway keep up the great work fellas. Link to comment Share on other sites More sharing options...
Shadriss Posted September 6, 2002 Share Posted September 6, 2002 Maybe I'm wrong, but isnt the code there for double-enders? I though it used the same code from multiplayer - just have to have cheats active. If they plan to do a map with the map, why coulnd't they make it more easilly active? (ala JediMod) Link to comment Share on other sites More sharing options...
Andy867 Posted September 9, 2002 Author Share Posted September 9, 2002 Also, with the Saber code Darth mentioned. It could be used for MP, so when the code is activated. both people will start off with double-ended sabers. and after a person gets low enough on health if possible, the saber would break into 2 sabers, and there would be a line a code, again if possible, to prevent the broken saber for being changed back into double-ended. and when the person is near death, the code will make the player lose his second saber... again, the code would prevent someone from getting dual sabers/etc. be nice if LEC would give RAVEN the go signal to release the SP SDK so this map would work even better... But enough out of me:) Unfortunately, without the SP code, we can't do anything for SP modding for the map, cept make seeker droids appear here and there. Link to comment Share on other sites More sharing options...
Andy867 Posted September 11, 2002 Author Share Posted September 11, 2002 Here are more of the WIP screenies of Manquesa's Sith Terminator prefab http://www.manquesa.com/Sithterminator/sithterminator_wip_10.jpg http://www.manquesa.com/Sithterminator/sithterminator_wip_11.jpg It is really looking good, Manquesa. From what he was telling me, he is gonna gonna work on shaping the c*ckpit tomorow, then that symbol on the wings, the landing gear, gonna tweak a few other small things, work on texturing and that's it Link to comment Share on other sites More sharing options...
Shadriss Posted September 15, 2002 Share Posted September 15, 2002 THREE DAYS it had been, and no update? WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! Link to comment Share on other sites More sharing options...
Pnut_Man Posted September 16, 2002 Share Posted September 16, 2002 I'll probably be shot once Andy sees i have posted..but all i have to say is that the project is coming along great.... And uh about the model....you see..i couldnt get the damn thing in game, i had lots of crap to do before school started again..and i didnt want to say..o im not working on the model anymore..so i just vanished by getting a new screenname. Didn't like freakin dbzgod64 anyway new name is XxPnutmanxX Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.