Ronin{TRIAD} Posted August 29, 2002 Share Posted August 29, 2002 Adter many bouts of weighting vertices correctly, I finally have the Jawa model in game, except now he looks like he been twisted into a pretzel. I'm assuming this is a tag problem. When he just standing still or attacking, his body does a 180 degree turn. Link to comment Share on other sites More sharing options...
Kstar__2 Posted August 29, 2002 Share Posted August 29, 2002 cool Link to comment Share on other sites More sharing options...
ExarDunnan Posted August 30, 2002 Share Posted August 30, 2002 Maybe, jusy maybe.... If we figure out what's doing this, it could lead to finding out how to do models that have standing animations! If this is a really stupid idea, just excuse me, I know NOTHING about modling. Link to comment Share on other sites More sharing options...
keo718 Posted August 30, 2002 Share Posted August 30, 2002 Toonces and Psyc0sith seem to know alot about weighting. Link to comment Share on other sites More sharing options...
Toonces Posted August 30, 2002 Share Posted August 30, 2002 Hmm, I've never run into a problem like that before, which segment of the body is doing this? Are any of the normals flipped in game but not in max? It may be a tag problem, but I have a feeling that you might have to reset the xform on one or more of the body parts. I've run into problems with segments stretching in game and that did the trick Toonces http://www.drivingcatstudios.com Powered by Sith :lignting Link to comment Share on other sites More sharing options...
Midgit Yoda Posted August 30, 2002 Share Posted August 30, 2002 Well it sounds like a funky tag problem or possibly a funky weighting problem. I've never heard of that happening though. Odd... Link to comment Share on other sites More sharing options...
hawk_of_war Posted August 30, 2002 Share Posted August 30, 2002 That must be something really weird to see. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted August 30, 2002 Share Posted August 30, 2002 i want a screenie for it! Link to comment Share on other sites More sharing options...
hawk_of_war Posted August 30, 2002 Share Posted August 30, 2002 LOL! Now that you mention it I wouldn't mind seeing it either. Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted September 5, 2002 Author Share Posted September 5, 2002 Sorry for teh long delay for any updates. I've talked with some people about the problems the model has in game, and they gave me some fixes to try. Basically it involves re-rigging the model to the JK II skeleton, and re-weighting all the vertices. I've got about 1/2 the model re-done so far, and right now I'm too pooped to finish it up. I hope I can show you guys something good soon. Link to comment Share on other sites More sharing options...
SAIK HUAT Posted September 5, 2002 Share Posted September 5, 2002 1 Question... Did you use milkshape first then import into 3dsmax? If you use 2 programs to make the mesh things turn bad. Say if you imported a .glm from the game into milkshape and stole a couple of body parts then put it into 3dsmax and fiddled about with it some more you will have confused the mesh modifiers thus resulting into bad deformations. This may not be the case, but just to check, export your mesh into a .3ds file from max and open it in milkshape and look for changes. Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted September 5, 2002 Author Share Posted September 5, 2002 The mesh was completely built in Max Link to comment Share on other sites More sharing options...
keo718 Posted September 8, 2002 Share Posted September 8, 2002 Bump. Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted September 10, 2002 Author Share Posted September 10, 2002 I can not figure this problem out what so ever. The body of the model is actually twisted backwards. Is there anyone here that is willing to take a look at the model and try to fix it? Link to comment Share on other sites More sharing options...
t3rr0r Posted September 10, 2002 Share Posted September 10, 2002 that's quite the problem... also, don't forget to use a glowing shader for the eyes. Link to comment Share on other sites More sharing options...
Madjai Posted September 10, 2002 Share Posted September 10, 2002 i could probably fix it, but youd have to reweight him. Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted September 10, 2002 Author Share Posted September 10, 2002 If anyone wants to try to fix it, here is the zip file with the current pk3 file, and the Max file. http://209.123.121.33/files/ronin/jkjawa.zip Link to comment Share on other sites More sharing options...
SpYzEr Posted September 10, 2002 Share Posted September 10, 2002 LOL pretty funky.... It seems to twist whenever u do a taunt(is there gonna be a taunt for it?) or a force and when u are in red stance. I also see lots of clipping (dont know if thats an affect of the twist thing) And the head is not perfectly alligned. I wish i knew how to model or fix this... its a real nice model. Sry i cant help Link to comment Share on other sites More sharing options...
Kranckor Posted September 10, 2002 Share Posted September 10, 2002 That same kind of twisting happens to all models if you break off from doing the kiss command. Link to comment Share on other sites More sharing options...
SpYzEr Posted September 10, 2002 Share Posted September 10, 2002 It wasnt after a kiss. Just start a game and do a taunt or something and he will twist. Link to comment Share on other sites More sharing options...
Madjai Posted September 10, 2002 Share Posted September 10, 2002 you really shouldve just made the first LOD and made sure it had no errors, THEN go on to doing the other LODs. im working on it now, ill tell ya if i can fix it. Link to comment Share on other sites More sharing options...
Madjai Posted September 10, 2002 Share Posted September 10, 2002 alright i fixed it by doing the patented sithlordii create-an-object-and-attach-it-to-your-mesh approach, then i redid the heirarchy and did a quick weighting job. i deleted the other LODs, so youll have to do the same with them, and youll have to properly weight it, then it should be fine. oh, you can get the fixed 1st LOD here, http://www.geocities.com/madpostal2002/jawa.zip Link to comment Share on other sites More sharing options...
Ronin{TRIAD} Posted September 11, 2002 Author Share Posted September 11, 2002 Thanks mang. I hope this works out. Link to comment Share on other sites More sharing options...
keo718 Posted September 12, 2002 Share Posted September 12, 2002 Ronin, what model do you plan to do next? An Ewok maybe? I look forward to this model. Link to comment Share on other sites More sharing options...
keo718 Posted September 13, 2002 Share Posted September 13, 2002 bump. Link to comment Share on other sites More sharing options...
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