Altus_Thrawn Posted September 14, 2002 Share Posted September 14, 2002 How do you make glass? I know you hit func_glass, but how do you make the brush look like glass? Also, how do you make an elevator? Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted September 14, 2002 Author Share Posted September 14, 2002 I have more questions, I am sorry but I am a newb to maping. 1)How do I test out a partialy completed MP map? 2)How do I use prefabs I have downloaded? 3)How do I lok at the front of myself? Link to comment Share on other sites More sharing options...
zeek2304 Posted September 14, 2002 Share Posted September 14, 2002 to make glass, in the textures menu, just type in the word glass and click which ever one you want, one will be a reflective type that bounces back bullets and the others are just regular I think. I'm not too good with prefabs, but to test out a partially completed map, make sure it is fully lighted so you can see, make an info_player_start inside the room you want to start out in, then hit bsp fullvis and when it is done open up JK2 then his [shift] + [~] and type in "devmap (your map name here)". And you can learn to look at yourself on any JK2 website. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted September 14, 2002 Author Share Posted September 14, 2002 Well, thanks. I still need: How to make elevators How to test a MP map And when I open the textures menu and try to type glass, only the "g" works, then it goes to some textrure list called "giz_env" Link to comment Share on other sites More sharing options...
zeek2304 Posted September 14, 2002 Share Posted September 14, 2002 Go to the textures tab at the top and try something like bespin and then try the glass thing. It shoudl work then. Link to comment Share on other sites More sharing options...
giganerd Posted September 14, 2002 Share Posted September 14, 2002 Zeek did tell you how to test a MP map. "JK2 then his [shift] + [~] and type in "devmap (your map name here)" Of course, you have to be in MP mode This RichDiesel tutorial will show you how to make an elevator: http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn6.html I also recommend you check out the rest of his tutorials: http://richdiesal.jedioutcastmaps.com/tutorials/ Hope that helps. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted September 14, 2002 Author Share Posted September 14, 2002 I gotta admit it, I was going through his tutorial but I got bored... Then I couldn't find the link. Thanks. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted September 14, 2002 Share Posted September 14, 2002 glass - textures->common elevator - func_elevator (or func_train, depending on what kind) then you set the path to target_position and link using CTRL + K. It helps when you're getting tutorials from ShroomDuck and RichDiesal. Read their tutorials, there's a ton of good info. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted September 15, 2002 Author Share Posted September 15, 2002 How do I use the snowspeeder in my map? I downloaded it, and put it in the correct folder, but it is a .map file instead of .md3 Link to comment Share on other sites More sharing options...
giganerd Posted September 15, 2002 Share Posted September 15, 2002 I believe you would open up the .map select all the snowspeeder's brushes, copy them, then open up whatever map you want to put it in and paste it there. Link to comment Share on other sites More sharing options...
Leslie Judge Posted September 15, 2002 Share Posted September 15, 2002 Or, you can go to Edit menu and click Load prefab. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted September 15, 2002 Author Share Posted September 15, 2002 Thanks for all the help guys! Link to comment Share on other sites More sharing options...
wedge2211 Posted September 15, 2002 Share Posted September 15, 2002 A related glass question... I've heard people say that glass murders framerates. I am making a MP map where a lot of the atmosphere is created by windows/glass tubes/spheres/etc. if i have multiple glass brushes on screen at once, will it make the level totally unplayable? That would be unfortunate, in my opinion the map looks really cool... I'd look for myself but I don't know the command to show the framerate in game. What is it? Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted September 15, 2002 Author Share Posted September 15, 2002 I would like to know the command to show FPS also. As for glass, I don't think that you can't have more than one piece of glass at a time, but I had a lever where I broke the glass and fell into the void! Link to comment Share on other sites More sharing options...
Lehik Posted September 16, 2002 Share Posted September 16, 2002 Open console and type: cg_drawfps 1 Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted September 16, 2002 Author Share Posted September 16, 2002 Ok, I am stuck on prefabs now. I put it in and it is covered in clip texture. When I go in game it is invisible. Do I have to manually texture my tie fighter? Link to comment Share on other sites More sharing options...
Catscratch Posted September 16, 2002 Share Posted September 16, 2002 Tie Fighter is a model and the prefab named tie_fighter is the clip brushes for the model which doesnt allow you to go through the model. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted September 16, 2002 Author Share Posted September 16, 2002 So do I have to import the model and the prefab? Link to comment Share on other sites More sharing options...
Leslie Judge Posted September 16, 2002 Share Posted September 16, 2002 Exactly. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted September 16, 2002 Author Share Posted September 16, 2002 *aints* OK, so I want to use the s-swoop you can download from jedioutcastmaps.com, but I think it is only a prefab. Do I have to texture it manually? Link to comment Share on other sites More sharing options...
Eldritch Posted September 17, 2002 Share Posted September 17, 2002 No. Prefabs also come with their textures included (at least all the prefabs I've ever seen). If they're using custom textures, you'll have to unzip the .pk3 (if it comes as a .pk3) or move the folder containing the textures to your texture folder (which is inside the 'base' folder for JO). I've used the speeder prefab you're talking about before, and you'll have to move the textures to the correct location manually. Edit: But you MIGHT have to cover it in the clip texture, i'm not entirely sure. Link to comment Share on other sites More sharing options...
Leslie Judge Posted September 19, 2002 Share Posted September 19, 2002 Err... no. Prefabs are like maps. Actually, they are maps. So there are brushes, etc. You don't have to make clipping brushes around it. A model is different, because in the game it is non solid, so you have to make clip brushes around it. The ship models (like the x-wing) coming with the game are also coming with a prefab wich contains the necessary clip brushes. Link to comment Share on other sites More sharing options...
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