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Glass???


Altus_Thrawn

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Posted

I have more questions, I am sorry but I am a newb to maping.

 

1)How do I test out a partialy completed MP map?

2)How do I use prefabs I have downloaded?

3)How do I lok at the front of myself?

Posted

to make glass, in the textures menu, just type in the word glass and click which ever one you want, one will be a reflective type that bounces back bullets and the others are just regular I think.

 

I'm not too good with prefabs, but to test out a partially completed map, make sure it is fully lighted so you can see, make an info_player_start inside the room you want to start out in, then hit bsp fullvis and when it is done open up JK2 then his [shift] + [~] and type in "devmap (your map name here)".

 

And you can learn to look at yourself on any JK2 website.

Posted

Well, thanks.

 

I still need:

 

How to make elevators

How to test a MP map

 

And when I open the textures menu and try to type glass, only the "g" works, then it goes to some textrure list called "giz_env"

Posted

glass - textures->common

 

elevator - func_elevator (or func_train, depending on what kind) then you set the path to target_position and link using CTRL + K.

 

It helps when you're getting tutorials from ShroomDuck and RichDiesal. Read their tutorials, there's a ton of good info.

Posted

A related glass question...

 

I've heard people say that glass murders framerates. I am making a MP map where a lot of the atmosphere is created by windows/glass tubes/spheres/etc. if i have multiple glass brushes on screen at once, will it make the level totally unplayable? That would be unfortunate, in my opinion the map looks really cool...

 

I'd look for myself but I don't know the command to show the framerate in game. What is it?

Posted

I would like to know the command to show FPS also.

 

As for glass, I don't think that you can't have more than one piece of glass at a time, but I had a lever where I broke the glass and fell into the void! :eek:

Posted

No. Prefabs also come with their textures included (at least all the prefabs I've ever seen). If they're using custom textures, you'll have to unzip the .pk3 (if it comes as a .pk3) or move the folder containing the textures to your texture folder (which is inside the 'base' folder for JO). I've used the speeder prefab you're talking about before, and you'll have to move the textures to the correct location manually.

 

Edit: But you MIGHT have to cover it in the clip texture, i'm not entirely sure.

Posted

Err... no. :)

 

Prefabs are like maps. Actually, they are maps. :) So there are brushes, etc. You don't have to make clipping brushes around it.

 

A model is different, because in the game it is non solid, so you have to make clip brushes around it.

 

The ship models (like the x-wing) coming with the game are also coming with a prefab wich contains the necessary clip brushes.

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