Alvinater Posted September 16, 2002 Share Posted September 16, 2002 I was using JK2 Radiant a while back. I tried over and over to make a small map ... you could call everything I came out with a GLITCH. So I figured caulk would solve my problems. Well not exactly. I didn't have ne caulk. The system textures wouldn't load! Then I heard of GTK Radiant. So I figured I'd give it a spin. Wow what an amazement ... works like a charm ... solved all my problems ... a must get for mappers. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted September 16, 2002 Share Posted September 16, 2002 yeah, GTK can give you its own headaches though, although yeah, it is a better editor in the long run Link to comment Share on other sites More sharing options...
Kengo Posted September 16, 2002 Share Posted September 16, 2002 Nooooooooooooooooooo! Radiant sounds better..... Doesn't really seem like there's much to choose between them, just a few small differences? Then again, I'm uninformed Link to comment Share on other sites More sharing options...
idontlikegeorge Posted September 17, 2002 Share Posted September 17, 2002 well, basically, if your new to mapping, just stick with jk2radiant, it does everything fine i just like gtkradiant cuz its more customizable, and the vertex editing on brushes works - i need those two things, since im moving from HL editing to jk2 editing, and i dont want to relearn a new editor interface Link to comment Share on other sites More sharing options...
satansmaster Posted September 17, 2002 Share Posted September 17, 2002 I would say use gtkradient, if you are new to mapping you have no preference so you may aswell learn gtk as it will allow you to maps for numerous other games aswell: q3/team arena Return to castle wolfenstein Half life Jediknight 2 elite force soldier of fortune 2 Not only that but jk2radient is inferior in almost every aspect, there is no reason to ever choose jk2radiant over gtk: http://www.qeradiant.com/?data=dlselect Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted September 18, 2002 Share Posted September 18, 2002 Hmmm cant say ive ever had any trouble with Vertices in Jk2radiant All the maps ive made were made using it and it seems fine I was going to get the GTK but a fellow mapper had tried it and said no dont its a pile of (censored) i think it might be the fact that Raven kindly helped me set up my radiant properley with system textures and all Link to comment Share on other sites More sharing options...
DigitalVapor Posted October 6, 2002 Share Posted October 6, 2002 I agree. JK2Radiant works fine if you set it up properly. I have not had one problem with is functionality. Not quite sure about the patch bending problems cause I dont use patches much. But I tried gtk and it has crashed on me constantly. I dont know about all you ungratefull B**STAR*S who complain about raven's hard work all the time (i'l stop there, thats a whole different rant) but I am sticking with JK2Radiant. Link to comment Share on other sites More sharing options...
Emon Posted October 6, 2002 Share Posted October 6, 2002 1. Raven hardly made JK2Radiant. It's based on Q3Radiant, made by id, which quite frankly, sucks. They just modified it a bit to work with JO. 2. If GTKRadiant is crashing, it's YOUR fault or YOUR system, NOT the programming of the editor. GTKRadiant does A LOT of things much better than JK2Radiant, and it's much faster. Link to comment Share on other sites More sharing options...
War Master Posted October 7, 2002 Share Posted October 7, 2002 Just use whichever Radiant you're most comfortable with. I like GTK Radiant but I wouldn't go as far as saying it's vastly superior, it's got some issues too. We can argue all day about which editor is better but the bottom line is it's up to you to make a good map, not the editor. Link to comment Share on other sites More sharing options...
lassev Posted October 7, 2002 Share Posted October 7, 2002 Well, I'm not one to argue with Emon, but the very reason I rejected GTKRadiant is the fact that, for me, it seemed a lot slower than JK2Radiant. I mean the general editing. But then, I only used it for a shortest of period, and maybe with tightening some screws it would have shown it's true nature. Link to comment Share on other sites More sharing options...
alanuk Posted October 7, 2002 Share Posted October 7, 2002 ooo this is a easy one it all start when i was in ef i installed the efradiant and after a while it would not load cough from the bak of the crowed GET TO THE POINT!! Well any way i started to detel pk3 and i noticed i got one called mapextras (or sumthing close to that) and if u wouldnt blive it it was all the commom textuers (clip, orginal ect) well any way jk2 has the same pk3 but under a different name called systems so somereson u anit got a pk3 called mapextras.pk3 in ur base folder so u need to ask some one to lend it you then u will have system texter Alan god i thuoght u new that ppl!! Link to comment Share on other sites More sharing options...
Archimech Posted October 7, 2002 Share Posted October 7, 2002 I am using JK2 Radiant simply for the reason that the entity list is not complete on my GtkRadiant. It is missing all of the NPC's and a few other things. Also it lists single and multi-player entities in the same list. I have installed Gtk 1.2.9 JK2 and Gtk 1.2.10 update. Is there any way to correct this problem, because prior to my discovery that I was missing NPC's I prefered GtkRadiant. Link to comment Share on other sites More sharing options...
The Truthful Liar Posted October 7, 2002 Share Posted October 7, 2002 I nearly passed you by! Welcome, Archimech! I hope you enjoy your stay and please accept this complimentary Lucasforums welcome basket filled with numerous amounts of candy which you can snack on while browsing through our forums! :D Cheers Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 7, 2002 Share Posted October 7, 2002 Archimech: who know why but in GTKRadiant in the Projects settings there is Single Player Mapping Mode but the program uses the Multiplayer Mapping Mode. So youhave to switch to Multiplayer, restart the program, and switch back to single player and restart the program. The NPC menu is so long in SP mode that it doesn't fit on the screen, but the guys are working on 1.2.11 already solved that like the textures menu. Link to comment Share on other sites More sharing options...
Emon Posted October 7, 2002 Share Posted October 7, 2002 1. I run in 1280x1024, so I don't have that problem... Even after 1.2.11, you should try editing in that res if your monitor supports it, the extra screen space is VERY nice for editing. 2. Does 1.2.11 fix the patch texture problems? E.g. cap hardly works on bevels correctly, some vertex manipulated patches have zig-zag like textures, etc. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 8, 2002 Share Posted October 8, 2002 1. Yes, extra space is a good thing. I need a 21" or 47" monitor. 2. I don't know. Try here: http://zerowing.idsoftware.com/archives/gtkradiant/ Link to comment Share on other sites More sharing options...
Archimech Posted October 9, 2002 Share Posted October 9, 2002 I am having a problem making an elevator that uses call buttons and has intermediate stops. I am using a trigger_multiple to fire a target_scriptrunner which has a usescript to move a func_static between two ref_tags. For a while I was getting diagonal movement through the walls instead of vertical movement like an elevator. Then I looked more closely at cairn_dock1.map and found that there was also a func_static with the same targetname as the floor piece, but it was the exact size and position as one of the ref_tags. So I copied my func_static and resized it and repositioned it. But now there is no movement at all, and the trigger multiple isnt even firing. Any ideas what's wrong? Link to comment Share on other sites More sharing options...
AKPiggott Posted October 9, 2002 Share Posted October 9, 2002 One thing I don't like about GTKRadiant is that the entity list isn't complete. It's missing "trigger_once" and "misc_model_breakable" among others. Link to comment Share on other sites More sharing options...
Leslie Judge Posted October 9, 2002 Share Posted October 9, 2002 There they are. The problem with GtkRadiant is that you see SP mapping mode in the project settings but in real it uses the MP mapping mode after install. You have to change to MP, restart Gtk, change back to SP, restart Gtk. Link to comment Share on other sites More sharing options...
alanuk Posted October 9, 2002 Share Posted October 9, 2002 Yeah you got to changed it, if you want to map for sp, wont help if u map in mp for sp hehe its not rcket sience just change the bloody mode!! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.