jimclare1 Posted October 1, 2002 Share Posted October 1, 2002 Cloaking - A possible Solution Ok the Other day i was trying a new model in SP, however the skin was blank and i got an invisible player, At first i believed the model was corrupt. However when shot at the a blaster, the weapon fire hit the player shield making him momentarily visible, Surely it must be posssible to make a command that would replace the players skin for a fixed lenth of time, (eg replave skin with a blank one) it could be bound to a key with the notarget command so that the player could clock (eg. g_thecloackcommand notarget time 3000) or something like that . if developed it could even be used to morph the player into other characters. Well please give feed back good or bad Thanks Link to comment Share on other sites More sharing options...
t3rr0r Posted October 1, 2002 Share Posted October 1, 2002 the visual part of the cloaking could always utilize a sort of quake 3-esque invisibility shader (even less visible than the quake 3 one). Link to comment Share on other sites More sharing options...
Kyle098 Posted October 2, 2002 Share Posted October 2, 2002 JUST TO LET YOU KNOW ALOT OF PEOPLE ALREADY NEW IT WAS POSSIBLE, DARTH_SYRUP ALREADY IMPLEMENTED IT INTO HIS MOD(WITH A FEW BUGS) AND I AM ALMOST DONE WRITING THE CODE. Link to comment Share on other sites More sharing options...
NITEMARE Posted October 2, 2002 Share Posted October 2, 2002 OOHHHHKKKAAAAYYYY!!!! DUDE WE GOT IT!!! WOOOHOOO!! Link to comment Share on other sites More sharing options...
PhantomHelix Posted October 2, 2002 Share Posted October 2, 2002 well, of course its POSSIBLE...........but it wont work to the affect you want. it will make the player invisible, but enemies will still know you are there, because its just another skin, and they are able to see where you are (in dont kno what they see) at all times, so you cant just walk up without them noticing. its impossible so far, but with the source codes that raven may release someday, im sure someone will figure it out. but until then..... Link to comment Share on other sites More sharing options...
Tchouky Posted October 2, 2002 Share Posted October 2, 2002 its impossible so far, but with the source codes that raven may release someday, im sure someone will figure it out. but until then..... wrong again..... and if you read the post of Kyle098 (okay it 's in caps it doesn't help but...) you ll see that someone already done it.... and btw the source code is out the MP part of it.... Link to comment Share on other sites More sharing options...
Kyle098 Posted October 3, 2002 Share Posted October 3, 2002 hey sorry that it is caps i didnt notice intill like after i sent the message.but anyways it is possible(or else me and darth_syrup are doing the impossible,lol) Link to comment Share on other sites More sharing options...
The Eternal Posted October 14, 2002 Share Posted October 14, 2002 offcourse it is possible, quake3 has it, and jk2 is based on the quake3 code. the only problem would be is if someone replace the invisibility shader with a more visible shader, but that will only occur when playing on a non-pure server. not even hard to implement actually it's something like adding 10 lines of code... Link to comment Share on other sites More sharing options...
Emon Posted October 16, 2002 Share Posted October 16, 2002 If I'm not mistaken, ICARUS has a command to make things invisible. Link to comment Share on other sites More sharing options...
Andy867 Posted October 16, 2002 Share Posted October 16, 2002 If Possible, you should make it like a force power, where like force speed, it would drain force energy the longer you use it. and on the same principle of being possible or not, if someone is hurt more than enough, could icarus be used to make a script that will kind of cause the cloaking power begin to fail, since the person will be in a weakened state. Link to comment Share on other sites More sharing options...
Kyle098 Posted October 19, 2002 Share Posted October 19, 2002 well what i did(i wont be releasing my mod b\c i sorta stoped coding this game b\c it became not as fun anymore ) is that when the person has it on the only thing that is taken away is his health it keeps decreasing intill 10 where cloaking is automatically turned off. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted October 31, 2002 Share Posted October 31, 2002 for SP, it is this: cg_thirdpersonalpha 0 Link to comment Share on other sites More sharing options...
jimclare1 Posted November 3, 2002 Author Share Posted November 3, 2002 ok, that command helped, however it makes the player totally invisible, i was hoping to have him at least partially visible also, in the autoexec, what command do i need to make the cloak disable after ten seconds i tried to use the "wait 10000" to andthe the uncloak command but i doesnt work Also, anyone any ideas how to load a shader i believe it ould be something like "devmapall; cloak; load shadername" Link to comment Share on other sites More sharing options...
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