Bilbo Skywalker Posted October 17, 2002 Share Posted October 17, 2002 Ugh, I just tried out Hermes place for the first time, and every time someone wins, i get booted, the whole game shuts down, leaving me with the command console only, this is what it said : JK2MP: v1.04 win-x86 Jul 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\yoda_kinja.pk3 (48 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\wookievillage.pk3 (8 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\wookiee.pk3 (65 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\mc_tusken.pk3 (59 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\mc_gaffi.pk3 (112 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\matrix_subway.pk3 (35 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Matrix_Dojo.pk3 (44 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\matrixagent.pk3 (33 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\jabba.pk3 (109 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_wov.pk3 (94 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffaepisode1.pk3 (188 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ctf_dagobah.pk3 (29 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 15802 files in pk3 files execing mpdefault.cfg execing jk2mpconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...50 PFDs found ...hardware acceleration found ...PIXELFORMAT 8 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 MX/AGP/3DNOW! GL_VERSION: 1.3.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 2 texture bits: 16 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ...loading 'shaders/yoda.shader' ...loading 'shaders/wookiee.shader' ...loading 'shaders/tusken.shader' ...loading 'shaders/subway.shader' ...loading 'shaders/dojo.shader' ...loading 'shaders/matrixagent.shader' ...loading 'shaders/tatooinesky.shader' ...loading 'shaders/wovsky.shader' ...loading 'shaders/dotf2.shader' ...loading 'shaders/shfl.shader' ...loading 'shaders/what.shader' ...loading 'shaders/what2.shader' ...loading 'shaders/whitelight.shader' ...loading 'shaders/ctffires.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xf978060 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/ui.qvm. VM file ui compiled to 721949 bytes of code ui loaded in 9479232 bytes on the hunk Parsing menu file:ui/jk2mp/main.menu Parsing menu file:ui/jk2mp/joinserver.menu Parsing menu file:ui/jk2mp/player.menu Parsing menu file:ui/jk2mp/createserver.menu Parsing menu file:ui/jk2mp/connect.menu Parsing menu file:ui/jk2mp/rules.menu Parsing menu file:ui/jk2mp/rules_games.menu Parsing menu file:ui/jk2mp/rules_force.menu Parsing menu file:ui/jk2mp/rules_weapons.menu Parsing menu file:ui/jk2mp/rules_items.menu Parsing menu file:ui/jk2mp/controls.menu Parsing menu file:ui/jk2mp/setup.menu Parsing menu file:ui/jk2mp/demo.menu Parsing menu file:ui/jk2mp/password.menu Parsing menu file:ui/jk2mp/quit.menu Parsing menu file:ui/jk2mp/error.menu Parsing menu file:ui/jk2mp/serverinfo.menu Parsing menu file:ui/jk2mp/findplayer.menu Parsing menu file:ui/jk2mp/createfavorite.menu Parsing menu file:ui/jk2mp/multiplayer.menu Parsing menu file:ui/jk2mp/advancedcreateserver.menu Parsing menu file:ui/jk2mp/credits.menu Parsing menu file:ui/jk2mp/vid_warning.menu Parsing menu file:ui/jk2mp/videodriver.menu UI menu load time = 2310 milli seconds 32 bots parsed --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:28070 Hostname: PC2 IP: 62.31.87.68 Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData Resolving updatejk2.ravensoft.com updatejk2.ravensoft.com resolved to 204.97.248.90:28061 213.107.37.162:28070 resolved to 213.107.37.162:28070 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/jediplus C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\yoda_kinja.pk3 (48 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\wookievillage.pk3 (8 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\wookiee.pk3 (65 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\mc_tusken.pk3 (59 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\mc_gaffi.pk3 (112 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\matrix_subway.pk3 (35 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Matrix_Dojo.pk3 (44 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\matrixagent.pk3 (33 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\jabba.pk3 (109 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_wov.pk3 (94 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffaepisode1.pk3 (188 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ctf_dagobah.pk3 (29 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base handle 1: music/mp/duel.mp3 ---------------------- 31604 files in pk3 files WARNING: You are missing some files referenced by the server: jediplus/jediplus3_5.pk3 You might not be able to join the game Go to the setting menu to turn on autodownload, or get the file elsewhere RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/yoda.shader' ...loading 'shaders/wookiee.shader' ...loading 'shaders/tusken.shader' ...loading 'shaders/subway.shader' ...loading 'shaders/dojo.shader' ...loading 'shaders/matrixagent.shader' ...loading 'shaders/tatooinesky.shader' ...loading 'shaders/wovsky.shader' ...loading 'shaders/dotf2.shader' ...loading 'shaders/shfl.shader' ...loading 'shaders/what.shader' ...loading 'shaders/what2.shader' ...loading 'shaders/whitelight.shader' ...loading 'shaders/ctffires.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 721949 bytes of code ui loaded in 9479232 bytes on the hunk Parsing menu file:ui/jk2mp/ingame.menu Parsing menu file:ui/jk2mp/ingame_vote.menu Parsing menu file:ui/jk2mp/ingame_about.menu Parsing menu file:ui/jk2mp/ingame_controls.menu Parsing menu file:ui/jk2mp/ingame_join.menu Parsing menu file:ui/jk2mp/ingame_setup.menu Parsing menu file:ui/jk2mp/ingame_leave.menu Parsing menu file:ui/jk2mp/ingame_player.menu Parsing menu file:ui/jk2mp/ingame_playerforce.menu Parsing menu file:ui/jk2mp/ingame_addbot.menu Parsing menu file:ui/jk2mp/ingame_callvote.menu Parsing menu file:ui/jk2mp/ingame_orders.menu Parsing menu file:ui/jk2mp/vid_warning.menu UI menu load time = 171 milli seconds 32 bots parsed Loading vm file vm/cgame.qvm. VM file cgame compiled to 1785675 bytes of code cgame loaded in 11083968 bytes on the hunk stitched 0 LoD cracks ...loaded 575 faces, 37 meshes, 1 trisurfs, 0 flares ---------- Fx System Initialization --------- ----- Fx System Initialization Complete ----- CL_InitCGame: 6.04 seconds 6 msec to draw all images Com_TouchMemory: 1 msec execing jk2mpconfig.cfg Unknown client game command: ts Unknown client game command: ts Unknown client game command: sc storm: nice moves -]H-P[-Jon-Fi-Mak: hehe Unknown client game command: ts Unknown client game command: ts [LFJA]Bilbo Skywalker: u huys hear me? storm: how do you perform that Unknown client game command: ts Unknown client game command: ts -]H-P[-Jon-Fi-Mak: hmm...that is not very easy to explain storm: np storm: lets go Unknown client game command: ts Unknown client game command: ts Unknown client game command: ts storm hit the kill limit.. ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- S_RegisterSound: empty name Any help would be greatly appreciated Link to comment Share on other sites More sharing options...
Pad Posted October 17, 2002 Share Posted October 17, 2002 i think they r using a new jedimod or something i read something about it on my forum i think. ::Swampies hangout:: WARNING: You are missing some files referenced by the server: jediplus/jediplus3_5.pk3 You might not be able to join the game Go to the setting menu to turn on autodownload, or get the file elsewhere Link to comment Share on other sites More sharing options...
JEDI OUTCAST Posted October 17, 2002 Share Posted October 17, 2002 jedimod is all over the zone. have not tryed it. Link to comment Share on other sites More sharing options...
leXX Posted October 17, 2002 Share Posted October 17, 2002 You need JediPlus 3.5 Visit the site to see what mod is currently running on the server. Link in sig. Link to comment Share on other sites More sharing options...
Jah Warrior Posted October 17, 2002 Share Posted October 17, 2002 Originally posted by leXX You need JediPlus 3.5 Visit the site to see what mod is currently running on the server. Link in sig. Yeah, what lexx said, its because you need jediplus 3.5 the disconnects are caused by the different version of jediplus. It will let you join ten it will boot you. bad coding i think, but its easily sorted . Be aware a change to jediplus 4.1 is on the cards but we shall see. Link to comment Share on other sites More sharing options...
Bilbo Skywalker Posted October 18, 2002 Author Share Posted October 18, 2002 Thanks guys One question thoug, why only two people at a time? oh well, see yall next time Link to comment Share on other sites More sharing options...
Jah Warrior Posted October 18, 2002 Share Posted October 18, 2002 Its actaully 10 people but we lock it off when there is no admins around being on GMT we go to bed far earlier hehe. Ive taken to allowing 7 clients when i'm on so we may see you soon. And be sure to identify yourself when you arrive and we'll have a bottle of champagne ready for ya LOL Link to comment Share on other sites More sharing options...
Guest Jed Posted October 18, 2002 Share Posted October 18, 2002 I must say, Hermes is a nice place. Best server I've been on EVER. Link to comment Share on other sites More sharing options...
Dath Maximus Posted October 18, 2002 Share Posted October 18, 2002 when ever i get on ill make sure to open the gates as it were a bit, since im -6 gmt it would help all the others. Link to comment Share on other sites More sharing options...
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