Eldritch Posted February 17, 2003 Author Share Posted February 17, 2003 Ever notice that SOON backwards is almost NOOS(E)? I don't want to give an exact estimate and hang myself (noose), but i'm looking more towards this weekend, or early next week. Link to comment Share on other sites More sharing options...
Eldritch Posted February 18, 2003 Author Share Posted February 18, 2003 Ok, this was just sent to me by our good friend Scouttrooper. It's the Ravenclaw gargoyle that will be used in the Great Hall (each of the 4 houses has it's own animal). Scout, if you get this, it looks great, but there's a missing texture on the front chain. If you could just fix that it'd be perfect. I can't wait to see the other 3! Check out the pics of the Raven: Link to comment Share on other sites More sharing options...
Scouttrooper Posted February 19, 2003 Share Posted February 19, 2003 cool shots , i have fixed it but i cant snd it to you,.. please check your mailbox ,.. delete some old messages Link to comment Share on other sites More sharing options...
Eldritch Posted February 19, 2003 Author Share Posted February 19, 2003 My mailbox is totally empty... you should not have had a problem sending it to me, but try again. Link to comment Share on other sites More sharing options...
Scouttrooper Posted February 19, 2003 Share Posted February 19, 2003 check your mail ,... Does the lion/snake gargoyles has wings/arms or anything else ? ill post some new pics soon Link to comment Share on other sites More sharing options...
Eldritch Posted February 19, 2003 Author Share Posted February 19, 2003 If you feel like making arms for the Lion you are free to, but you don't have to. The gargoyles should be about the same dimensions as the Raven one (no bigger - they're the perfect size now). The snake doesn't have arms, so it'll just be it's neck/head. The badger... well, if you can have the badger holding the chains with it's arms that'd be best, but the face should still be visible. Link to comment Share on other sites More sharing options...
Psynex Posted February 26, 2003 Share Posted February 26, 2003 so, having some troubles with the ceiling eh? I noticed you applied the sky texture to the walls of the ceiling peak. What would make it look more natural would be to create a single plane(brush; whatever you mappers call them) that spans the length of the ceiling running parallel to the floor and have it cut into the rafters about midway down, then apply the sky texture. Through shader scripting you can make the plane transparent so that the rest of the ceiling is viewed through the skymapped plane. Also with shaders you can add stars and stuff and apply it all with one texture. If you'd like me to draw a diagram, just give the word. Link to comment Share on other sites More sharing options...
Eldritch Posted February 26, 2003 Author Share Posted February 26, 2003 It's a good idea, Psynex. The problem is, I've tried my hand with shaders and I just can't do anything that complicated. If someone would like to help in this area, feel free - I'm at an impasse with the Great Hall's enchanted ceiling. Still, there is a good amount of time before the Great Hall will be released - I'm going to wait until Scouttrooper finishes all the gargoyles so I can put them in and release it all at once. Link to comment Share on other sites More sharing options...
Psynex Posted February 27, 2003 Share Posted February 27, 2003 If you want to send me the textures (or list of textures if they're standard JK2 textures) you'll be using for the enchanted ceiling, I'll make the shader for you. When I first saw your post (way back when) I said that I would gladly help you with at least that aspect. I guess the time has arrived. Link to comment Share on other sites More sharing options...
Eldritch Posted February 27, 2003 Author Share Posted February 27, 2003 Originally posted by Psynex If you want to send me the textures (or list of textures if they're standard JK2 textures) you'll be using for the enchanted ceiling, I'll make the shader for you. Offer most gladly accepted, Psynex. However, it is here that we run into a problem. I have not yet finalized which textures I will be using for the ceiling that will need the shader applied. None of them are standard textures, so as soon as I figure out which ones to use, I'll send them on over. Do you want/need the flat images for the skybox? Link to comment Share on other sites More sharing options...
Chewie Bakker Posted February 27, 2003 Share Posted February 27, 2003 Too bad I'm useless at mapmaking, otherwise I'd offer to help. The Force will be with you, always. Link to comment Share on other sites More sharing options...
Eldritch Posted February 27, 2003 Author Share Posted February 27, 2003 Unfortunately, there's not much anyone can do as far as helping me map Hogwarts - I can do all that myself. Where I really need help falls into 2 categories: -Shaders (or effects, but shaders are preferable) -Models Scouttrooper has really been helping me on the second one, and WhiteShdw has helped me on the first (with Psynex offering as well). I'm still looking for a good solution to a candle flame - there are many candles in Hogwarts, and I think a small, static shader that is self lit would work well. Any ideas? Link to comment Share on other sites More sharing options...
wedge2211 Posted February 27, 2003 Share Posted February 27, 2003 Originally posted by Aru-Wen I'm still looking for a good solution to a candle flame - there are many candles in Hogwarts, and I think a small, static shader that is self lit would work well. Any ideas? Think I mentioned this before: eh? eh?? That's from the Wadfather. That link is to a texture pack that contains a couple "fire" shaders. Might be a little overkill for candles, though...I dunno. Link to comment Share on other sites More sharing options...
Eldritch Posted February 27, 2003 Author Share Posted February 27, 2003 I checked it out back then, Wedge. They're just a little too complex for what I'm looking for. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 27, 2003 Share Posted February 27, 2003 Okay. Well, I tried. Link to comment Share on other sites More sharing options...
Psynex Posted February 28, 2003 Share Posted February 28, 2003 Well, what I can do Aru is write the shader for whatever texture you're using now and when you do finalize the texture we'll either replace the original image with the new one (using the same name), or I can just use the find/replace command to change the image name and path. This way you get to finalize the way it will look, and then we can just bring it all together. Form follows function; we get the ceiling working, then work on how it looks. How about I dig through the JK2 assets and just make a shader you can use for the time being? As for you candle flame dilema...you could use a flat animated image, or use 2 perpendicularly intersecting planes each textured with the same animated flame on both sides to give the illusion of a full flame. That's probably not the best suggestion because I'm sure it will drop performance drastically, but I had nothing else to give. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 28, 2003 Share Posted February 28, 2003 you could use a flat animated image, or use 2 perpendicularly intersecting planes each textured with the same animated flame on both sides to give the illusion of a full flame. Could you do whatever was used to code the "flare" shaders, so the from whatever angle the player views the shader at, it displays a front-on view? (Basically, as long as the texture is in view, the shader automatically "rotates" so it looks like you're viewing it full-on.) I suck at shaders, I can pull them apart and maybe put some rudimentary ones back together, and I can copy some stuff that I understand, but I can't code. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 28, 2003 Share Posted February 28, 2003 Yes, wedge, you can make that with this: 3.3.6 DeformVertexes autosprite2 Is a slightly modified "sprite" that only rotates around the middle of its longest axis. This allows you to make a pillar of fire that you can walk around, or an energy beam stretched across the room. Link to comment Share on other sites More sharing options...
Eldritch Posted March 1, 2003 Author Share Posted March 1, 2003 Originally posted by Psynex Well, what I can do Aru is write the shader for whatever texture you're using now and when you do finalize the texture we'll either replace the original image with the new one (using the same name), or I can just use the find/replace command to change the image name and path. This way you get to finalize the way it will look, and then we can just bring it all together. Form follows function; we get the ceiling working, then work on how it looks. How about I dig through the JK2 assets and just make a shader you can use for the time being? As for you candle flame dilema...you could use a flat animated image, or use 2 perpendicularly intersecting planes each textured with the same animated flame on both sides to give the illusion of a full flame. That's probably not the best suggestion because I'm sure it will drop performance drastically, but I had nothing else to give. Sounds good, Psynex. Where should I send the textures I'm using? And if you want to make a shader for me to work with out of existing stuff, more power to you - but there's not much in the way of good wood textures in the standard JK2 sets. As for the candle flame dilema, I'm trying to keep performance as high as possible, so the 2 intersecting planes thing is out. I was actually thinking of doing what Wedge suggested (toying with the flare shader) by just replacing the image and seeing if that works. In fact, I'm going to try that right now! Link to comment Share on other sites More sharing options...
Eldritch Posted March 1, 2003 Author Share Posted March 1, 2003 Wooohooo! Thanks to Wedge for the flare idea (though I was thinking the same thing), I'm able to get my candle effect. I replaced the flare image with one of my own, and it works great! Now it's on to the Great Hall. Let me know where to send those textures, Psynex. Also, if you have ICQ or MSN, let me know - it'd be easier to talk there. Link to comment Share on other sites More sharing options...
wedge2211 Posted March 1, 2003 Share Posted March 1, 2003 That picture looks awesome! Can't wait to see a long corridor full of those! Link to comment Share on other sites More sharing options...
Psynex Posted March 1, 2003 Share Posted March 1, 2003 Aru, just click the email button at the bottom of my post to send me those textures. Link to comment Share on other sites More sharing options...
Klorel Posted March 1, 2003 Share Posted March 1, 2003 That candle looks disgustingly amazing... just thought i'd point out the obvious... followed by a 'best level ever' statement. good work -Klorel Link to comment Share on other sites More sharing options...
Eldritch Posted March 2, 2003 Author Share Posted March 2, 2003 Originally posted by wedge2211 That picture looks awesome! Can't wait to see a long corridor full of those! You shouldn't have to wait too long, Wedge! As soon as I can pop these puppies into the Entrance Hall area, I'll be releasing this small taste of Hogwarts as a beta-type preview of what's to come. And thanks to everyone for their supportive comments - it really motivates me to work hard on the map! Link to comment Share on other sites More sharing options...
Wudan Posted March 2, 2003 Share Posted March 2, 2003 Congratualations, you have discovered a small peice of what you can do with proper flare pimp-age. Do you have the flare 'flickering'? Link to comment Share on other sites More sharing options...
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