DarkLord_44 Posted November 4, 2002 Author Share Posted November 4, 2002 Shadriss I can't find the leak can you post a screenshot of where it is or something? Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 4, 2002 Author Share Posted November 4, 2002 YES AFTER MANY HOURS(7 mins) OF SEARCHING I HAVE FOUND THE LEAK. Now time to see about the water. Link to comment Share on other sites More sharing options...
Shadriss Posted November 4, 2002 Share Posted November 4, 2002 I've always found that the best search method is using the standard equipped Mark One Mod One Eyeball. Doesn';t fail that often, if used correctly! Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 6, 2002 Author Share Posted November 6, 2002 I have made more than half the level now and I have come to a problem I have used more than 442 brushes on a duel lvl lol. It is 3 megabytes and I need to cut it back for everyones sake and for my 11 minute compile time sake. Shadriss or anyone do you know how to make a circle with both an inside and out for texturing and the circle has thickness and high. Look here this is what I am using but I want a circle to delete about 60 brushes. http://www.pcgamemods.com/file.php?id=2421fcb1263b9530df88f7f002e78ea5 Also I have 26 lights lol. Link to comment Share on other sites More sharing options...
Shadriss Posted November 6, 2002 Share Posted November 6, 2002 It's a bit complex, but the thick cirlces CAN be done. It will take something on the order of three brushes to do it, and probobly a little hair pulling for you, but here goes... First, make a cylinder. Make it the size, ,height, etx that you want thie circle to be. Next, go to "curves/thicken" in your menu. A window will pop up, asking for the thickness (your choice here( and asking if you want to patch the edges or not (yes, you do). At this point, it's esentially done. Hoever, it'll "cap" both ends of your cylinder, ,and we dont want that. Select the group, and then deselect everything except the bottom cap, then delete it. JOb done - now just fit it over your stairways. BTW - 800 brushes isn't too bad foir a duel map... to give you a referance, the DOTF Map used just under 6000 brushes for it's entirety. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 6, 2002 Author Share Posted November 6, 2002 ok thanks for the info . Is the number of Lights I have count for how large the compile time is and how big the bsp file is. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 6, 2002 Author Share Posted November 6, 2002 With that can you texture the inside differenently than the outside because I am having to put 2 inside eachother to do it. Link to comment Share on other sites More sharing options...
Shadriss Posted November 6, 2002 Share Posted November 6, 2002 Yes, light entities affect compile time. SO does any dust that may have crept into your map. Yes, you will be able to texture them differently. THey'll be two seperate patches anyways. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 6, 2002 Author Share Posted November 6, 2002 LOl I am so sorry but 1 last question than I think i am done for 2 days lol. Well can I clip the tube like I do a wall and make a hole in it? Link to comment Share on other sites More sharing options...
Shadriss Posted November 6, 2002 Share Posted November 6, 2002 No questions for two days? I'll believe THAT when I see it. No, you can't clip curves. So, what you'll have to do is make a standard brush to hold the opening, another to be the back (these need to be the same width) and then use curves to "cap" the sides and make it look round. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 7, 2002 Author Share Posted November 7, 2002 har har, it has been 23 hours lol and thanks for the reply Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 7, 2002 Author Share Posted November 7, 2002 Har har I am too lazy to do what you suggested because I have spent so long trying to get 1 done and it is taken forever lol. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 9, 2002 Author Share Posted November 9, 2002 Well, It has been longer then 48 hours so I can ask a question. I have been missing with making the circle walls around the side of the stairs FOR a long time and I still can't get them to fit right. You have any ideas? Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 9, 2002 Author Share Posted November 9, 2002 bump Link to comment Share on other sites More sharing options...
Shadriss Posted November 9, 2002 Share Posted November 9, 2002 Keep trying? Don't know what to tell you.... I cant help you from here on actual button pressing. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 9, 2002 Author Share Posted November 9, 2002 LoL, I know that was a stupid question. I have decided to destroy what I did with the circles and just do some modifications to the walls. I tried compiling into a pk3 but it didn't show up but I am gonna retry tonight (using a tutorial to compiling). I have been trying to make that light shining through the window where if you looking at the side you see that huge beam of light. Shadriss do you know a good shader that looks like something is being held in place by a antigravity device(rockets or something) so that I can make it the glass platforms more physics like hehe. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 10, 2002 Author Share Posted November 10, 2002 Wahoo time for a stupid question. I am making a pk3 for an alpha test and hey if you have very good detective skills you know I had problems. I put the duel_yavindueltrial.bsp so it goes to /maps, duel_yavindueltrial.jpg to /levelshots, and this is the part that I think messed it up duel_yavindueltrial.arena.txt . I have this inside the duel_yavindueltrial.arena.txt { map "duel_yavindueltrial" longname "Yavin Duel Trial" type "duel ffa holocron jedimaster team" } Plz what did I do????????? Link to comment Share on other sites More sharing options...
Shadriss Posted November 10, 2002 Share Posted November 10, 2002 THe problem is your arena file name. duel_yavintrial.arena.txt is incorrect. The correct filename is duel_yavintrial.arena. NO txt extension. Open it up in notepad (best one for this, really) and SAVE AS "duel_yavintrial.arena" If it adds the txt extension onto it, simply rename it by left clicking on it and then selecting rename and typing in the correct name. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 10, 2002 Author Share Posted November 10, 2002 Har Har thank you very much I will try it out now. I LOVE MY STUPID ESSAY THAT I HAVE TO WRITE!!(takes time away from my mapping) Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 10, 2002 Author Share Posted November 10, 2002 Bah the lvl shot doesn't work but the pk3 shows up, time to figure this out. Thank you so much Shadriss. Link to comment Share on other sites More sharing options...
Shadriss Posted November 10, 2002 Share Posted November 10, 2002 The levelshot needs to be the standard power of two dimensions (most use 1024 x 1024) so that's the first thing to check. The second is to make sure that the levelshot file name is "duel_yavintrial.jpg" Has to EXACTLY match the bsp name and the arena name. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 10, 2002 Author Share Posted November 10, 2002 Well the alpha is out. If you feel like see it click there. It is in my profile. Link to comment Share on other sites More sharing options...
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