Hellfire Jedi Posted November 10, 2002 Posted November 10, 2002 Ok hes got it UVW Mapped umm all that shtuff its skinned but it needs bones and tags or something he said so u guys tell me I will post some pictures next post gimme a sec to fix some up its a gmax too
{BK}SupremePain Posted November 10, 2002 Posted November 10, 2002 Quote Originally posted by Hellfire Jedi Ok hes got it UVW Mapped umm all that shtuff its skinned but it needs bones and tags or something he said so u guys tell me I will post some pictures next post gimme a sec to fix some up its a gmax too huh? Alt.'s Model Gir!? am i the only 1 that doesent kno what u are talking about?
Hellfire Jedi Posted November 10, 2002 Author Posted November 10, 2002 Alt is his name for Short i met him on a CTF the other day he is cool *UPDATE* Ok here is what he has Enjoy now it needs i think animations .skin files a icon bones tags along those lines http://www.geocities.com/mikeman02341/help.html Ok so help me out here
Hellfire Jedi Posted November 10, 2002 Author Posted November 10, 2002 Quote Originally posted by Hellfire Jedi Alt is his name for Short i met him on a CTF the other day he is cool *UPDATE* Ok here is what he has Enjoy now it needs i think animations .skin files a icon bones tags along those lines http://www.geocities.com/mikeman02341/help.html Ok so help me out here Needs WEIGHING!
Hellfire Jedi Posted November 10, 2002 Author Posted November 10, 2002 Umm Terc or moooa if one of u guys happens to look at this you guys think u could fix it up and add animations or something like that cuz i would love it if u did so would alt plz
Hellfire Jedi Posted November 10, 2002 Author Posted November 10, 2002 its a .gmax file tho... i really would like it if someone could help we would appriciate it... He did a great job on the model too... I would love to see this in-game and im gonna make a Zim for him too...
{BK}SupremePain Posted November 10, 2002 Posted November 10, 2002 Hellfire Jedi plz empty out ur PM inbox no one can send u anything
Hellfire Jedi Posted November 10, 2002 Author Posted November 10, 2002 Dude, .... I have 1 PM in my box NO way it can be full... And i updated the site put the skinned body and head soooo any one gonna help
Scotchy Posted November 10, 2002 Posted November 10, 2002 It won't work with gmax... sorry. You need to export it to 3dsmax before you can even THUNK about weighting it and binding it to the raven skeleton. It's unfortunate, but it's the truth. Don't look my way for help though, I'm havign trouble with static map models .
{BK}SupremePain Posted November 10, 2002 Posted November 10, 2002 hmm weird... well the model looks kinda cool u said that g-max was easier to use then milkshape will u give me an link to a tut so i can learn how to use it? btw: where is charecter from?
Hellfire Jedi Posted November 10, 2002 Author Posted November 10, 2002 I don't have max and i doubt thats the only way people wouldnt model if u had to pay over 1000 dollars to make a model for a game.... Exactly why i was asking a friend with one of those and NO your wrong i know one milkshape that does that or something along those lines but i KNOW that it not the only one that can do that
Hellfire Jedi Posted November 11, 2002 Author Posted November 11, 2002 Some help finishing this up would be kinda cool wish i knew how
Eldritch Posted November 11, 2002 Posted November 11, 2002 Quote Originally posted by Hellfire Jedi Umm Terc or moooa if one of u guys happens to look at this you guys think u could fix it up and add animations or something like that cuz i would love it if u did so would alt plz The possibility of new animations has been discussed to death... right now there is no way to do it. And Terc has his hands full with his own model.
Scarecrow_ES Posted November 11, 2002 Posted November 11, 2002 it IS possible to create and UV map a model in Gmax and then import it into Milkshape to finish up the process.
Hellfire Jedi Posted November 11, 2002 Author Posted November 11, 2002 Thats what im asking if someone would FINISH it because i know barly anything about modeling
Scotchy Posted November 11, 2002 Posted November 11, 2002 Quote Originally posted by Hellfire Jedi I don't have max and i doubt thats the only way people wouldnt model if u had to pay over 1000 dollars to make a model for a game.... Exactly why i was asking a friend with one of those and NO your wrong i know one milkshape that does that or something along those lines but i KNOW that it not the only one that can do that Max is not required, per se, but it is the best solution. Maya or Lightwave might be able to do it assuming the appropriate import/export plugins were written. Gmax can weight and all that good stuff, but there isn't a .xsi importer/exporter for it yet (and probably won't be for a while). The .xsi importer/exporter is crucial. About the price of MAX; it's more like $3500.00 professional license. I got mine for around $450.00 student license. But Maya and Lightwave aren't much better. Maya, Lightwave and Softimage|XSI (student versions) are all comperably priced ($400.00-$800.00 USD), but pro versions are costly. Raven made the models with 3dsmax and Softimage|XSI; is it so unlikely that they expect most people to use the same software to augment the game?
Hellfire Jedi Posted November 11, 2002 Author Posted November 11, 2002 Damn ur smart Since you know so much stuff u think U could finish it? I could toss u a email
Psynex Posted November 11, 2002 Posted November 11, 2002 I have the ability to weigh gir for you, but I've never weighed a model for jk2 before. I need to learn though because I'm going to have to weigh my model eventually and if I know how to do it beforehand it will make it that much easier. The only thing I'm unsure of is how to attach gir to the skeleton because of size issues. Have to scale him up right? I didn't really pay that much attention to Yoda during creation so I'm not sure how they did that.
Hellfire Jedi Posted November 11, 2002 Author Posted November 11, 2002 If u wanna give it a whorl Pm me
Altimira Posted November 11, 2002 Posted November 11, 2002 BTW Alt. is me well anyways, i have a skeleton in gmax form to weigh him, i got that from drjimmy515. but i dont know how, can i do the rest with gmax or do i need somthing higher? any help? do i need to export the xsi later?
Hellfire Jedi Posted November 11, 2002 Author Posted November 11, 2002 There is that cool guy from a CTF match the other day Ok guys there u go straight from the "horses mouth"- Hansmoleman So u guys decide what we could do? Edd Peretti said he was too busy to rig it Sooooooo Hopefully someone else can take it
Psynex Posted November 12, 2002 Posted November 12, 2002 You could rig it in gmax, but there's currently no exporter that supports skeletons and weighting. So you wouldn't be able to get it out of gmax fully rigged. From what everyone else has been complaining about in model threads, rigging is a b!t(h, so I don't want to say I'll devote time to that model. I have enough trouble finding time for my own work sometimes. Ummmm....gimme some more time to think it over.
Hellfire Jedi Posted November 13, 2002 Author Posted November 13, 2002 Ok if u decide to Pm me iwith ya email address altimira and me will be very hapy u did remember this tho hes umm about yoda size just a tad bit bigger
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