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Tuskin Raider Camp


seks03

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I have a cliff in the lower right corner which is about 50 ft high, and i am planing on making some tents interavtive, likle the one anakin went into, but theres not going to be much to do in most of them cause there small tents.

 

 

there weren;t that many huts -Wes Marrakesh

 

heres a picture of the camp site, im sure you can count

http://www.sgtfretsurfer.com/Grilled-Sarlacc/s/i/4048.jpg

 

and like i said its an early pic. those huts were place holders, and I plus alot of other would like to play on this map.

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1st thing make some fires infront of the tents.2nd you should change the sky box to be a little lighter. 3rd make one tent have a cutable side and have the things you saw in shmee's tnent in that hut. 4th make the tents a dark yellow/light brown and have some sticks poking out =) keep up the great work!

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seks03,

 

Overall, I think your map is very good! I really, really do.

 

Below are all of my suggestions. But, keep in mind, these are just my opinions, and feel free to ignore any that you do not agree with. :D However, I do feel that you will probably agree with a lot of these. So here we go...

 

The top of the huts are too pointy.

The texture applied to the huts should be bigger. The pattern looks too repetitive.

The texture applied to the huts could be of a more grayer shade.

Make wooden poles that stick up out of the top of the hut (teepee style).

These wooden poles could actually be made to bend around the outside surface of the hut (like in the movie). Texture the part of the pole that touches the outside of the hut a darker version of the hut’s texture (to give the appearance of the pole being sheathed inside of the hut’s cloth/skin. Then, texture the part of the pole that sticks up into the air as wood grain.

 

The ground color should be more of a dark gray with a hint of tan. (Right now, I can barely see it.)

When at the edge of the map you can see ‘down’ further into the sky. I’m not really a mapper, but I think if you extended the ground out further and just placed an invisible wall to limit the player from going to the edge of the map, it might look better.

 

The fires you made look fantastic. They could be nice obstacles if they hurt you when you step on them. :)

 

The rock cliff is way too dark. Light needs to be cast on the rock cliff in the direction of the rising sun. Make sure this light hits the top of the rock cliff. And you might need to cheat on this one, but light needs to fall on the side that you climb on too.

I think it would be nicer if the rock cliff was wide enough to have a small two person saber dual (like Battleground Jedi).

 

The map size is nice, but you might want to add, on the side opposite of the rock cliff, an area away from the camp with a short rock formation (the height of a player) to duck around and pick up a gun or some health and have a firefight with those at the edge of the camp.

 

Inside one of the bigger huts, (the one that could represent Shmi’s torture hut), you should include that triangular torture rack and a small fire (like in the movie). Also, put in there a dark side power up (this can represent Anakin’s partial giving in to the dark side). :) Then to balance out the dark side power up, you could put a light side power up on top of the big rock cliff.

 

For weapons, I think you should place one sniper rifle on the edge of the rock cliff and one somewhere in the camp. Then place a couple bowcasters, a couple DEMP’s (these can represent Jawa guns :) ), one set of thermal detonators, and maybe one or two stormtrooper rifles else where.

 

For the map’s music, you could use a special mix of Ep. 2’s “The Tusken Camp and The Homestead” and Ep. 4’s “The Land of the Sand People.”

 

Oh yeah, I also noticed one bug in your map that I have never experienced in any other. Your map’s pack file does not work with Tck sabers (it causes the saber to use a ‘blocky’ default shader). I think one of the shaders included in your pack file shares the same name as one of the ones used by the Tck sabers. If you can’t figure out how to fix this problem you can probably contact Tchouky (the maker of the Tck sabers) in the coding forum.

 

Wow, that was a lot, wasn’t it? I apologize about the long list (and if I over stepped my beta testing boundaries); it’s just that I really love the concept of this map and your doing such a good job with it. :D Please keep up the great work!

 

 

Padawan_7

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THOSE ARE SOME GREAT IDEAS!!! ya im still working on the hut and sand textures, im definatly do those item placements. and thats a great idea about stretching the floor beyone the playable space... but i tryed it and couldnt get it to work. ill try something else... and i think ill do that dueling area on the cliff.

im having problems changing the light color thats coming from the moon. its an orange color, but i wan a blueish color. and still need to find a way to make curtains for the huts.

 

heres a new screen shot.

http://www.inflictions.com/bin/TC2.jpg

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One thing to do is kind of scale everything a little larger. I mean obviously, even for Tusken Camp, they need their personal space, so kind of space things out a little here and there, and try to see if you can make the huts bigger, or maybe take a pic for starters to show how tall they are.

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hey guys, here are some screen shots the rest are at my site.

I have tryed to stay true to the movie as far as size Andy867, i have stretched the ground out with a small raised hill at the end of it and an invisable wall so you cant go to the edge. thanks Padawan7 & inbredyokel. I have also made the cliff bigger so now theres a space for a duel. I have also made Lars Swoop bike and made some parts breakable.

 

Im almost done but i still need to

- add the right textures to the huts, the cone shape makes it hard.

- Remove the reddish light emitted by the moon or change it.

- sound fx and music

- optimize for public use

 

not to bad for my first map :D

 

http://www.inflictions.com/bin/tc/1.jpg

 

http://www.inflictions.com/bin/tc/2.jpg

 

http://www.inflictions.com/bin/tc/5.jpg

 

http://www.inflictions.com/bin/tc/7.jpg

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ya i seen that to scouttrope, im trying to find a why to keep the fire inside, i was thinking of making it a wire mesh can so that it dosent matter if it goes though, and i dont want to make it bigger because it will take up more space then ness.

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hey matt, i use JK2Radiant for the map. and Photoshop for any custom textures, cooledit pro for sound and am gonna use bryce for the sky. go to this site if you want to learn how to map... its awsome, i started on 11/12/02 and im almost finish with this on now.... 18 days, not bad. only problem is that the guy stoped the lessons right before he gets to the good stuff, Think he was obducted by circus midgets ;)

 

http://richdiesal.jedioutcastmaps.com/tutorials/index.html

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