Altus_Thrawn Posted November 20, 2002 Share Posted November 20, 2002 It seems my compiles arent doing a thing. I make changes, save, compile, save, and go in game. But the changes are not there. Link to comment Share on other sites More sharing options...
legameboy Posted November 20, 2002 Share Posted November 20, 2002 in the editor, in what modwe are you editing? singleplayer or multiplayer, if your editing in singleplayer open it in single player, if your editing in multiplayer, open it in multiplayer Link to comment Share on other sites More sharing options...
Leslie Judge Posted November 20, 2002 Share Posted November 20, 2002 OK Altus_Thrawn, isn't your map leaked? Check the compilation results! You probably can find it in C:\WINDOWS\TEMP\junk.txt. Anywhere is, the file name is junk.txt. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted November 20, 2002 Author Share Posted November 20, 2002 There are some leaks, but it worked before....and the compile does say junk.txt Link to comment Share on other sites More sharing options...
WhiteShdw Posted November 20, 2002 Share Posted November 20, 2002 Originally posted by Altus_Thrawn There are some leaks, but it worked before....and the compile does say junk.txt Fixing leaks should be you first priority. Don't just continue mapping if there are leaks. Fix them first and then try again. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted November 20, 2002 Author Share Posted November 20, 2002 There is no junk.txt in windows/temp. Link to comment Share on other sites More sharing options...
Spoon_Gouge Posted November 20, 2002 Share Posted November 20, 2002 They're right you know. While it may have worked before, it's not working now. What you're seeing in the map IS in fact, your previous map. Since the compile failed, the old one was not written over with anything new. Also don't look for junk.txt in windows, it's a temporary file under your user name ie.: "C:\Documents and Settings\Spoon_Gouge\Local Settings\Temp\junk.txt":rolleyes: Incedently, my system is XP and the location would be similar for 2000 and I think ME. I offhand don't remember the location under 98. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted November 21, 2002 Author Share Posted November 21, 2002 What's the easiest way to check for leaks? Link to comment Share on other sites More sharing options...
WhiteShdw Posted November 21, 2002 Share Posted November 21, 2002 There is only one way to check for leaks: LOOK. If there was a better way i'd love to hear it. Just look systematically. Most of the time leaks occur at doors and stuff. Mostly area's where 2 rooms are connected. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted November 21, 2002 Author Share Posted November 21, 2002 True, but if I make I large box around the level wouldn't it also have no leaks? Link to comment Share on other sites More sharing options...
acdcfanbill Posted November 21, 2002 Share Posted November 21, 2002 load the pointfile... Link to comment Share on other sites More sharing options...
Leslie Judge Posted November 21, 2002 Share Posted November 21, 2002 If you can see the progress of compiling, then there will be no junk.txt. If you can see only one line in that command prompt window ending with >....junk.txt where .... is a path, then you can find it. And yes, load the pointfile. JK2Radiant does it for you automatically, in GTKRadiant you have to do it by selecting Pointfile from the File menu. After this there will be a few red lines which connect the "leak spots". This will help you find out where the hole is. You can also use CTRL+SHIFT+K and CTRL+SHIFT+L to cycle through the spots if I remember. They are in the Misc Menu as Find next/prev leak spot. Link to comment Share on other sites More sharing options...
SunBurN Posted November 21, 2002 Share Posted November 21, 2002 The fastest way is to run the bsp compile no vis/no light and then when it finishes, look for the (very noticable) red line that will show up in your map and run from one of your entities to the area that the light is escaping (ie your leak). You can also load your pointfile which will also bring up the "red line" in the middle of your map. I hope this helps SunBurN Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted November 23, 2002 Author Share Posted November 23, 2002 I did the pointfile and the fast compile, and saw no big red lines. I might have missed some small ones though because I have a few models. It is still not working... Link to comment Share on other sites More sharing options...
Tigris Posted November 23, 2002 Share Posted November 23, 2002 Ok, try to load the Pointfile as soon as it says ***LEAKED***- then you'll see a red line: You can miss it, it really stands out Link to comment Share on other sites More sharing options...
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