seks03 Posted November 27, 2002 Share Posted November 27, 2002 I have a map with a moon in the skybox picture and it gives off a reddish color, i want to make it a blueish or white color. can anyone help? Link to comment Share on other sites More sharing options...
El Sitherino Posted November 27, 2002 Share Posted November 27, 2002 you have to edit the texture(the .bmp or whatever it is .jpg maybe or .gif dont know what it is) Link to comment Share on other sites More sharing options...
Shadriss Posted November 27, 2002 Share Posted November 27, 2002 Two things here. 1) If you want to change the color of the moon ON THE TEXTURE, then Insanesith has the right answer. 2) If you want to change the color that it emits, thats a whole nother bwol of fish. That involves going into the shader script for that skyshader and altering the color values. I dont know much more about it than that. Link to comment Share on other sites More sharing options...
seks03 Posted November 27, 2002 Author Share Posted November 27, 2002 ya i need to change the shader. here the script textures/duel_tattooine/sky { lightcolor ( 1 1 1 ) qer_editorimage textures/duel_tattooine/tattooine_up.jpg q3map_surfacelight 40 q3map_sun 227 45 0 60 0 40 surfaceparm sky surfaceparm noimpact surfaceparm nomarks q3map_nolightmap skyParms textures/duel_tattooine/tattooine 1024 - } i want a blueish white color, like when anakin went to the tuskin camp, can anyone help? Link to comment Share on other sites More sharing options...
buckman Posted November 27, 2002 Share Posted November 27, 2002 hmmm, why do i recognize that shader? hmmm. could it be because i wrote it? Thats my skybox witch i worked damn hard for to get just the way i wanted it. I would appriciate it if you atleast could have asked for my permission to use it. I worked as hell in Bryce to make it perfect and i dont think its cool when people just 'steal' it without saying anything to me first. Link to comment Share on other sites More sharing options...
seks03 Posted November 28, 2002 Author Share Posted November 28, 2002 calm down, calm down..... i going to put u in the credits be sides I just used the code not the pictures, i modified them to look like tats surface here take a look. http://www.inflictions.com/bin/tc/3.jpg if you like i'll change your original for ya. no charge but can you tell me how to change the color? Link to comment Share on other sites More sharing options...
Khaza Posted November 28, 2002 Share Posted November 28, 2002 found this: // skyparms work like this: // q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation> // color will be normalized, so it doesn't matter what range you use // intensity falls off with angle but not distance 100 is a fairly bright sun // degree of 0 = from the east, 90 = north, etc. altitude of 0 = sunrise/set, 90 = noon ...from skies.shader, so change this line from your script or copy my example: q3map_sun red green blue 60 0 40 example for blue color: textures/duel_tattooine/sky { lightcolor ( 1 1 1 ) qer_editorimage textures/duel_tattooine/tattooine_up.jpg q3map_surfacelight 40 q3map_sun 128 188 255 60 0 40 surfaceparm sky surfaceparm noimpact surfaceparm nomarks q3map_nolightmap skyParms textures/duel_tattooine/tattooine 1024 - } example for white color: textures/duel_tattooine/sky { lightcolor ( 1 1 1 ) qer_editorimage textures/duel_tattooine/tattooine_up.jpg q3map_surfacelight 40 q3map_sun 255 255 255 60 0 40 surfaceparm sky surfaceparm noimpact surfaceparm nomarks q3map_nolightmap skyParms textures/duel_tattooine/tattooine 1024 - } Link to comment Share on other sites More sharing options...
wedge2211 Posted November 29, 2002 Share Posted November 29, 2002 Buckman, you've got a popular skybox. if i did that and everyone wanted to use it, i'd be flattered. BUT, seks, if he's not, then you're gonna have to pull the skybox. i had the same problem. if you only used it as a template for shader coding, then change the name from duel_tatooine so nobody's confused. Link to comment Share on other sites More sharing options...
seks03 Posted November 29, 2002 Author Share Posted November 29, 2002 Ya ill change it on the release version but i didnt think it mattered since i modifiyed it so much. check it out. Link to comment Share on other sites More sharing options...
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