ArtifeX Posted December 13, 2002 Share Posted December 13, 2002 Originally posted by ksk h2o ...Art, thanks man, glad you think my model isn't crap. Having it in the media pack would be beyond all my expectations for the model, and "jack-nicholson-cool." The model allready has a botfile and all the custom pain sounds for every damage level. My problem is the skin bit. since I'm not a skinner, I'm having a hell of a time making the model look decent. sure I have the photoshop skills to hold my own on a FARK thread but skinning... whew.... I cant really draw with a mouse you see. And all my scanned hand drawings are out of scale... plus coloring and texturing these hand drawings isn't something I know how to do. I'll take a shot at the function you suggested to make the texture a little more visible. However the skin that is on it right now is really only a reference skin for the head and a modified shadowtrooper skin for the body. I happen to like it as well, for some lucky reason the faded out trooper skin, imho, came out really well. I'm trying to add a metallic effect shader to it to make it look a little better but so far had no luck. The only shader I got to work was a blinking and neon glow effect for the eye. I know the model would look a lot better with a real, new, skin but I need exterior help for this to become a reality. I'll send you and happydan a copy of the model once I try to fix up the skin texture and try my luck with shaders again so you can tell me what you think. You also might try posting in the skinning thread that you have a model available for texturing if someone wants to give it a shot. Fortunately for you, the model itself is pretty neutral shape-wise so there's a lot of latitude for skinners to go crazy with it. Keep working on the Jedi Saber Training Droid angle--that's something that's not been done before. Link to comment Share on other sites More sharing options...
t3rr0r Posted December 13, 2002 Share Posted December 13, 2002 Originally posted by ArtifeX Keep working on the Jedi Saber Training Droid angle--that's something that's not been done before. that reminds me of the droid vader was training against in the sote comic. Link to comment Share on other sites More sharing options...
ksk h2o Posted December 13, 2002 Share Posted December 13, 2002 Jedi Saber Training Droid huh? It does sound pretty neat. Unfortunately I have spent a lot of time getting Gray Fox' sounds out of the game and into the model and worked hard to make the facemask open-up to reveal his face... but I have an idea. Since I dont seem to be getting lots of skiners interested in helping me out and since he currently does not have Grey fox' skin, I could have this version be a jedi trainig droid and try to edit the sounds for that. I do think the current skin, especially after the level adjustments and the chrome shader, looks pretty neat. This way if you do include it in promod media pack it will be an exclusive model for promod. I'll later (if ever) release the MGS Ninja version which has the faceplates open to reveal the face, once a skinner touches it up and skins him with Gray Fox' color scheme. The open faceplates look pretty damn cool though... maybe if I change the face under the mask I can also have the droid version with that feature. Only instead of a face you'd be seeing an episode1-c3po-like droid face mechanism. Whadaya think? Link to comment Share on other sites More sharing options...
Syfo-Dyas Posted December 13, 2002 Author Share Posted December 13, 2002 Originally posted by ArtifeX Syfo: you need to go through all the maps and see if they've got bot support, and judge their quality, then do the same with the models/skins. Once you've got a short list, pass that along to me and I'll see about getting it put up on my server for some beta testing. Remember, I'm looking for around 3 duel maps, 3 ffa maps, and 3 ctf maps. Once I look at how big that download will be, we'll see how many models and skins we can get into the game also. Will do! All of the maps on the list have BOT support, and pass my quality tests. Beta testing will be a GOOD idea, since my judgement on what makes a map well designed in terms of gameplay is subpar at best. It's going to be difficult in the 'dual' catagory to stay within just 3 maps, since some of them are in packs and all are equally cool. I'll put them together and send them off to you. Link to comment Share on other sites More sharing options...
Wolf Devil Posted December 13, 2002 Share Posted December 13, 2002 Originally posted by ksk h2o The open faceplates look pretty damn cool though... maybe if I change the face under the mask I can also have the droid version with that feature. Only instead of a face you'd be seeing an episode1-c3po-like droid face mechanism. Whadaya think? How bout making it like the vader model? With g_dismember turned on slashin their head off = the shell of the droid comes off revealing the parts inside? Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted December 14, 2002 Share Posted December 14, 2002 The new Windu model by Arco and Toonces, 'MUST' be included. Link to comment Share on other sites More sharing options...
Wolf Devil Posted December 14, 2002 Share Posted December 14, 2002 Yeah, it does. Needs a better bot, though. Link to comment Share on other sites More sharing options...
Toonces Posted December 14, 2002 Share Posted December 14, 2002 How so? It's one of the few bots that can actually kill me Link to comment Share on other sites More sharing options...
Wolf Devil Posted December 14, 2002 Share Posted December 14, 2002 I checked the .jkb, the stats are weak and force powers from both sides are selected though it only uses dark side (which shouldn't even be selected in the first place) and it shouldn't even have guns (of any kind) at higher than 0.. My opinion anyways. I've edited my Windu's files so don't really concern me no more Link to comment Share on other sites More sharing options...
Toonces Posted December 14, 2002 Share Posted December 14, 2002 Ok, problem solved, just make your own bots, that's not a problem with me as long as you don't distribute it with my model. Sorry you don't like it, but it's how I made it. I made him Dark Side to give him a little "edge" Link to comment Share on other sites More sharing options...
Wolf Devil Posted December 14, 2002 Share Posted December 14, 2002 Yeah but he's not a Sith, he's a Jedi. He doesn't need an "edge". Link to comment Share on other sites More sharing options...
Toonces Posted December 14, 2002 Share Posted December 14, 2002 Your viewing force powers like the game does, I'm thinking of them more like the movie (Luke using grip) I've been a big fan of Samuel L. Jackson since he began his acting career and the charecters he usually plays have an "edge" to them. I feel Mace does as well. Just after he slices off Jango's head he has a strange look on his face, like he's feeling the Dark Side. I don't mean to be rude, and your complaint is one I knew I'd get, but you can (and did) make a bot for your own personal use so that critisim while noted, is irrelevant. Don't take my comments the wrong way, I mean them with the utmost respect, I just like bending the rules sometime Link to comment Share on other sites More sharing options...
Wolf Devil Posted December 14, 2002 Share Posted December 14, 2002 Luke never used grip... And anyways, I can see your point and I don't want to start a flame war, nor did I mean my comments as criticism. But you should note that bots CANNOT have both light and dark force. If they could don't you think everybody would give bots maxed out force powers? I suppose I am more viewing things as black and white, but also the only way the game views things. Now I role play, my character does have powers which would most likely never be seen on a pure Sith or Jedi, but like I said, the game only views the force powers as light and dark. And if Mace was goin to have darkside powers, it probably be the blade master class.. I mean EVERYBODY knows how bad@$$ he is with that sucker! Link to comment Share on other sites More sharing options...
Toonces Posted December 14, 2002 Share Posted December 14, 2002 I thought it was grip in RotJ, but anyway I gotta release a bug fix so if you wanna make a bot for mace I'll include it. That way everybody will have an "official" choice Link to comment Share on other sites More sharing options...
t3rr0r Posted December 14, 2002 Share Posted December 14, 2002 Originally posted by Toonces I thought it was grip in RotJ, but anyway it is... in one way or another he asphyxiates the guards. Link to comment Share on other sites More sharing options...
Wolf Devil Posted December 14, 2002 Share Posted December 14, 2002 I'll be glad to make another bot. I personally believed that Mace's dialogue could have been edited.. I'll send it to your e-mail address provided on your homepage. Link to comment Share on other sites More sharing options...
Syfo-Dyas Posted December 16, 2002 Author Share Posted December 16, 2002 Originally posted by MMXP The thing is Wolfy, I refuse to have ANY pack with Dooku's saber on/off and swing sounds. They suck. It sounds like a toy, PLUS the on sounds are always weird. I like Sam's sounds because they are mostly easy on the ears, except MAYBE the wall scrape sound. I agree about Dooku's saber sounds. I like them, but they don't work in the game at all. They are WAY too harsh. Sam's Saber Sounds is exceptional, however. I downloaded them and gave em a try, and they really do add to game. They make saber duals sound more 'aggressive' and 'exciting'. I really thing they should be part of the MediaPak, and should come with ProMod. A cool Mod like ProMod, which has focused so much attention toward giving the Lightsaber it's due, really SHOULD have some cool sounds to go with it! Sam did a great job sampling these sounds. My only complaint is the afore mentioned "wall scrape" sound, and that the sound levels are a little too high. I'd be willing to go in and reduce their volume just a bit -to get them ballanced. I can also fix the "scraping" sound to something that won't sound so harsh. Also depending at the compression rate they were encoded, I might be able to re-encode the MP3's make it a smaller file. On a similar note: I just replaced the 'Thunder' sounds for SavageX's VERY COOL duel map "Soul Chamber of the Sith" (file is just called "SithChamber". The original sounds were pretty grainy sounded (like 8-bit samples) and very short, and honestly didn't sound that much like thunder. The new thunder samples are much longer, and sound REALLY nice. I think they work well with the 'feel' of the map. Now, you might be thinking; "okay sure, new better sounding and longer sounds means the file size is probably twice as large", right? Well, you're wrong! The original sounds were in 'wav' format. The new sounds are Mp3's. The file is now almost half of it's original size! I'm mentioning this because I'm very pleased with how it turned out, and also because I'm quite sure this map will end up in the MediaPak, and so this will help save space. Plus you all get to play a really cool map with better sounds. Link to comment Share on other sites More sharing options...
C'jais Posted December 16, 2002 Share Posted December 16, 2002 Originally posted by Syfo-Dyas I'd be willing to go in and reduce their volume just a bit -to get them ballanced. I can also fix the "scraping" sound to something that won't sound so harsh. PLEASE DO! I've tried MANY sound mods for this game, and each and every one of them had that little annoying quirk that stopped me from loving it completely. The loud wall scrape sound made my ears bleed every friggin' time I heard it - otherwise it's pure gold. Link to comment Share on other sites More sharing options...
Wolf Devil Posted December 16, 2002 Share Posted December 16, 2002 The on/off sounds are NOT from dooku's saber!! Link to comment Share on other sites More sharing options...
Syfo-Dyas Posted December 16, 2002 Author Share Posted December 16, 2002 I was referring specifically to the Dooku on/off sound. Somebody had sampled them and put them up for download. This is different from Sam's sounds. Sorry for the confusion. Also Wolf Devil, I got the link to the file you posted, but it was rejected by their server. I guess they have a problem with people posting links like that. Link to comment Share on other sites More sharing options...
Wolf Devil Posted December 17, 2002 Share Posted December 17, 2002 Ahem, as I recall when I said the cinematics sfx were better, it was MMXP (who's been a d!ck 24/7 anyways) who said that the on/off sounds were Dooku's, which they aint. Now I'll admit the new gun, saber throw and force power sounds suck, but the saber sounds are good and the on/off sounds are from ESB.. On is anyways, I don't know about the off And Syfo: You mean angelfire wouldn't let you download the file? Link to comment Share on other sites More sharing options...
UniKorn Posted December 17, 2002 Share Posted December 17, 2002 Originally posted by Syfo-Dyas Look UniKorn, I don't know who pissed in your Kornflakes today, but it certainly wasn't me. I didn't make up the rules. You can claim Intellectual Property until you're blue in the face -it doesn't change the legal agreement YOU entered when YOU made a mod (which includes maps) for JO. Are you aware that LucasArts could (for example) take one (or all) of your fantastic maps and use them in a version 1.05 release for JO? They could do that! And they wouldn't have to ask your permission to do it -or-(and get this) COMPENSATE you in ANY way for your work!!! I am well aware of the agreement, but that is an agreement with LucasArts, not with you. Which means that you have no right to use it. There are good and valid reasons for those rules, by the way: One is to keep people like you from spoiling everyone's fun by saying things like; "You can't use MY mod cause I said so, nyah!" Getting childish again are we. People always speak of rules when it helps them, instead of looking at how it really is. Due to numerous abuse of stealing of property by artists on the internet, there IS a law that protects your intellectual property. The only thing you need to be able to do, is to prove that it is your intellectual property. And we can. [/b] "People can only use MY mod if they pay me a dollar each time they use it!" [/b] [/quote¨] Not giving up on the childishness are we? All we ask is that you go through the little trouble of mailing us and asking for permission. As you worked hard on your code, we worked hard on our maps. Using them without asking is just lazyness on your part. The time you put into argueing about it, you could have easily written mails to many of the people involved. Another reason is simply to keep Modders 'legal'! Without those rules and provisions, LucasArts would probably have to have you arrested for mucking around with their software. As I said before, the agreement is between LA and me, you have nothing to do with that. This way everybody gets to share in the goodness. Gamers get cool extras for their games. LucasArts gets extended shelf-life for their software. Modder's get to become computer gurus by tinkering with commercial software, and end up making big $$$ designing stuff like Jar Jar Binks or a CG Yoda for Industrial Lights & Magic -and don't say that'll NEVER happen, I've got a childhood friend who is a big time animator for Disney. College degrees mean nothing compared to a kick-a$$ portfolio... Nice prediction you're making. Assuming you know me, while you don't. Once again, you get intellectual property rights the moment you create something. The reason for this is to protect the stuff you create. It is true that what I create can be taken by lucasarts, without needing my approval. But YOU, you can't. And the fact that we even have to discuss this, shows me how you have an attitude of somebody who just takes what he can get, is even too lazy to ask it, and has no respect for the work of others. I'm sure that your attitude is great advertisement for the mod. Link to comment Share on other sites More sharing options...
GonkH8er Posted December 17, 2002 Share Posted December 17, 2002 People may NOT use other people's material unless permission is given. If they say no, you CANNOT use it. That is final. It's how the whole mod/mapping community works. If someone doesn't want you using their work in your work, it doesn't mean theyre a tightass. They just dont want you using their work. It's as simple as that. And dont give us that crap about Lucasarts being legally able to use it, so why shouldnt you. Honestly, grow up. They've said no, accept it. Link to comment Share on other sites More sharing options...
ArtifeX Posted December 17, 2002 Share Posted December 17, 2002 Ok, one last time for the rear seats: I don't want to rip anyone off. I will ask before I put anything in the Media Pack. I will give them full credit in the accompanying readme file. If at any point, someone says, "Hey, take my stuff out of your Pack." I'll do it. If I can't find whoever did something I want to put in the pack after making every effort to do so, then I'll think really hard about whether to put it in or not. If it's really so good that it should be in, then I'll put it in, and say in the readme file that if anyone can contact the author, then please refer them to my email address, and if they don't want their whatever in my Pack, then it gets removed. Period. This thread is quickly becoming bad press for Promod. Regardless of what I say, there are going to be people that are going to think that I'm trying to rip someone off. Admin: Please lock this thread. I don't need this kind of atmosphere associated with Promod. Link to comment Share on other sites More sharing options...
SPY_jmr1 Posted December 17, 2002 Share Posted December 17, 2002 per your request, i'll lock it up.... give me a PM if you change your mind. Link to comment Share on other sites More sharing options...
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