Hellfire Jedi Posted December 2, 2002 Share Posted December 2, 2002 But some small fine tuning i do see in the tckmodel.cfg u can add things &";gir";& 0.4 0 I think thats it also i made a pk3 with pakscape but it doesnt work in-game some help here wold be hot too thnx in advance Link to comment Share on other sites More sharing options...
Psynex Posted December 2, 2002 Share Posted December 2, 2002 pk3 help eh? Pakscape...I use that so let's see if I can help you out. You start a new pk3 file. Create these folders: botfiles, models, scripts, shaders, and sound. Under models make a folder called players. Under sound make a folder called chars. Under chars make a folder callder Gir. Even easier would be to open up a downloaded modle pk3, save it as a different name relating to your model and just empty the contets of all the folders. In the players folder you need folder called something like Gir. Place the following files in the Gir folder: model.glm, model_default.skin, sounds.cfg, all skin textures, and the icon file. You should follow the same steps for ctf red and blue making folders gir_red and gir_blue putting the model.glm and textures in their respective folders with a respective skin file (model_blue.skin or model_red.skin) and the respective icons. For any additional skin variants a different folder will need to be created; for example, if I made a skin for gir, call the folder psynex_gir. As far as sounds go, just plop them all in the /sound/chars/Gir folder. Get the picture? <--I'm not the best at explaining things. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted December 2, 2002 Author Share Posted December 2, 2002 All this is done i took all the files added them to zip then i did save as pk3 format it made a pk3 then i seed it if would work it didnt Link to comment Share on other sites More sharing options...
Psynex Posted December 3, 2002 Share Posted December 3, 2002 are you sure it saved a a PK3 and not something else? Also, I think pakscape has different types of PK3s; make sure it's quake 3 type. Link to comment Share on other sites More sharing options...
Kranckor Posted December 4, 2002 Share Posted December 4, 2002 Great! Oh, and Hellfire don't ever steal one of my ideas for a sig again :| Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted December 4, 2002 Author Share Posted December 4, 2002 Right u use it then i wont otherwise i will use it why dont u use it and put ur name on it instead on complaining any wayz Psynex it worked thanks man now i need help scaling it to .4 any help on that would be kick ass Link to comment Share on other sites More sharing options...
Psynex Posted December 4, 2002 Share Posted December 4, 2002 Ok, scaling is in a textfile in the "mod" folder. What do I mean by that? I use(d) jedimod and in the jedimod folder is a file called tckmodel.cfg. There is a list of characters names in quotes followed by 2 numbers. The first number is height, but I'm not sure what the second number is because I never messed with it. I only had to rescale a yoda model so I just copied and renamed. So you would add something like this: "Gir" 0.4 0 On a side note, since there are probably other mods that use scaling, you should just put what the scale needs to be in the mod of users choice and leave it up to them to edit their scale file. I had to do it for the yoda model. I'm unsure of anyone including a scale file in their pk3. PS - I need to know the minute this model is ready because I want it! Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted December 4, 2002 Author Share Posted December 4, 2002 I will have to upload it to my site later on check http://www.geocities.com/mikeman02341/help Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted December 4, 2002 Author Share Posted December 4, 2002 If you want the Gir model with CTF and custom sounds tell me now *NOTE*:ITS NOT SCALED I CANNOT GET IT TO WORK Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted December 4, 2002 Author Share Posted December 4, 2002 Psynex whats ur email i will send u gir to scale him right then if it WORKS send it back with the tckmodel.cfg inside the pk3 for gir ok? Link to comment Share on other sites More sharing options...
Altimira Posted December 4, 2002 Share Posted December 4, 2002 all you have to do is put this line in the tckmodels file "Gir" 0.4 0.62 or "Gir" 0.3 0.62 thats it... not much to it, i just learned that yesterday:) i sent off Gir to jediknightii.net yesterday, and i have in the readme how to scale him in jedimod Also, Duncan_10158 i sent you a PM Link to comment Share on other sites More sharing options...
Psynex Posted December 5, 2002 Share Posted December 5, 2002 so he's done then? I doubt JK2.net will post it anytime soon. Best to send a copy to jk2files.com. That way I can download it later. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted December 5, 2002 Author Share Posted December 5, 2002 That one i don't think is scaled properly but mine will be with different sounds... and i think different CTF Link to comment Share on other sites More sharing options...
Altimira Posted December 5, 2002 Share Posted December 5, 2002 i guess ill send it to jk2files then too Link to comment Share on other sites More sharing options...
Psynex Posted December 6, 2002 Share Posted December 6, 2002 Hmmm....no Gir. So much for either jk2 file site. Polycount? They've been having a good number of jk2 file uploads lately. Link to comment Share on other sites More sharing options...
Altimira Posted December 6, 2002 Share Posted December 6, 2002 i jsut tried polycount, but my email just isnt sending, it says it lost connection with the server or somthing. your just going to have to wait for jk2files or jediknighii.net Link to comment Share on other sites More sharing options...
Kain Posted December 6, 2002 Share Posted December 6, 2002 if u update him later, u should make him sing the DOOM song! AND WITH HIS DOG COSTUME!!...gir is cool Link to comment Share on other sites More sharing options...
Altimira Posted December 6, 2002 Share Posted December 6, 2002 he does sing the doom song:p Link to comment Share on other sites More sharing options...
Kain Posted December 7, 2002 Share Posted December 7, 2002 Doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom Link to comment Share on other sites More sharing options...
Gonkish Posted December 8, 2002 Share Posted December 8, 2002 Link to comment Share on other sites More sharing options...
El Sitherino Posted December 8, 2002 Share Posted December 8, 2002 OH i just had an idea. we could ask dark reaper to make a gir mod for his desktop stormtrooper. heh. GIR REPORTING MASTER. Link to comment Share on other sites More sharing options...
Altimira Posted December 11, 2002 Share Posted December 11, 2002 ok, just checked poly count and gir is in the model queue http://www.planetquake.com/polycount/model-list.htm Link to comment Share on other sites More sharing options...
Sam Posted December 11, 2002 Share Posted December 11, 2002 Ok I have two questions. 1.I can't find a readme on how to scale in the file download thing so how do I set it up for him to be his normal size in jedimod 2.The multiple taunts are cool but is there a way to bind differnt keys to differnt taunts. Link to comment Share on other sites More sharing options...
Altimira Posted December 11, 2002 Share Posted December 11, 2002 the read me was in the .zip file, not the .pk3 file. and as Klorel has suggested, make him .3 not .4 when you scale him. im not to expirenced in jedimod so i dont know if you can bind certain fonts Link to comment Share on other sites More sharing options...
Psynex Posted December 11, 2002 Share Posted December 11, 2002 Can't wait for Zim now. 2 Suggestions, more polys in the knees and maybe also the elbows (didn't look at the elbows). He's a pretty low-poly character (should be anyway) and adding more polys to the knees for better deformation would only help him. Second suggestion, shader work. Some cartoon lighting (aka-two tone lighting) and glowing eyes would look cool. Hmmm....I don't have work tonight because of weather...maybe I'll play around with the shader. Link to comment Share on other sites More sharing options...
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