lukeiamyourdad Posted December 25, 2002 Share Posted December 25, 2002 Because the Jedi has an incredible foresight, they can easily block a sniper shot. Link to comment Share on other sites More sharing options...
CorranSec Posted December 28, 2002 Share Posted December 28, 2002 Multiple stealth levels may be okay, but I'd rather a more simplistic version- merely that *Cloaked Unit A* can only be detected by *Detector units 1, 2 and 3*. Which generally turns out a lot easier than *All units of Cloak Level 1* can be detected by *Detector Level 1 units*, seeing as players will end up like this: "Argh! Argh! Snipers! Argh! Okay.... let's bring out my ground scout. All right, the snipers are detected. Let's kill them..... Argh! Argh! I'm being killed by cloaked jedi! Hmm.... what cloak level are they? Um... let's see... *dies*" While my version would be like this: "Oh, snipers. Well, my land scout can detect them, and I'll send out my fighters to kill them. Oh dear, a Jedi... well, my Sweeper Detector unit can detect them, so we'll send that out, as well as some anti-Jedi units. Oh, how lovely." Of course there will be plenty of stealth units in GB2. Thus, making the basic space superiority fighter a detector is greatly overpowering it. On the other hand, there could be an airborne scout with detecting capabilities. Or some such. I'm not sure that fighters should be an effective counter for snipers. They'd just be all right against all kinds of ground infantry-ish units (like the current troopers) and would thus be able to kill snipers. But I'm thinking that if you really needed to repel snipers, they could be classed as 'infantry,' and thus anti-infantry mechs would be wonderful against them. Crazy_dog: What exactly were you talking to me about? Pbguy, Sith: My idea of a sniper's use is what I said before- as an irritant around your base, and to ambush troopers. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 29, 2002 Share Posted December 29, 2002 IF there is any cloaked unit, it should be very weak. Look at the Dark Templar in StarCraft. A small bunch of them can slaughter an entire base if they are used in a rush! It's gonna be a nightmare. Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted December 30, 2002 Share Posted December 30, 2002 Originally posted by lukeiamyourdad Because the Jedi has an incredible foresight, they can easily block a sniper shot. But , blocking isn't in the game (yet)! Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted December 30, 2002 Share Posted December 30, 2002 but as i said before IT SHOULD BE. cause it doesnt make sense to me... im not goin into details. if you want me to then got see the thread about it... Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 30, 2002 Share Posted December 30, 2002 Yeah it doesn't make sense. Like big ducks who throws blue electric balls, huge furry moving carpets, sith lightning and everything else...gameplay>realism Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted December 30, 2002 Share Posted December 30, 2002 lol jar jar is a duck i guess you could say chewie "is a big walking carpet" Sith lightning makes sense though... Link to comment Share on other sites More sharing options...
CorranSec Posted December 30, 2002 Share Posted December 30, 2002 Are you saying that Jedi blocking doesn't make sense? I'm confused... Luke's dad: Hopefully there will be plenty of stealth units, but none of them will be quite like the Dark Templar. Simply considering my version of the sniper- *You can't get a whole bunch of them (10 max) *They're only good against troopers (useless against buildings) *They're not available early So basically, I don't think anyone's planning anything quite like the Dark Templar. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 30, 2002 Share Posted December 30, 2002 Blocking is represted by the jedi's insane armor and hp. Sniper is a ranged trooper, jedi eat ranged troopers. Do the math Link to comment Share on other sites More sharing options...
CorranSec Posted December 31, 2002 Share Posted December 31, 2002 Why is it that practically every single American I meet or know of ends up saying 'Do the math'? I'm serious, it seems to be one of the phrases that Americans instinctually reach for. It scares me. Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted December 31, 2002 Share Posted December 31, 2002 its obvious why... We like math! you'll understand better when you "Do the math":D Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 31, 2002 Share Posted December 31, 2002 Good I'm not an american...But I like math a bit... Someone said that it doesn't make sense to make Jedi strong vs snipers because they don't have a lot of armor and so and so.... I said that. Giving an ability to be able to only build ten seems to complicated for on ly one unit. You'd have to raise the cost of it...and the build time of course... Link to comment Share on other sites More sharing options...
CorranSec Posted December 31, 2002 Share Posted December 31, 2002 Why would you have to raise the costs and build time? All you'd have to do is make a little message pop up when the player tries to build more than ten, saying "You can't build more than ten." Simple. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 31, 2002 Share Posted December 31, 2002 Snipers with stealth makes them overpowered. The limit means that you can only have 10 overpowered units. The stealth is wrong and the limit doesnt allievatee it Link to comment Share on other sites More sharing options...
Darth Windu Posted December 31, 2002 Share Posted December 31, 2002 Why limit them? That wont solve anything, and i can think of many units more powerful than the sniper. As i said in my last post, the snipers stats should be- 1. Trooper speed 2. Excellent vs all non-jedi infantry, low vs jedi 3. No effect on ships, mechs, heavy weapons 4. Cloaked when not moving or firing 5. Long reload time 6. Little/No armour 7. Long range and LOS 8. Fairly long build time, expensive 9. Non-detector Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted January 1, 2003 Share Posted January 1, 2003 only problem is the cloak, its to powerful early on Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 1, 2003 Share Posted January 1, 2003 Exactly. People we just do sniper rushes. Maybe we could put an expensive cloaking research like the one for the master.What do you think? Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted January 1, 2003 Share Posted January 1, 2003 Or how about NO cloak at all? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 1, 2003 Share Posted January 1, 2003 Yeah no cloak.. I'm still for that. Just trying to make everyone agree... Link to comment Share on other sites More sharing options...
CorranSec Posted January 1, 2003 Share Posted January 1, 2003 Where did you get the idea the sniper would be available early on? It won't be. You can't do sniper rushes, and they wouldn't be very effective anyway. "Oh, yay, I killed all their troopers. But I can't kill any of their buildings. So I'll just run away... Oh dear, they've built a mech, my snipers are dead." Link to comment Share on other sites More sharing options...
SE_Vader_536 Posted January 1, 2003 Share Posted January 1, 2003 why?! why?! why do we have to suffer through this again?! Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted January 2, 2003 Share Posted January 2, 2003 Don't worry, SE_Vader_536!!! Leave this to the proffesionals.... *goes into thread guns blazing* Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 2, 2003 Share Posted January 2, 2003 Not early on... And snipers are supposed to be good vs workers so no workers no econ no army no winning. In starcraft, I could do a battlecruiser rush. It's not really a rush but it was early enough to destroy my enemies. That's what I meant. Link to comment Share on other sites More sharing options...
simwiz2 Posted January 2, 2003 Share Posted January 2, 2003 Snipers would just be another strike mech if they are to be balanced. Like with the Gunship, I do not think there is a place in gameplay for snipers unless LA decides not to have a strike mech. Link to comment Share on other sites More sharing options...
Darth Windu Posted January 2, 2003 Share Posted January 2, 2003 Sithmaster - the reason i suggested stealth while non-moving was an attempt to find a balance between those who wanted stealth and those who didnt. Simwiz - i disagree. The two have totally different combat applications. While the strike mech is more for large scale battles, the sniper is more like the Jedi Starfighter - nuisance raids and small scale attacks. Also, remember that if there is a SW:GB2 there might not be a strike mech. Link to comment Share on other sites More sharing options...
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