Jump to content

Home

Party Crasher Level Feature at TACC


AKPiggott

Recommended Posts

Originally posted by AKPiggott

I've started downloading it, but I have it on pause right now.

 

Does it have a story with cutscenes and everything?

 

Not yet. It has a basic map layout with some nice details and some NPC's, some with navpoints.

 

It's just nicely made, that is all. Good for a Beta, but surely not good for a final release.

 

PS. Now i am the last poster :D

Link to comment
Share on other sites

I agree on that Hoth map, it looks very promising.

 

We are lacking good Outcast SP maps...I'm really looking forward to Party Crasher...get it out there!! :) Most SP maps are just...stupid. It's neat that people have figured out how to make cutscenes and set up SP enemies and such, but the plots are always horrible and the levels themselves don't often offer up much in the way of fun...and almost never puzzles, just, "kill this guy! ...okay, now kill THIS guy!"

 

I myself am not yet done with MP mapping, I have two more map concepts up my sleeve, but then I intend to learn how to make cutscenes and then go about a sequence of levels of my own, about which all I'm going to say now is that I hereby stake a claim on explaining the RoJ line: "Many Bothans died to bring us this information..."

Link to comment
Share on other sites

  • 2 weeks later...

I've always tried to make my levels extremely rich in story. Basically I hate levels where you have a big story told to the player at the start and then you control the character through a series of shooting people only to get a very short and brief ending. The story should be told throughout the course of the level, it should unravel and that's what I'm doing here. I hope that by releasing this level it could be an example to some and give people new ideas.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...