AKPiggott Posted December 21, 2002 Posted December 21, 2002 I've just sent a Party Crasher level feature to The Admiral's Command Chamber. There's some brand new shots and information on the level if anyone's interested. You can view it by clicking here. Incidently, if anyone has any JO SP levels in production and would like to preview them for the community, be sure to send them to TACC.
Emon Posted December 29, 2002 Posted December 29, 2002 Thanks for posting, I'm glad to see that TACC is being used!
AKPiggott Posted December 30, 2002 Author Posted December 30, 2002 Yeah me too. I hope it gets a few more JO submissions.
WhiteShdw Posted December 30, 2002 Posted December 30, 2002 Hey, me too. I'm hoping people start to focus more on SP. I've kind of had it with MP. Sp can be so much fun if it's done right. I don't know if any of you guys have played this but it seemed very promising when i played it.
AKPiggott Posted January 1, 2003 Author Posted January 1, 2003 I've started downloading it, but I have it on pause right now. Does it have a story with cutscenes and everything?
AKPiggott Posted January 4, 2003 Author Posted January 4, 2003 Hmm.. I think there's a forum database error. In the thread index, it said that WhiteShdw was the latest poster, even though I had replied since. Strange.
WhiteShdw Posted January 4, 2003 Posted January 4, 2003 Originally posted by AKPiggott I've started downloading it, but I have it on pause right now. Does it have a story with cutscenes and everything? Not yet. It has a basic map layout with some nice details and some NPC's, some with navpoints. It's just nicely made, that is all. Good for a Beta, but surely not good for a final release. PS. Now i am the last poster
wedge2211 Posted January 4, 2003 Posted January 4, 2003 I agree on that Hoth map, it looks very promising. We are lacking good Outcast SP maps...I'm really looking forward to Party Crasher...get it out there!! Most SP maps are just...stupid. It's neat that people have figured out how to make cutscenes and set up SP enemies and such, but the plots are always horrible and the levels themselves don't often offer up much in the way of fun...and almost never puzzles, just, "kill this guy! ...okay, now kill THIS guy!" I myself am not yet done with MP mapping, I have two more map concepts up my sleeve, but then I intend to learn how to make cutscenes and then go about a sequence of levels of my own, about which all I'm going to say now is that I hereby stake a claim on explaining the RoJ line: "Many Bothans died to bring us this information..."
AKPiggott Posted January 17, 2003 Author Posted January 17, 2003 I've always tried to make my levels extremely rich in story. Basically I hate levels where you have a big story told to the player at the start and then you control the character through a series of shooting people only to get a very short and brief ending. The story should be told throughout the course of the level, it should unravel and that's what I'm doing here. I hope that by releasing this level it could be an example to some and give people new ideas.
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