PajamaSam Posted December 29, 2002 Share Posted December 29, 2002 okay, i am making a map that has a river in it, and there is no definate top and bottom to the water brush (beacuse it's a triangle). I have put NODRAW textures wherever the waters touch (bends in teh river etc..) Now, heres the tricky part: I compiled my map, sky and all, and for some reason when i run the map in jk2 multiplayer halfway through the loading process the program crashes. Can anyone help me? AIM: CaptianMcJesus MSN: angrycottoncandyelf@hotmail.com Thanks -Pajama Sam- Link to comment Share on other sites More sharing options...
buckman Posted December 29, 2002 Share Posted December 29, 2002 try reinstalling, that usually does the trick Link to comment Share on other sites More sharing options...
Wudan Posted December 29, 2002 Share Posted December 29, 2002 True that. Link to comment Share on other sites More sharing options...
PajamaSam Posted December 29, 2002 Author Share Posted December 29, 2002 well, it playes everything else fine, just my map that pisses it off haha Link to comment Share on other sites More sharing options...
Shadriss Posted January 3, 2003 Share Posted January 3, 2003 Well, since water is basically a very glorified fog brush, you COULD just make a standard rectangular brush that fills the "river bed" and don't worry about fitting the brush to it. As for the sides, you dont need to no-draw them... after all, caulk isn't seen in-game anyways. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 3, 2003 Share Posted January 3, 2003 I've had q3map do a wierd thing to me where it will draw water in if I only have the top and bottom textured, but I can walk on top of the water. It seems to like water brushes having the whole thing textured with water, not just top and bottom. Does that work in your map? Link to comment Share on other sites More sharing options...
PajamaSam Posted January 3, 2003 Author Share Posted January 3, 2003 maybe the game is trying to tell you you are the messiah Link to comment Share on other sites More sharing options...
Shadriss Posted January 3, 2003 Share Posted January 3, 2003 That happens when the sides are textured with straight caulk, as opposed to caulk_nonsolid. Obviously, you want non-solid for water to wrok. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 3, 2003 Share Posted January 3, 2003 PJ: That DID occur to me... Shad: Oh...hmm...that seems...almost TOO obvious... Now, why is it that only two faces are textured with water, rather than the whole brush? Texturing the whole brush seems to work, so what's the difference? Link to comment Share on other sites More sharing options...
Shadriss Posted January 3, 2003 Share Posted January 3, 2003 If you are doing only a single water brush, you can get away with texturing all sides. However, if you two two brushes together that will touch, then, underwater where the brushes touch, you wont see through the "wall". Instead, you'll see, get this, the water texture that you would see on the surface! Which you would never ever see underwater. FOr the most part, it's a technicality, true. But why get into a bad habit you may have to fix later? Link to comment Share on other sites More sharing options...
Emon Posted January 3, 2003 Share Posted January 3, 2003 Any portions of water brushes that aren't visible should be textured either with nodraw or a nodraw water shader. If nodraw causes problems, use a nodraw water shader. Link to comment Share on other sites More sharing options...
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