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Episode I mod


boinga1

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No, this is not part of the ep1 TC. I am making a SP episod epI mod with heavily editted scripts. Lando is Mace Windu with a saber, and the player (obi) has some force the whole game. I am having some bugs ( http://www.lucasforums.com/showthread.php?threadid=87951 ), but I think it's coming out pretty good. some screens:

shot0012.jpg

shot0013.jpg

shot0014.jpg

shot0011.jpg

 

Suggestions/critiques/coments/etc ?

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I believe that's just direct move replacement.

 

Actual "remixing" of the current moves requires code changes that can't be done without altering the code (damage swings, movement restrictions, etc.)

 

However, I'm curious exactly what and how you're attempting.

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Oh, ok. Sounds cool. So are you going to make the idle animations a single frame (like MP) or mult frame (like in SP)?

 

Your previous statements made it sound like you changing the actual moves. That's why I was objecting. :) Sorry about the misunderstanding.

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i'm really considering using the DOTF map for a yavin_final and yavin_courtyard replacement. I have a good cutscene tutorial, but a need either a voice actor or someone who can take sound clips from the movie. Also, i have some basic questions. What shuold I do with Jan and Morgan?

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I can help you!!!

-I have the Star Wars movies I can cut clear sounds

-I add new sounds to my models day to day

-I have a hug Star Wars sound library from different games

-I can sound like various Star Wars characters includes Obi-wan,

Ackbar, Darth Maul, Desann and so on...

-I have the ability to include multi affects to voices

-I think you and I can make a great team

:c3po2::r2d2:

 

just respond or e-mail me

I am RJW_ca

 

RJW_ca@hotmail.com

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OK...well for the start let's try:

 

mace/lando: "Obi-wan?" "Oh, nothing much, what about you?" "You, too? What for?" "I have some information on your charge."

 

if no can do, just tell me here. There's more, much more, of course.

 

edit: and THANK YOU for your help!!!!!!!!!

:) :) :)

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