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Global fog and frame rates


wedge2211

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Posted

If I have a REALLY big open space, and I put a global fog in the level, will it increase the frame rate because less of the space is drawn, or decrease the frame rate because it's fog?

Posted

That depends on what you do. Global fog is just fog. It does not block the vis. When used in conjunction with a "foghull" (which is only available by compiling with q3map2), THEN it starts to have an advantage fps-wise.

Posted

You can distancecull and world fog with normal SoF2Map, it was done in yavin_swamp. I haven't done much testing, but so far it seems more efficient (my way, which works for both compilers).

Posted

In SOF2Map it's just a switch - something like -distancecull, or something. I forget, but I remember doing it.

 

(i forget because i use q3map2)

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