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WIP: Orbital Transfer Station


wedge2211

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Well well well, I can guess who's got email notification turned on. :D

 

I have only one deck to go, unfortunately, it's starting with the worst exterior wall configuration ever, so I'm a little confused about how to put in interior structures...but it's divided into identical quarters, so once I get the first one done (and it won't be THAT long), I can just clone away. THEN I will make the ships fly. :cool:

 

I estimate an ETA of mid to late next week.

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Okay, I finshed up the main hangar for the static-ships version. (Screenshots up--how's that for not so sparse?) Next come powerups and bot routing. I think I will release that one as soon as I finish it, and then work on making the ships move (shouldn't take too long, but will be a pain to test out and I'll have to reroute bots) and release that version. The static-ship map will probably be submitted around the end of the week, the moving-ship map maybe at the end of the weekend.

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Um, not quite what I have in mind. This transport has to be a huge, hulking thing, not designed to enter an atmosphere, it's designed to maximize cargo space for interstellar travel. I'll see if I can build a decent-looking something.

 

Hmmmmmm...why have a shuttle prefab when there's a perfectly good model included with the game? :D

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Aaaaaaah...I wonder why they didn't show interior screenshots, then? Or maybe i'm just going blind. I think I'll put that in instead of the model if it's really cool. :)

 

Anyways, I just finished spritzing powerups all over the place, the map seems to be functioning the way I want it to...spawn points, good to go, detailing, about as good as I feel like making it...I'm going to run a final compile tomorrow during modern physics class (yeah Einstein!) I'll probably have the static-ships version submitted by tomorrow night. No guarantees. :p

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That's really odd - monsoontide, the guy who did the Anchorhead map, had a shuttle prefab that you can walk into, with room for cargo (where he kept some animals). I always assumed it was the one on that link I gave you, but maybe he got it from somewhere else or made it himself?

 

I'll keep looking for potential places for you.

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I made a cargo ship myself...it doesn't look half bad, actually. Que sorpresa. :D

 

I also fixed my forcefield/loading FPS issues. That means all that remains is to run a final compile, and the static-ship version will be complete. I've decided to finish the moving-ship version right after that, and then release the two of them together at the end of the week.

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I've fixed my glass VIS issue, and the moving cargo ships work even better than I expected...check out the shots on my site! The thing exits the hangar, jumps into hyperspace, waits a bit, reenters on the other side, and lands in the hangar again. Woo hoo!!

 

All that remains is bot routing.

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