Eldritch Posted February 3, 2003 Share Posted February 3, 2003 That transport looks sweet, Wedge. Does it move? Link to comment Share on other sites More sharing options...
Shadriss Posted February 3, 2003 Share Posted February 3, 2003 Very interesting... I take it the engine gloolws were done with flares? Link to comment Share on other sites More sharing options...
wedge2211 Posted February 3, 2003 Author Share Posted February 3, 2003 It's just the "scow" model from the Bespin Tavion duel. Doesn't move quite yet, but I'll be putting that in sometime soon. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 8, 2003 Author Share Posted February 8, 2003 Minor update, I have only 3 decks to go...Not too much. Then I'll finish the main hangar with a cargo ship and various crates and things. Link to comment Share on other sites More sharing options...
__CKY__ Posted February 8, 2003 Share Posted February 8, 2003 Awesome Link to comment Share on other sites More sharing options...
Eldritch Posted February 9, 2003 Share Posted February 9, 2003 Looks good, Wedge - but still a bit dark... reminds me of your Mars map. Maybe a couple more light sources to brighten things up? Link to comment Share on other sites More sharing options...
__CKY__ Posted February 9, 2003 Share Posted February 9, 2003 I like the dark better when you pull out a saber in a fight in a dark place it 0wns alot just my opinion though but it does need alittle more lighting. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 9, 2003 Author Share Posted February 9, 2003 In game, I've thought it looked good, personally. Which areas are you talking about? The computer rooms? Link to comment Share on other sites More sharing options...
Eldritch Posted February 10, 2003 Share Posted February 10, 2003 The 'pipe' room looks pretty dark. Actually, the whole overall map sort of is (which is expected - hey, it's space), but they should have enough light to work in. Just my .02. Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 10, 2003 Share Posted February 10, 2003 You know this is interesting with screenshots. Mine are too bright compared to ingame experience. I think this is the consequence of the JPG compression. Have anyone ever tried the screenshot_tga command? Link to comment Share on other sites More sharing options...
wedge2211 Posted February 12, 2003 Author Share Posted February 12, 2003 I put some shots up as a beta on pcgamemods.com: http://www.pcgamemods.com/file.php?id=45f31d16b1058d586fc3be7207b58053 Link to comment Share on other sites More sharing options...
Eldritch Posted February 12, 2003 Share Posted February 12, 2003 I saw them. Looks up to your usual standards, Wedge. I want to see that flying ship! Link to comment Share on other sites More sharing options...
wedge2211 Posted February 12, 2003 Author Share Posted February 12, 2003 Well well well, I can guess who's got email notification turned on. I have only one deck to go, unfortunately, it's starting with the worst exterior wall configuration ever, so I'm a little confused about how to put in interior structures...but it's divided into identical quarters, so once I get the first one done (and it won't be THAT long), I can just clone away. THEN I will make the ships fly. I estimate an ETA of mid to late next week. Link to comment Share on other sites More sharing options...
Eldritch Posted February 12, 2003 Share Posted February 12, 2003 Actually, I don't have email notification on. I just am here all the time. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 18, 2003 Author Share Posted February 18, 2003 Okay, I finshed up the main hangar for the static-ships version. (Screenshots up--how's that for not so sparse?) Next come powerups and bot routing. I think I will release that one as soon as I finish it, and then work on making the ships move (shouldn't take too long, but will be a pain to test out and I'll have to reroute bots) and release that version. The static-ship map will probably be submitted around the end of the week, the moving-ship map maybe at the end of the weekend. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 18, 2003 Author Share Posted February 18, 2003 One other thing...I think for the "moving ships" version, I will ahve to build my own transport to fly into the main hangar. If anybody knows any really cool prefabs for an interstellar cargo ship, please let me know, as I have some suspicions that mine will suck. Link to comment Share on other sites More sharing options...
Eldritch Posted February 18, 2003 Share Posted February 18, 2003 You could try this... Transport # 1 Or this... Shuttle Or maybe this (longshot)... Raven's Claw Link to comment Share on other sites More sharing options...
wedge2211 Posted February 19, 2003 Author Share Posted February 19, 2003 Um, not quite what I have in mind. This transport has to be a huge, hulking thing, not designed to enter an atmosphere, it's designed to maximize cargo space for interstellar travel. I'll see if I can build a decent-looking something. Hmmmmmm...why have a shuttle prefab when there's a perfectly good model included with the game? Link to comment Share on other sites More sharing options...
Eldritch Posted February 19, 2003 Share Posted February 19, 2003 Originally posted by wedge2211 Hmmmmmm...why have a shuttle prefab when there's a perfectly good model included with the game? You can walk inside the prefab, something you can't do with the model. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 19, 2003 Author Share Posted February 19, 2003 Aaaaaaah...I wonder why they didn't show interior screenshots, then? Or maybe i'm just going blind. I think I'll put that in instead of the model if it's really cool. Anyways, I just finished spritzing powerups all over the place, the map seems to be functioning the way I want it to...spawn points, good to go, detailing, about as good as I feel like making it...I'm going to run a final compile tomorrow during modern physics class (yeah Einstein!) I'll probably have the static-ships version submitted by tomorrow night. No guarantees. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 19, 2003 Author Share Posted February 19, 2003 Originally posted by Aru-Wen You can walk inside the prefab, something you can't do with the model. I downloaded it, and it looks to be nothing more than the shuttle misc_model with the shuttle_physics prefab slapped on it. Link to comment Share on other sites More sharing options...
Eldritch Posted February 19, 2003 Share Posted February 19, 2003 That's really odd - monsoontide, the guy who did the Anchorhead map, had a shuttle prefab that you can walk into, with room for cargo (where he kept some animals). I always assumed it was the one on that link I gave you, but maybe he got it from somewhere else or made it himself? I'll keep looking for potential places for you. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 19, 2003 Author Share Posted February 19, 2003 I made a cargo ship myself...it doesn't look half bad, actually. Que sorpresa. I also fixed my forcefield/loading FPS issues. That means all that remains is to run a final compile, and the static-ship version will be complete. I've decided to finish the moving-ship version right after that, and then release the two of them together at the end of the week. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 20, 2003 Author Share Posted February 20, 2003 Now looking for beta testers (psst...Aru...). I'll send whoever's interested a link to the map as soon as I resolve an annoying glass VIS issue and complete the bot routing. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 20, 2003 Author Share Posted February 20, 2003 I've fixed my glass VIS issue, and the moving cargo ships work even better than I expected...check out the shots on my site! The thing exits the hangar, jumps into hyperspace, waits a bit, reenters on the other side, and lands in the hangar again. Woo hoo!! All that remains is bot routing. Link to comment Share on other sites More sharing options...
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