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Skill Trees


BlackDove

Do you like the skill tree setup?  

9 members have voted

  1. 1. Do you like the skill tree setup?

    • Yes, I like it
      7
    • It could be more evolved
      2
    • No, it sucks, I know from experience how it could have been made better
      0


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Originally posted by Jared Sinn

I voted that it could be more evolved, but I should qualify this by saying that I may find that I really like it once I start playing. Or, I may find that I really hate it..lol. At this point tho, it seems a bit simplistic.

 

JS

 

I must agree with Jared here, but I think I probably will just deal with it. I honestly think they should have allowed everyone to pick there own skill set, and should they meet certain requirements, be able to go for special skills and or titles. Does that make sense?

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Yeah, it wouldn't be that hard to think up something with a little more flavour, now would it? Of course, with a system like this, keeping it balanced is a lot easier. But hey, what happens if you create your own profession, with custom skills? Or are those plans out of the window (Yes, I've been away for a while...)?

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Originally posted by Darth_Sidious

I must agree with Jared here, but I think I probably will just deal with it. I honestly think they should have allowed everyone to pick there own skill set, and should they meet certain requirements, be able to go for special skills and or titles. Does that make sense?

 

Pick their own skill set?

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Actually the way I understand it, it's a little of both. We all know there are 25 professions. We all know that you can "Max" 3.5 professions. We all know that there are 700 skills. If you followed the Scout prfession model, which is four skills per profession, there would only be 100 skills total for all the professions (4 x 25 = 100). Heck, if you had some professions that had 8 total skills, or had three levels to the professions (Which I think is the case) and there were different skills per level it would only be 200 skills. But there are 700 skills.

 

So here's how it works (IMHO gathered from research on all available sites): As you gain experience, you gain skill points. You can spend these skill points anyway you like in the 700 skills. To select a profession you must meet a certain number of skill points, plus you must meet a certain skill level in say, 4 skills out of a possible 12 that can be applied to a specific profession, and once these two requirements are met you may advance a level in a profession.

 

Using the Scout skill tree, you could select: Tracking, Hiding, Steady Aim, Silent Movement, instead of the ones given in the example. As long as you pick skills that are among the prerequisits to Scout.

 

MadMardigan

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Originally posted by MadMardigan

Actually the way I understand it, it's a little of both. We all know there are 25 professions. We all know that you can "Max" 3.5 professions. We all know that there are 700 skills. If you followed the Scout prfession model, which is four skills per profession, there would only be 100 skills total for all the professions (4 x 25 = 100). Heck, if you had some professions that had 8 total skills, or had three levels to the professions (Which I think is the case) and there were different skills per level it would only be 200 skills. But there are 700 skills.

 

So here's how it works (IMHO gathered from research on all available sites): As you gain experience, you gain skill points. You can spend these skill points anyway you like in the 700 skills. To select a profession you must meet a certain number of skill points, plus you must meet a certain skill level in say, 4 skills out of a possible 12 that can be applied to a specific profession, and once these two requirements are met you may advance a level in a profession.

 

Using the Scout skill tree, you could select: Tracking, Hiding, Steady Aim, Silent Movement, instead of the ones given in the example. As long as you pick skills that are among the prerequisits to Scout.

 

MadMardigan

Er... I'm pretty sure you're mixing up skills and disciplines(on the skill tree). I think Outdoorsmanship, Resources Specialist, etc. are disciplines and the ones under them are skills.

 

Eh, I don't know.

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