BlackDove Posted January 24, 2003 Share Posted January 24, 2003 So this is how the skill trees are bound to look like. I can dig it Link to comment Share on other sites More sharing options...
Sounds Risky Posted January 24, 2003 Share Posted January 24, 2003 I'm confused why some of the skills don't seem to get any better when you progress. Link to comment Share on other sites More sharing options...
matt-- Posted January 24, 2003 Share Posted January 24, 2003 When they say +5, assume they mean +5 to what is under it. (5,10,15,etc) Link to comment Share on other sites More sharing options...
Sounds Risky Posted January 24, 2003 Share Posted January 24, 2003 Ah, righto. I thought that was the case but wasn't sure because the master scout still said +5 but that's because it's still adding 5 to the last one. Sounds good to me. Link to comment Share on other sites More sharing options...
Jared Sinn Posted January 24, 2003 Share Posted January 24, 2003 I voted that it could be more evolved, but I should qualify this by saying that I may find that I really like it once I start playing. Or, I may find that I really hate it..lol. At this point tho, it seems a bit simplistic. JS Link to comment Share on other sites More sharing options...
Deft Aklin Posted January 24, 2003 Share Posted January 24, 2003 Originally posted by Jared Sinn I voted that it could be more evolved, but I should qualify this by saying that I may find that I really like it once I start playing. Or, I may find that I really hate it..lol. At this point tho, it seems a bit simplistic. JS I must agree with Jared here, but I think I probably will just deal with it. I honestly think they should have allowed everyone to pick there own skill set, and should they meet certain requirements, be able to go for special skills and or titles. Does that make sense? Link to comment Share on other sites More sharing options...
setsuko Posted January 24, 2003 Share Posted January 24, 2003 Yeah, it wouldn't be that hard to think up something with a little more flavour, now would it? Of course, with a system like this, keeping it balanced is a lot easier. But hey, what happens if you create your own profession, with custom skills? Or are those plans out of the window (Yes, I've been away for a while...)? Link to comment Share on other sites More sharing options...
BlackDove Posted January 24, 2003 Author Share Posted January 24, 2003 Originally posted by Darth_Sidious I must agree with Jared here, but I think I probably will just deal with it. I honestly think they should have allowed everyone to pick there own skill set, and should they meet certain requirements, be able to go for special skills and or titles. Does that make sense? Pick their own skill set? Link to comment Share on other sites More sharing options...
Jan Gaarni Posted January 24, 2003 Share Posted January 24, 2003 You can pick whatever skills you want as far as I understand. You have total control of how good you want to be in the skills of your choice. Link to comment Share on other sites More sharing options...
BlackDove Posted January 24, 2003 Author Share Posted January 24, 2003 Yeah as much as to my knowing you can pick any/all of those skills. But that scheme is just for the scout...there are of course tons of different schemes for other professions...just so we're clear on those points O.o Link to comment Share on other sites More sharing options...
Deft Aklin Posted January 24, 2003 Share Posted January 24, 2003 I guess maybe I just didn't read it right. I was under the impression that you picked your profession/s first and then were able to spend your Character Points to advance in those careers. Link to comment Share on other sites More sharing options...
MadMardigan Posted January 24, 2003 Share Posted January 24, 2003 Actually the way I understand it, it's a little of both. We all know there are 25 professions. We all know that you can "Max" 3.5 professions. We all know that there are 700 skills. If you followed the Scout prfession model, which is four skills per profession, there would only be 100 skills total for all the professions (4 x 25 = 100). Heck, if you had some professions that had 8 total skills, or had three levels to the professions (Which I think is the case) and there were different skills per level it would only be 200 skills. But there are 700 skills. So here's how it works (IMHO gathered from research on all available sites): As you gain experience, you gain skill points. You can spend these skill points anyway you like in the 700 skills. To select a profession you must meet a certain number of skill points, plus you must meet a certain skill level in say, 4 skills out of a possible 12 that can be applied to a specific profession, and once these two requirements are met you may advance a level in a profession. Using the Scout skill tree, you could select: Tracking, Hiding, Steady Aim, Silent Movement, instead of the ones given in the example. As long as you pick skills that are among the prerequisits to Scout. MadMardigan Link to comment Share on other sites More sharing options...
Red_Apocalypse Posted January 24, 2003 Share Posted January 24, 2003 Originally posted by MadMardigan Actually the way I understand it, it's a little of both. We all know there are 25 professions. We all know that you can "Max" 3.5 professions. We all know that there are 700 skills. If you followed the Scout prfession model, which is four skills per profession, there would only be 100 skills total for all the professions (4 x 25 = 100). Heck, if you had some professions that had 8 total skills, or had three levels to the professions (Which I think is the case) and there were different skills per level it would only be 200 skills. But there are 700 skills. So here's how it works (IMHO gathered from research on all available sites): As you gain experience, you gain skill points. You can spend these skill points anyway you like in the 700 skills. To select a profession you must meet a certain number of skill points, plus you must meet a certain skill level in say, 4 skills out of a possible 12 that can be applied to a specific profession, and once these two requirements are met you may advance a level in a profession. Using the Scout skill tree, you could select: Tracking, Hiding, Steady Aim, Silent Movement, instead of the ones given in the example. As long as you pick skills that are among the prerequisits to Scout. MadMardigan Er... I'm pretty sure you're mixing up skills and disciplines(on the skill tree). I think Outdoorsmanship, Resources Specialist, etc. are disciplines and the ones under them are skills. Eh, I don't know. Link to comment Share on other sites More sharing options...
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