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Shadriss

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Elegance is elegance, Wedge. WHo's to say that, in a Galaxy Far Far Away, there is not a close congruity of ancient architectural styles? There would almost have to be, no? And some areas lend themselves to particualar types more than others.

 

In other map news, Fuzzy has turned over the General Store to me, and I'll be getting it polished and finished in the next couple of days... (Assuming I dont spend ALL my time playing MOO3 now that it's finally out...) Also, in case I forgot to mention it earlier, the nightclub and temple both have been scrapped, meaning that the only two internal areas left are the General Store and the the Museum.

 

Good thing I have an idea of how I want to make the 'street' areas. Some people may be upset that I wont be doing full exterior that they can jump on, but an open air map is going to absolutely murder framerate. So, it's going to be mostly closed in. SOme bits of sky are going to be visible most everywhere, but you wont be able to jump on buildings for a view of the skyline.

 

So tough! :)

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If we want that night feel, I'll need either a new skybox for it, or I'll have to use one of the base skyboxes... and only the "stars" or the "space" one could even come close to that.

 

S/C/C? (Suggestions/Comments/Complaints)

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Really putting the pressure on, aren't you Shad? ;)

Well, here's a little news update. The main area is finished. The only thing left to do is each of the 2 wings of the museum. Once I've done one wing, I can just mirror it and change the paintings - one side is "old" art, with the Sistine Chapel ceiling (which looks good in-game, I must say) and the other wing is dedicated to more modern and futuristic looking art. I should finish up tonight if I'm lucky, and then begin finalizing things like lighting and textures.

 

Oh, if you want a nighttime skybox, I've got a few that I tested out with Hogwarts that might do the trick. Don't use the 'stars' one though, I really hate that one.

 

BTW, for those who care, I did the review for City of Xia II : Xia Reloaded over at Planet IRG, and I have to say that it didn't receive very high marks. This was due mostly to the lighting, which was almost at the fullbright level (the opposite of the first Xia map, if I'm correct).

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Originally posted by Aru-Wen

Really putting the pressure on, aren't you Shad? ;)

 

Would I do THAT? :)

 

Originally posted by Aru-Wen

Well, here's a little news update. The main area is finished. The only thing left to do is each of the 2 wings of the museum. Once I've done one wing, I can just mirror it and change the paintings - one side is "old" art, with the Sistine Chapel ceiling (which looks good in-game, I must say) and the other wing is dedicated to more modern and futuristic looking art. I should finish up tonight if I'm lucky, and then begin finalizing things like lighting and textures.

 

Oh, if you want a nighttime skybox, I've got a few that I tested out with Hogwarts that might do the trick. Don't use the 'stars' one though, I really hate that one.[/Quote]

 

Send them over - I'm on MSN right now, Aru.

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Missed you on MSN, Shad. Should I send the skyboxes to the email address you use for MSN? Or should I wait until I see you to send them?

 

Anyway, here's some shots of the unfinished "old art" wing. Let me know what you think. The lighting isn't finalized, obviously. ;)

 

museum02.txt

museum03.txt

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Originally posted by Blue_Lightsaber

Shadriss are the Streets the part that connects everything?

 

Actually, the streets dont connect a blessed thing. THey are there purely for show. I would never demean my players by making them WALK between the locations, oh NO. They have to focus and use the 90% of thier brain they dont normally use and TELEPORT themselves around!

 

:vadar: Somebody shoot him... I'm too tired to Force Choke him.

:bdroid2: *BANG BANG*

 

Aru, I'm on MSN NOW! NOW I TELL YOU!

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Now we hit the longest wait of the map.

 

Aside from waiting on the Museum (Aru assures me it'll be ready on Wednesday) We are now gearing up to piecec it all together... and that will take some time. Aside from the monster complile times I am about to amass, There are a few technical sides I have to insure get straightened out.

 

After a small discussion with Fuzzy, we have decided against an Open Beta for this map. Instead, once it's done, we'll be releasing it to RA only for a week or so, then ironing out the bugs from there.

 

After all - They are who this map was designed for. :)

 

In addition to the RPG version of this map, I'm also planning a seperate FFA version. They will be released at the same time.

 

I have made a couple of changes to the maps, however :

 

A) The skybox on the port has changed to a night skyshader, courtesy of Aru-Wen. (THanks again...)

B) I took out those uber-ugly chairs and sofas in the Hotel area, replaceed them with better looking curvey ones, and changed the texture on them to something a tad bit darker.

 

No screenshots for either of these, as the rest of the level hasn't really changed. ANd it's a pain to handle replacement screenshots.

 

I'll be starting construction of the streets tommorrow latest, and I will get the conceptual designs up for viewing by Thursday, I hope.

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[Monster Truck Rally Announcer voice]

Wednesday! WEDNESDAY! WEDNESDAY! The Museum of Fine arts should be ready! READY! READY!

[/Monster Truck Rally Announcer voice]

 

Ok, you get the idea. :p

 

Couple things. First, i'm glad to see that you're using the skybox, Shad. This way I contribute more than just 2 small sections :D.

 

Second, even though there's no OPEN beta, do *I* get sent a copy of the map during RA testing week? I'd like to remind you at this juncture that I worked on it as well. ;)

Can't wait to see the finished product myself.

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Originally posted by Shadriss

In addition to the RPG version of this map, I'm also planning a seperate FFA version. They will be released at the same time.

 

Will the layouts be any differnet, or will the only differences be bot routing/powerup placement/spawn points?

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Originally posted by wedge2211

Will the layouts be any differnet, or will the only differences be bot routing/powerup placement/spawn points?

 

The map iteself will not change. Just the item locations. For an RPG, it makes sence to have to go to once place to buy weapons. For an FFA, that would make for a "One man holding the Fort" situation. Ugly, but essentially dumb.

 

ANd Yes, ARu, You WILL get a copy of the Beta... I thought that went without saying...

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Originally posted by Shadriss

ANd Yes, ARu, You WILL get a copy of the Beta... I thought that went without saying...

 

I was just joking around, Shad. Thought that was apparent after my Monster Truck voice, but it's so difficult to convey tone of voice with only text. :D

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Well, the Museum was further delayed tonight. He sent me a unfinished version, and one item leaped to mind on it right off. It was about three times the scale of the rest of the map. Aru-Wen blames it on a night of heavy drinking. I'd buy that! :)

 

So, he's still working. However, I have begun the streets, and have completed a good deal of them. The Clinic, Bar,and Arena are all connected. No texturing on the streets yet, as I plan to take care of that once it's ALL connected.

 

I'll tell you guys one thing though... this place is HUGE. A lot bigger than I thought it was going to be. Compile times are gonna fly through the roof... at least it'll be worth it!

 

More updates as they come up. :)

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I find myself growing concerned...

 

I've put in everything but the General Store, Port, and the as-yet unfinished Museum. And the brush count has skyrocketed up to just over 9700 brushes. I dont KNOW of any upper limit to a brush count, but that doesnt mean that there isn't one. As I recall, Dad*Mad's revolutionary "SNow" map used upwards of 15 grand, but I'm not certain of that.

 

In the event that this project is, indeed, a trifle too large for the engine, I'm asking all you loyal followers of this thread to make suggestions for which area/areas will, IF NEED BE, be removed from the map.

 

THis is not to say I PLAN to remove area... but I want my bases covered. This map is by far the largest I've done... So I'm not sure how it's going to pan out.

 

Just a heads up, fellas. PLEASE post on this issue... I dont want to be yelled at later for unilateral action! :)

 

Edit : Unused sections, should there be any, will be released seperately as possible duel maps. If the are supports it, of course.

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Well, I've taken the map as far as I can for now... I eagerly await the Museum... both for screenshots of it and so I can piece it in to the rest of the map. I took a screenshot of the map as it is right now and put it on the site.

 

My own preferances for area elimination would be, in order:

 

The Library (trully pointless... and, really, it isn't THAT good! :) )

The Museum (Sorry Aru, but that section, no matter HOW good, is pure eye candy.)

And, if we're REALLY strapped, I'll ditch the Clinic or the Hotel. (Both are high-brush areas)

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