Euth Posted January 27, 2003 Share Posted January 27, 2003 Was reading a post a few days ago about func_rotate and wondered whether it was possible to make a chair rotate at the push of the button. Ideally I would want it to rotate only 90 degrees though, and then return to its original position?? Any ideas?? Link to comment Share on other sites More sharing options...
Dragarius Posted January 28, 2003 Share Posted January 28, 2003 SP or MP? Many ways to do this in SP. func_rotating can be triggered to start and stop, but I don't know how easy it would be to control how far it turned before stopping. 'Easiest' in SP is to script it. Link to comment Share on other sites More sharing options...
Euth Posted January 28, 2003 Author Share Posted January 28, 2003 Sorry, forgot to mention it was multiplayer - is there any way it can be done? Link to comment Share on other sites More sharing options...
Eldritch Posted January 29, 2003 Share Posted January 29, 2003 Nope. You can pause a func_rotated brush at some point in it's movement, but then it must go the rest of the way (in the same direction). Can't change rotation angles in the middle of it in MP, unfortunately. Otherwise we'd have no problem implementing doors that swing out. Link to comment Share on other sites More sharing options...
yangyan Posted January 29, 2003 Share Posted January 29, 2003 You should have put a spoiler in front, you just ruined everybody trying to figure out. **'arry what da ya thin' ya doin' 'ere? ** Link to comment Share on other sites More sharing options...
Aeth_S'kray Posted January 29, 2003 Share Posted January 29, 2003 heh, actually it was me who had this question, and i was to lazy to register here uhm, see, my original idea was to have a chair, roateing like the emperors throne in ROTJ. hit a button, let the chair turn around, hit another/same button again and turn back again. obviously you can do this, but is there any other way? I'm pretty new to mapping and have NO idea of triggers and all that stuff aswell only read rich diesels tutorial so far (which helped alot). an other idea would be to have a button on the left side to start rotating and one on the other side to stop it. would THAT be possible? *prays* i gotta do an emperor-throne-like chair!! thx for the help:) Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 29, 2003 Share Posted January 29, 2003 In a map for multiplayer game you simply can't do this. OK, you can do that two buttons, one for start, one for stop. But a func_rotating will return immediately to its starting position if you turn it off. And you want it to just stop rotating. That's what you can't do. Link to comment Share on other sites More sharing options...
Johnny-Rico Posted January 29, 2003 Share Posted January 29, 2003 k if u want do do a chair that if u press a button spin to the other side u can do it but that chair will go back to its place. if u want it as a secret room just make a hidden 2 buttons so 1 u will use to start and 1 2 stop. U can put 2 chairs from 2 both sides. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 29, 2003 Share Posted January 29, 2003 I'm not sure why you want this in a MP map anyways, won't people be a little busy shooting each other up? Link to comment Share on other sites More sharing options...
Wudan Posted January 30, 2003 Share Posted January 30, 2003 Wait for AotC to come out, we'll have func_door_rotatings that work like RTCW. Link to comment Share on other sites More sharing options...
Dragarius Posted January 30, 2003 Share Posted January 30, 2003 I don't work with MP maps much, but... Could you use timers to fire func_usables and make it 'look' like the chair was turning? Trying to box outside my thinking here... Link to comment Share on other sites More sharing options...
Aeth_S'kray Posted January 30, 2003 Share Posted January 30, 2003 oh, i get it. the chair would be at the origin again... but: is it possible to make the chair model invisble? this is getting really complex now but, see, lets have three chairs. -one looks at the center of the room. lets call it A -two (twice the same) looks at another side of the room (180° turned). lets call them B and C have only ONE chair visible © now hit a button, let C become invisble but B visible. B turns now after quit turning 179°, chair B stops rotateing, goes back to its origin (same as C again) and become invisble again. now we let chair A become visible. so we have two chairs that have the right orientation and one chair which is used for switching between the two modes. it would only works with a quite complex set of triggers i guess (any ideas? ) and of course only if you can make those enitys invisble PLEASE, someone tell you can do it like this! oh, and somebody asked WHY. very easy. because MP is not only mad messing around, there are some organisations with disciplin and civilised members. and i'm trying to do a council room for a clan usable map, and the main chair, the chair of the leader should be rotateable like the emperor's throne in ROTJ! you get my point? Link to comment Share on other sites More sharing options...
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