Jump to content

Home

Func_rotating


Euth

Recommended Posts

Posted

Was reading a post a few days ago about func_rotate and wondered whether it was possible to make a chair rotate at the push of the button. Ideally I would want it to rotate only 90 degrees though, and then return to its original position?? Any ideas?? :jawa

Posted

SP or MP?

 

Many ways to do this in SP.

 

func_rotating can be triggered to start and stop, but I don't know how easy it would be to control how far it turned before stopping.

 

'Easiest' in SP is to script it. :)

Posted

Nope. You can pause a func_rotated brush at some point in it's movement, but then it must go the rest of the way (in the same direction). Can't change rotation angles in the middle of it in MP, unfortunately. Otherwise we'd have no problem implementing doors that swing out.

Posted

heh, actually it was me who had this question, and i was to lazy to register here :rolleyes:

 

uhm, see, my original idea was to have a chair, roateing like the emperors throne in ROTJ. hit a button, let the chair turn around, hit another/same button again and turn back again.

 

obviously you can do this, but is there any other way? I'm pretty new to mapping and have NO idea of triggers and all that stuff aswell :confused: only read rich diesels tutorial so far (which helped alot).

 

an other idea would be to have a button on the left side to start rotating and one on the other side to stop it. would THAT be possible? *prays*

 

i gotta do an emperor-throne-like chair!! :(

 

 

thx for the help:)

Posted

In a map for multiplayer game you simply can't do this.

 

OK, you can do that two buttons, one for start, one for stop. But a func_rotating will return immediately to its starting position if you turn it off. And you want it to just stop rotating. That's what you can't do.

Posted

k if u want do do a chair that if u press a button spin to the other side u can do it but that chair will go back to its place. if u want it as a secret room just make a hidden 2 buttons so 1 u will use to start and 1 2 stop. U can put 2 chairs from 2 both sides.

Posted

I don't work with MP maps much, but...

 

Could you use timers to fire func_usables and make it 'look' like the chair was turning?

 

Trying to box outside my thinking here...

Posted

oh, i get it. the chair would be at the origin again... but:

 

is it possible to make the chair model invisble?

 

this is getting really complex now but, see, lets have three chairs.

 

-one looks at the center of the room. lets call it A

-two (twice the same) looks at another side of the room (180° turned). lets call them B and C

 

have only ONE chair visible ©

now hit a button, let C become invisble but B visible. B turns now

after quit turning 179°, chair B stops rotateing, goes back to its origin (same as C again) and become invisble again.

now we let chair A become visible.

 

so we have two chairs that have the right orientation and one chair which is used for switching between the two modes.

 

it would only works with a quite complex set of triggers i guess (any ideas? :D) and of course only if you can make those enitys invisble

 

PLEASE, someone tell you can do it like this!

 

 

 

oh, and somebody asked WHY. very easy. because MP is not only mad messing around, there are some organisations with disciplin and civilised members. and i'm trying to do a council room for a clan usable map, and the main chair, the chair of the leader should be rotateable like the emperor's throne in ROTJ! you get my point? :)

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...