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Another question just popped into my head. I was watching my cousin play EverQuest and noticed how pretty much everyone had the same junk. I know it's not the best thing to compare it to, but it's basically the largest MMORPG, at the moment, besdies it basically applies to most of them. Anyway, here's a question for you knowledgeable people. For every profession will there be..Er..One best item for every slot?(Sorry, brain died right there) If so, wouldn't it just keep being replaced by other, more powerful items? Skills only go so far. I'm guessing you can max them so towards the end it would mainly depend on what equipment you have? Would be kind of boring to see a majority of people with the same things on. I've always thought that the Star Wars Universe was quite stylish. :D

 

I understand that the best items will be player-crafted and there are multiple catagories(short ranged, long ranged, etc.) What I'm asking is, any ideas on whether the (Insert name here) blaster would be 'the thing to get' if you intend to tear 'em up?

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Yea they're probably will but it'll be very rare and expensive. I would also say that crafted items would be better. Go to http://www.starwarsgalaxies.com and check out they're FAQ. They added a new one on the main page of the FAQ section and it look like it would be the sickest crafted item, check it out...

 

5.25 Can you give us an example of a crafted item?

 

Here is an example of a mid ranged item. It requires ingredients in addition to several previously crafted pieces.

 

C-22 Fragmentation Grenade

 

Requires 4 ingredient slots and 2-5 additional components built from separate schematics to complete.

 

Ingredient slots to be filled with resources:

Slot 1 - Body shell, takes 3 units of any kind of metal.

Slot 2 - Magnetic grapple, takes 1 unit of a kind of steel

Slot 3 - Timed dial, takes 2 units of a kind of steel

Slot 4 - Fragmentation sleeve, takes 5 units of any kind of metal

 

The 2 required components of the C-22 are:

Slot 5 - Warhead assembly, requires a Light Warhead module, constructed separately

Slot 6 - Warhead fusing, requires a Warhead Fusing Mechanism, constructed separately

 

The 3 optional components of the C-22 are:

Slot 7 - Warhead booster, requires an Enhanced Charge Composition, constructed separately

Slot 8 - Warhead enhancement, requires an Enhanced Charge Shaping, constructed separately

Slot 9 - Fragmentation enhancement, requires an Enhanced Fragmentation Sleeve, constructed separately

 

Sounds awesome...

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I'm assuming (hoping) that you can push your skills to the point where you truly have something to offer other people.

 

I'm going to learn the art of blaster crafting, and hopefully after a while, I'll have experimented and skilled up my crafting to the point where badass marksmen and bounty hunters all around the universe say stuff like "you ain't nobody unless you're using a MonsterBugg 40!"

 

Along the same thought, I'm hoping that I'll encounter miners who have pushed their skills as well, possibly coming up with better metals and stuff for me to use...

 

... these realistic possibilies are what I'm SO looking foreward to in this game!

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And here's an Official one :D

 

Welcome to the SWGalaxies.Net Forum!!! :)

 

I'm Jan Gaarni, XO of the Official Welcomming Committee and Moderator of this place.

 

Be sure to check out the Read This First thread at the top of this forum, as it contains some guidelines on how to behave, if you haven't all ready. :)

 

Most here are friendly and the aggression level is far from what you will find in the Official SWG Boards, so I'm sure you will like it here.

 

Please feel free to stay as long as you want. :)

 

And have some chocolate covered gnorts. :D Complementary Juztyn. :p

 

Also be sure to check out the SWGalaxies.Net site which is connected to these forums. :)

 

We hope you enjoy your stay here on the SWGalaxies.Net Forums. :)

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Originally posted by setsuko

Thing is, you are limited to some 200 points of skills, meaning that it is IMPOSSIBLE to "max out your skills". You can master some professions (around 3.5, depending on which you go for), but max out? No can do.

 

Er, wrong, you MAX or Master 3 professions and try about .25 of another. Sadly though, people think (at least here) that it is possible to be Commando, Weaponsmith, and Medic...pity.

 

Too few people bother to go the main forums and read the Dev Posts about how you HAVE to start with one and unlock one or possibly 2 to get to the one you want.

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I know that fully well, JakRendar, and that is exactly what my post reads: you can master some professions, but never all of them. And if you want to master commando, you'll have to go the brawler/marksman way to get it. What the post's subject was is that you can't master ALL professions, since you have a set amount of skills at all times.

 

If you go for commando, you could max your brawler and marksman and commando branch. But if you went for both Squad leader and cook, now, that's gonna be a lot harder. Two basic and one elite, not a problem. But two elite professions, now that's hard...

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