LordWolfie Posted February 20, 2003 Share Posted February 20, 2003 I've updated the monk the other night to now have a better made claw and the start of a basic brain for the jar. Giving the monk a final count of under 2600 polygons. It would be nice to see it working in the game but as of right now I guess it will be just a static 3do. http://hometown.aol.com/lrdwulfe/myhomepage/index.html Lord Wolfie Link to comment Share on other sites More sharing options...
Hekx Posted February 20, 2003 Share Posted February 20, 2003 Looks good. Those things used to creep me out in my younger years. If you plan to make it a player model, it'd be a clipping nightmare. You could try to add some bubbles coming off of the brain with a shader, if so. Link to comment Share on other sites More sharing options...
LordWolfie Posted February 22, 2003 Author Share Posted February 22, 2003 Yeah its kinda neat to have something that would creap one out. Now as far as bone meshing and animating, I have no clue how to do that ... you ever dabbled in that? You'll have to explain the bubbling brain thing in the shader, would it just be a seperate graphic? Lord Wolfie Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 22, 2003 Share Posted February 22, 2003 You can check out the tutorial section on my page: http://www3.sympatico.ca/psykopat/ Check "Using the skin modifier" at the bottom and read Spacemonkey's tut along with my complementary guide. Weighting that model to the current JK2 skeleton will have very weird result i think. But you should at least try. Link to comment Share on other sites More sharing options...
t3rr0r Posted February 22, 2003 Share Posted February 22, 2003 Originally posted by Psyk0Sith You can check out the tutorial section on my page: http://www3.sympatico.ca/psykopat/ Check "Using the skin modifier" at the bottom and read Spacemonkey's tut along with my complementary guide. Weighting that model to the current JK2 skeleton will have very weird result i think. But you should at least try. well, there were the spider models, remember... they worked out fairly well. Link to comment Share on other sites More sharing options...
Hekx Posted February 22, 2003 Share Posted February 22, 2003 Since there's a mine monster with 4 legs in SP, maybe if new animations are eventually possible, the model you're making can be animated. http://www.lucasforums.com/showthread.php?s=&threadid=89345 The Jabba the Hutt model and Dug model both have been squeezed onto the human JKII skeleton and they work fine. Link to comment Share on other sites More sharing options...
LordWolfie Posted February 22, 2003 Author Share Posted February 22, 2003 Well that seems to be my delima, The computer that I have right now is not able to run the Q3 Engine, so I've been just doing the modeling. I don't know much about the hierchy of how bone structure and animation is done - so if any of ya'll would want to do that for me I would appreciate it Lord Wolfie Link to comment Share on other sites More sharing options...
TK-99 Posted March 17, 2003 Share Posted March 17, 2003 nice work but were are you getting you ref-images of him when there are barely any of him Link to comment Share on other sites More sharing options...
ninja Posted March 24, 2003 Share Posted March 24, 2003 lol i dont even really know what he looks like ). what is he? jedi? Link to comment Share on other sites More sharing options...
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