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B'omarr Monk


LordWolfie

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Posted

Looks good. Those things used to creep me out in my younger years. :p

 

If you plan to make it a player model, it'd be a clipping nightmare. :indif:

 

You could try to add some bubbles coming off of the brain with a shader, if so. ;)

Posted

Yeah its kinda neat to have something that would creap one out.

Now as far as bone meshing and animating, I have no clue how to do that ... you ever dabbled in that?

 

You'll have to explain the bubbling brain thing in the shader, would it just be a seperate graphic?

 

 

Lord Wolfie

Posted
  Quote
Originally posted by Psyk0Sith

You can check out the tutorial section on my page:

 

http://www3.sympatico.ca/psykopat/

 

Check "Using the skin modifier" at the bottom and read Spacemonkey's tut along with my complementary guide.

 

Weighting that model to the current JK2 skeleton will have very weird result i think. But you should at least try.

well, there were the spider models, remember... they worked out fairly well.

Posted

Well that seems to be my delima, The computer that I have right now is not able to run the Q3 Engine, so I've been just doing the modeling. I don't know much about the hierchy of how bone structure and animation is done - so if any of ya'll would want to do that for me I would appreciate it :D

 

Lord Wolfie

  • 4 weeks later...

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