dekerd Posted February 21, 2003 Share Posted February 21, 2003 Hey guys, this is my first map and I've been working on it for quite a while now. Still have a lot of work to do. Not everything is permanent, like the background, that's just for my own sanity really, hehe. Anyway, it's a modern city street. It features buildings (many of which include interior environments and multiple floors), dumpsters to hide in, dark alleyways, many custom textures (as you can imagine), and FUN FUN FUN! Here are some photos, let me know what you think. Any suggestions or comments are welcome. EDIT: Sorry, bandwidth problem with the pics, find them here... http://www.villagephotos.com/pubbrowse.asp?selected=115780 Link to comment Share on other sites More sharing options...
lassev Posted February 21, 2003 Share Posted February 21, 2003 Quite nice. Your map has a lot of potential. Link to comment Share on other sites More sharing options...
Kengo Posted February 22, 2003 Share Posted February 22, 2003 I think it's really hard to do modern day environments, less room for creative lisence. Looking really good, great detail, maybe the lighting needs some work in places, but allround looking very good. Can't think of many good maps of this setting for JK2 either. Link to comment Share on other sites More sharing options...
Hekx Posted February 22, 2003 Share Posted February 22, 2003 I don't see any screenies, could you post the links? It sounds like an interesting map. I still await someone to make a realistic 'Coruscant Undercity' map. Link to comment Share on other sites More sharing options...
Hekx Posted February 22, 2003 Share Posted February 22, 2003 Okay, Image's are fixed now. Thanks. Picture 1: Looks very good, maybe some more graffeti on the walls? Empire hatred, Imperial signs, etc. Picture 2: Excellent lighting. The behind the bar could do with some appliances and things. Picture 3: Good start. Maybe add some more buildings (but be wary of the overall map's frame-rate) and try to give some buildings a more worn aging effect. Hope this helps. Release a BETA first, so the finished map will be extremelly popular. Link to comment Share on other sites More sharing options...
dekerd Posted February 23, 2003 Author Share Posted February 23, 2003 Oh, I'm not very close to being finished just yet. I'll definitely release a beta though, just to test the waters. I've still got two more buildings to add. After that, I'll work to get the lighting just right, then I'll add extra things like graffitti, and effects lighting, and more models, etc. Thanks I appreciate the suggestions. Link to comment Share on other sites More sharing options...
Hekx Posted February 23, 2003 Share Posted February 23, 2003 Sign me up for the BETA. Just for the final thing: Some glowing signs like ones seen on the Coruscant Promenade map would look great for the backstreet alley feel. Smoke effects also look great. If you get some good sound effects for certain parts on the map, I think it will help make it more enjoyable and 'interactive' for players. Is this map meant to be based on any planet in particular? It would look great as Courscant. Link to comment Share on other sites More sharing options...
Yun the Sith Posted February 23, 2003 Share Posted February 23, 2003 Looks good. I'll agree, it's going to be tough to do modern day stuff, but you've got a lot of potiential with your map. Link to comment Share on other sites More sharing options...
dekerd Posted February 23, 2003 Author Share Posted February 23, 2003 Originally posted by Hèkx Nòxú Is this map meant to be based on any planet in particular? It would look great as Courscant. Actually I was just thinking of it as a modern city street, never thought of the planet. Yeah Coruscant would be cool, but I don't think it will look anywhere near as high tech. I really want to work at getting it to be as gritty as possible. I want it to look semi-rundown. The road maybe too new looking. I definitely let you know about a beta. Link to comment Share on other sites More sharing options...
dekerd Posted February 28, 2003 Author Share Posted February 28, 2003 Here's a few new photos, I'm getting a little slow down when the cinema is in the background, because of all the seats. Any general tips to avoid slowdown? http://www.villagephotos.com/pubbrowse.asp?selected=115780 Maybe we should make that a stuck thread, "Ways to avoid slowdown," in the General Editing Forum Link to comment Share on other sites More sharing options...
Hekx Posted March 5, 2003 Share Posted March 5, 2003 From what I've heard, using teleports to different areas on the map increase frame-rate. It's useful for interiors of rooms. I'm not a mapper, so don't quote me on that. Link to comment Share on other sites More sharing options...
Business_Eskimo Posted March 14, 2003 Share Posted March 14, 2003 Good job, im anxoius to see the final version of this map. Nice work, especiall for a first time mapper! Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 16, 2003 Share Posted March 16, 2003 Nice for your first map! I wish I could map. Link to comment Share on other sites More sharing options...
SkiTzoGuy Posted April 7, 2003 Share Posted April 7, 2003 Dang thats pretty good considering its your first map and all.. Do you know how to make your own textures yet?.. Sorry i don't i dont map, heh.. That has a lot of good screenshots.. Keep up the good work. I can't wait till your map comes out. Link to comment Share on other sites More sharing options...
Eldritch Posted April 7, 2003 Share Posted April 7, 2003 Cyber, try posting your comments in the newer thread Dekard made for this map, rather than reviving the old one... Link to comment Share on other sites More sharing options...
SkiTzoGuy Posted April 8, 2003 Share Posted April 8, 2003 Originally posted by Eldritch Cyber, try posting your comments in the newer thread Dekard made for this map, rather than reviving the old one... Wow ive seen that you have changed your name and made it to a diffferent glowy color, and you have added one of those attachments mesa thinks. Looks good. Eldritch Link to comment Share on other sites More sharing options...
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