Eldritch Posted March 5, 2003 Share Posted March 5, 2003 I've submitted the map (representing about 10% of the finished size) to pcgamemods and jkii.net. You should be able to download it from there soon, if they ever get off their lazy butts and update more regularly. Enjoy, and put all the feedback you want in here! Link to comment Share on other sites More sharing options...
wedge2211 Posted March 5, 2003 Share Posted March 5, 2003 And there was much rejoicing! (yaaaaaaaaaaaay!) Link to comment Share on other sites More sharing options...
Pnut_Man Posted March 5, 2003 Share Posted March 5, 2003 So will this map be about 2x the size of the first beta? Link to comment Share on other sites More sharing options...
Eldritch Posted March 5, 2003 Author Share Posted March 5, 2003 No, this is the modified version of the beta map that the beta testers received. Bugs have been fixed, some changes have been made, and the music is different. Link to comment Share on other sites More sharing options...
wedge2211 Posted March 5, 2003 Share Posted March 5, 2003 I got a sneak peek from Aru-Wen (thanks!), and this map is quite impressive as it is now, it'll be absolutely amazing when it IS complete. Great sense of atmosphere, amazing detail, excellent use of custom textures and shaders. KEEP IT UP! It's only after playing the map that I realize Aru's signature image is not, in fact, the movie sets, but straight out of his map. Eeeeexcellent. Here's hoping the fileservers start updating...grrrrr... Link to comment Share on other sites More sharing options...
Eldritch Posted March 5, 2003 Author Share Posted March 5, 2003 Originally posted by wedge2211 It's only after playing the map that I realize Aru's signature image is not, in fact, the movie sets, but straight out of his map. Eeeeexcellent. You just figured that out? I didn't think it was THAT good. I do need to do an updated sig, though. Those are horribly old shots. Link to comment Share on other sites More sharing options...
Eldritch Posted March 11, 2003 Author Share Posted March 11, 2003 It's up! It's up! It's finally up! Download it here! Be sure to let me know what you think! Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 11, 2003 Share Posted March 11, 2003 Hehe... I felt back from my chair. I hope this describes enough. Maybe tomorrow I can send something more descriptive. Link to comment Share on other sites More sharing options...
Eldritch Posted March 11, 2003 Author Share Posted March 11, 2003 Thanks, Leslie. Too bad it's only rated a 5 so far on pcgamemods. :\ Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted March 11, 2003 Share Posted March 11, 2003 I love it, Aru. Can't wait for you to finish it Link to comment Share on other sites More sharing options...
Pnut_Man Posted March 11, 2003 Share Posted March 11, 2003 Originally posted by Aru-Wen Thanks, Leslie. Too bad it's only rated a 5 so far on pcgamemods. :\ *Is reminded of the lamers on newgrounds.com that always vote 0's* It's ok Aru, your map is fantastic Link to comment Share on other sites More sharing options...
wedge2211 Posted March 11, 2003 Share Posted March 11, 2003 Yeah. *@%& losers over there, making Aru feel bad. Bah. Link to comment Share on other sites More sharing options...
Kengo Posted March 11, 2003 Share Posted March 11, 2003 Reminds me of something I seem to remember AKPiggot saying a while back about "good lighting making good architecture and textures look godlike" Everything is great, and the lighting is for the most part wonderful, although possibly (partly a matter of taste and also what Hogwarts is supposed to be like) a little dark in places, mostly perfect! Those little rings of light around the candles are just an amazing touch. Also, I'm pretty sure those are Ikanna's carpet textures, and possibly some others of his in there, great textures used really well. Link to comment Share on other sites More sharing options...
Eldritch Posted March 12, 2003 Author Share Posted March 12, 2003 Originally posted by Kengo Reminds me of something I seem to remember AKPiggot saying a while back about "good lighting making good architecture and textures look godlike" Everything is great, and the lighting is for the most part wonderful, although possibly (partly a matter of taste and also what Hogwarts is supposed to be like) a little dark in places, mostly perfect! Those little rings of light around the candles are just an amazing touch. Also, I'm pretty sure those are Ikanna's carpet textures, and possibly some others of his in there, great textures used really well. How sure are you that those are Ikanna's carpet textures? Care to make a little wager on it? You can bet that they're Ikanna's, and I'll bet that they're not. BTW, I accept checks as well as cash, Kengo. As for the lighting level, I experimented with many different types and styles of lighting (which is partially why it took so long to get this beta out) before finally deciding on the current setup. It's a nighttime setting, after all; the only light is from the torches, candles, and those 4 lamps. In some places it's actually a little more bright than I wanted it to be, but based on feedback received from people that played it, I compromised. Work on the Dungeons/Potions Classroom/Slytherin Common Room is now in full swing! Check the Hogwarts WIP thread for some screenies. Link to comment Share on other sites More sharing options...
Chewie Bakker Posted March 16, 2003 Share Posted March 16, 2003 That's a nice level there. I like the secret door to get to the bacta tank, thought it was pretty clever. Can't wait to see the whole thing. The Force will be with you, always. Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 16, 2003 Share Posted March 16, 2003 Not really a Harry Potter fan but very nice looking Link to comment Share on other sites More sharing options...
lassev Posted March 17, 2003 Share Posted March 17, 2003 I don't really play MP, but I had to have a glance at this. And it was magnificent indeed. It was very finely balanced and detailed, nothing seemed to be out of place (even if I don't mean I'd know Harry Potter settings to any extent), but I mean just technically and artistically. Link to comment Share on other sites More sharing options...
master_thomas Posted March 22, 2003 Share Posted March 22, 2003 Wonderful, lighting, texturing, and architecture, but how did you get the rings of light? Good thinking with the secret room behind the grey painting. I didn't notice that until I was searching the level for z-fighting and leaks. Are you going to make any of the entrances to the common rooms like that? They are supposed to be slightly hidden or hard t get into. Speaking of searching with noclip, I saw that one of the corner curve sets in one of the corridors, don't touch. There is a gap between them about 1 unit wide and you can see outside. Other than that, I couldn't find anything wrong, but could you cause more of the flames(candles and torches) cause damage? I saw that at least one did, but most of them don't. Link to comment Share on other sites More sharing options...
Eldritch Posted March 23, 2003 Author Share Posted March 23, 2003 Originally posted by master_thomas Wonderful, lighting, texturing, and architecture, but how did you get the rings of light? Thank you. The rings of light (I assume you mean on the candles) are done with shaders. Good thinking with the secret room behind the grey painting. I didn't notice that until I was searching the level for z-fighting and leaks. Are you going to make any of the entrances to the common rooms like that? They are supposed to be slightly hidden or hard t get into. Yes, all of the common rooms have hidden or secret entrances. Some will have more complex entrances than others, but all will be accessible. The Gryffindor common room should be the easiest one to get into, especially if you've seen the movies. Speaking of searching with noclip, I saw that one of the corner curve sets in one of the corridors, don't touch. There is a gap between them about 1 unit wide and you can see outside. Boo! Bad, bad noclip. Don't cheat to find the secret entrances. As far as the gap, send or post a screenshot so I can see where you're talking about. Other than that, I couldn't find anything wrong, but could you cause more of the flames(candles and torches) cause damage? I saw that at least one did, but most of them don't. None of them are set up to cause damage, so I'm not sure how you injured yourself on them. There are SO many candles and fires that I'm not sure it's worth my time to go and make them all hurt. I'll probably just do the larger ones (like fireplaces). Link to comment Share on other sites More sharing options...
master_thomas Posted March 23, 2003 Share Posted March 23, 2003 Finding that was a mistake. I only search for those by pressing the use key next to paintings and suspicious areas. Noclip is a developer's/tester's tool for finding leaks, intersections, and uncaulked brushes. About the torches causing damage, I stood on one and took one point of damage per second. I stood there 10 seconds and took 10 points of damage. I'll take a screenshot and post it on my new site I'll post when I do that. I thought it was a shader. Good job on that. Link to comment Share on other sites More sharing options...
Eldritch Posted March 23, 2003 Author Share Posted March 23, 2003 Originally posted by master_thomas Noclip is a developer's/tester's tool for finding leaks, intersections, and uncaulked brushes. Wow. Really? /sarcasm Seriously, though - with the new compiler that comes with GtK Radiant, it automatically caulks all the non-visible faces of structural brushes so you only have to worry about detail brushes. It's much better at finding leaks and such as well, so the primary function now for noclip is to locate hidden or inaccessible areas in SP and MP maps. About the torches causing damage, I stood on one and took one point of damage per second. I stood there 10 seconds and took 10 points of damage. I'd like to know if you can get a screenshot of that location as well, because there is NO triggers set up to damage the player. If it happens again, take a picture of what torch does it and I'll see if it's set up to do it. But I say again - no torch was EVER intended to hurt the player, so if it does it, it's a freak accident with the compiler, and not something I actually did. Link to comment Share on other sites More sharing options...
Eldritch Posted March 23, 2003 Author Share Posted March 23, 2003 Just took a look at the shots on your site, and that's actually an issue with your geometric detail setting. The curves/patches look better or worse depending on your setting. With the highest detail setting, they look normal on mine. I can't do anything about the other settings, though. Link to comment Share on other sites More sharing options...
master_thomas Posted March 23, 2003 Share Posted March 23, 2003 Okay, I have two screenshots on my new site under the pics page. The arches on the wall with the house emblems has the same problem. No comment on the site, please, because I just started it this morning. I'll find the torch and take two more screenshots showing the damage and put them up on the site. Link to comment Share on other sites More sharing options...
master_thomas Posted March 23, 2003 Share Posted March 23, 2003 Weird. I just checked every torch multiple times and nothing happened. I know I took damage. Oh well. One less error. Maybe I missed being shot (1 damage? That doesn't make much sense) because of first person view(I was also testing the bot routes so of course, their was a bot). Didn't here a gun shot though. Strange. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted March 23, 2003 Share Posted March 23, 2003 I downloaded it, and sent you a mail. Did you get it? If not, check out this, it shows the errors I found. http://altusthrawn.topcities.com/filename.html Don't forget to read the text at the bottom. I hope it helps! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.